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Updated 2w ago

by EL4CTEO

roblox-skills

Open source list of roblox skills for AI agents

  • New — Created in the last 30 days
Works with
  • Claude

28 GitHub stars (28)

+28 in 18 days

Stars gained per day · daily snapshots since Oct 6
Stars gained per day, Oct 6 to Oct 16: +17 in total; the busiest day was Oct 14 with +6 stars.Oct 7: 0 starsOct 8: 0 starsOct 9: +4 starsOct 10: +2 starsOct 11: 0 starsOct 12: 0 starsOct 13: +1 starsOct 14: +6 starsOct 15: +4 starsOct 16: 0 stars
Stars gained between daily snapshots
PeriodNew stars
Oct 70
Oct 80
Oct 9+4
Oct 10+2
Oct 110
Oct 120
Oct 13+1
Oct 14+6
Oct 15+4
Oct 160
  • 23 skills (23 skills found in its SKILL.md files)
  • 3 forks (3 forks)
  • 2w ago last update (Last updated 2w ago)

Install

Skills CLI

npx skills add EL4CTEO/roblox-skills

Asks which skills and agents to install. Just one: npx skills add EL4CTEO/roblox-skills --skill roblox-analytics-liveops — add -g for every project.

Claude Code

git clone https://github.com/EL4CTEO/roblox-skillscp -r "roblox-skills/skills/roblox-analytics-liveops" ~/.claude/skills/

Copies the roblox-analytics-liveops skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add EL4CTEO/roblox-skills

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • roblox-analytics-liveops

    Analytics and live ops - AnalyticsService economy/funnel/onboarding/progression/custom events, player segments, experience configs via ConfigService, A/B experiments, badges, experience notifications, timed events, daily rewards, season passes. Use when instrumenting a game, tuning economy or onboarding, running A/B tests or feature flags, or planning live events and re-engagement.

    skills/roblox-analytics-liveops/SKILL.md on GitHub (opens in a new tab)
  • roblox-architecture

    Roblox project structure and client/server model - replication, where code and assets belong (ServerScriptService, ReplicatedStorage, StarterPlayer), RunContext, service/controller bootstrapping, player/character lifecycle, CollectionService components, attributes, streaming-safe client code, library choices. Use when starting a project, deciding where code goes, or fixing replication/streaming b…

    skills/roblox-architecture/SKILL.md on GitHub (opens in a new tab)
  • roblox-audio

    Sound and music - the Audio API (AudioPlayer, AudioEmitter, AudioListener, AudioDeviceOutput, Wire, effects, faders), classic Sound/SoundGroup, 2D vs 3D audio, music and SFX volume, client vs server playback, asset permissions, streaming caveats, voice routing, text-to-speech. Use when adding music, sound effects, spatial audio, mixing, or fixing sounds that don't play.

    skills/roblox-audio/SKILL.md on GitHub (opens in a new tab)
  • roblox-characters-animation

    Characters and animation - Humanoid properties/states, spawning (LoadCharacterAsync), health and damage, HumanoidDescription appearance, Animator/AnimationTrack playback, priorities and markers, default animation replacement, Tools, TweenService, IKControl, Character Controller Library (beta). Use when changing movement, abilities, damage, respawn, avatars, animations, tweens, or tools/weapons.

    skills/roblox-characters-animation/SKILL.md on GitHub (opens in a new tab)
  • roblox-code-review

    Review Roblox/Luau code for exploits, data loss, memory leaks, performance problems, lifecycle bugs, policy issues, and deprecated or superseded APIs, using a severity-ranked checklist and the full 2026 deprecation map. Use when reviewing a PR or script, auditing a game before launch, modernizing legacy code, or asked what is wrong with some Roblox code.

    skills/roblox-code-review/SKILL.md on GitHub (opens in a new tab)
  • roblox-data-stores

    Persistence and cross-server data - DataStoreService (UpdateAsync, retries, budgets, limits), session locking with ProfileStore, schema migrations, OrderedDataStore leaderboards, MemoryStore queues/sorted maps/hash maps, MessagingService, right-to-be-forgotten. Use when saving player data, building leaderboards or queues, or fixing data loss, duplication, or throttling.

    skills/roblox-data-stores/SKILL.md on GitHub (opens in a new tab)
  • roblox-game-systems

    Recipes for common systems built on server authority - currency service and leaderstats, XP/levels, round loops with intermission and teams, validated melee/ranged combat, inventory and tools, soft-currency shops, obby checkpoints, daily rewards, pets. Use when implementing or reviewing gameplay systems such as rounds, combat, weapons, inventories, shops, currencies, or progression.

    skills/roblox-game-systems/SKILL.md on GitHub (opens in a new tab)
  • roblox-input

    Player input and cameras across keyboard/mouse, touch, gamepad, VR - Input Action System (InputContext, InputAction, InputBinding), UserInputService (PreferredInput, gameProcessedEvent, mouse lock), ContextActionService, reserved keys, custom cameras with BindToRenderStep. Use when adding controls, keybinds, abilities, vehicles, on-screen buttons, or custom cameras.

    skills/roblox-input/SKILL.md on GitHub (opens in a new tab)
  • roblox-luau

    Modern, type-safe Luau for Roblox, covering --!strict and the new type solver, generics, string interpolation, if-expressions, task library, require-by-string, module/OOP patterns, error handling with retries, buffer/vector, and legacy APIs to avoid. Use when writing, refactoring, or explaining any Roblox script, fixing type errors, or modernizing old Lua code.

    skills/roblox-luau/SKILL.md on GitHub (opens in a new tab)
  • roblox-monetization

    Robux monetization - developer products with idempotent ProcessReceipt, passes, subscriptions, rewarded video ads, personalized shops, regional pricing and trade arbitrage, paid random item policy (PolicyService), commerce products, private servers, Roblox Plus. Use when adding purchases, shops, game passes, subscriptions, ads, or loot boxes, or debugging lost/duplicated purchases.

    skills/roblox-monetization/SKILL.md on GitHub (opens in a new tab)
  • roblox-networking

    Client-server communication - RemoteEvent, UnreliableRemoteEvent, RemoteFunction, what survives serialization, typed remote modules, server validation and rate limiting, bandwidth (deltas, buffers, batching), synced time, Zap/Blink. Use when adding remotes, syncing state to clients, debugging nil/lost remote arguments, or reducing lag and bandwidth.

    skills/roblox-networking/SKILL.md on GitHub (opens in a new tab)
  • roblox-npc-ai

    NPCs and enemy AI - PathfindingService (CreatePath, ComputeAsync, costs, modifiers, links, blocked paths), chase/follow loops, state machines, perception and line of sight, spawning/pooling, scaling to many NPCs. Use when creating enemies, pets, followers, shopkeepers, wave spawners, or fixing NPCs that get stuck, jitter, or lag the server.

    skills/roblox-npc-ai/SKILL.md on GitHub (opens in a new tab)
  • roblox-open-cloud

    Open Cloud REST APIs and HttpService - API keys/OAuth, v2 patterns, data/memory stores from outside, publishMessage, place publishing, server restarts, Luau execution, bans, configs/experiments, notifications, webhooks with roblox-signature verification, rate limits, Secrets. Use when building external tools, dashboards, bots, CI/CD, admin panels, or calling web APIs from a game.

    skills/roblox-open-cloud/SKILL.md on GitHub (opens in a new tab)
  • roblox-performance

    Performance diagnosis and optimization - MicroProfiler, Script Profiler, Developer Console, Scene Analysis, Luau heap and memory categories, memory leaks, network/replication cost, rendering and physics cost, streaming, native codegen, Parallel Luau with Actors. Use when a game lags, stutters, drops FPS, crashes on mobile, has high ping, or before optimizing hot code.

    skills/roblox-performance/SKILL.md on GitHub (opens in a new tab)
  • roblox-physics

    Physics and spatial queries - Raycast/Blockcast/Spherecast, overlap queries, collision groups, Touched pitfalls, assemblies and welds, mover constraints replacing BodyMovers, mechanical constraints, network ownership, CFrame math, vehicles/projectiles, and server authority (BindToSimulation, prediction, rollback). Use when moving parts, detecting hits, building vehicles or projectiles, or fixing…

    skills/roblox-physics/SKILL.md on GitHub (opens in a new tab)
  • roblox-security

    Anti-exploit design - never trust the client, validate every remote argument (NaN, spoofed instances, strings), rate limiting, ProximityPrompt/ClickDetector abuse, network ownership, movement and hit validation, economy/trade duplication, code confidentiality, secure teleports, heuristics, Ban API. Use when writing server handlers for client input, combat/economy/trading, or reviewing for exploit…

    skills/roblox-security/SKILL.md on GitHub (opens in a new tab)
  • roblox-studio-mcp

    Drive Roblox Studio from an AI agent via the built-in Studio MCP server - connecting Claude Code, Codex, Cursor, OpenCode, Gemini CLI; tools to explore the DataModel, read/edit scripts, run Luau in edit/server/client, playtest, read output, capture screenshots, simulate input, insert assets. Use when an agent should inspect, modify, or playtest an open Studio place, or to set up the connection.

    skills/roblox-studio-mcp/SKILL.md on GitHub (opens in a new tab)
  • roblox-teleport-matchmaking

    Multi-place and multi-server games - universes and places, TeleportAsync with TeleportOptions (reserved/specific servers, teleport data), retrying failed teleports, secure access control, lobby-to-match flows, parties and queues, Roblox matchmaking with custom signals, server type detection, data handoff. Use when adding lobbies, match servers, dungeons, parties, server browsers, or customizing s…

    skills/roblox-teleport-matchmaking/SKILL.md on GitHub (opens in a new tab)
  • roblox-testing

    Testing Roblox code - testable modules with dependency injection, Jest Lua (runCLI, .spec files), legacy TestEZ, running tests in Studio, via Studio MCP, run-in-roblox, or CI with Open Cloud Luau Execution, Lune for pure Luau, multi-client playtests, QA checklist. Use when adding tests, setting up a test runner or CI, or verifying a gameplay change works.

    skills/roblox-testing/SKILL.md on GitHub (opens in a new tab)
  • roblox-text-chat

    Chat and text safety - TextChatService (channels, SendAsync, ShouldDeliverCallback, OnIncomingMessage, commands, bubbles, custom UI), mandatory TextService filtering of any player-authored text, rate limits, privacy checks, PolicyService restrictions, legacy Chat migration. Use when adding chat features or commands, or any feature that shows one player's text to others (names, signs, notes).

    skills/roblox-text-chat/SKILL.md on GitHub (opens in a new tab)
  • roblox-tooling

    Professional Roblox toolchain - Studio Script Sync vs Rojo, Rokit, Wally/pesde packages, luau-lsp with sourcemaps, StyLua, selene, darklua, Lune, roblox-ts, .luaurc, git, GitHub Actions CI and Open Cloud publishing. Use when creating a Roblox repo, configuring VS Code/Cursor, adding packages, fixing sourcemap/require typing, or automating builds and deploys.

    skills/roblox-tooling/SKILL.md on GitHub (opens in a new tab)
  • roblox-ui

    Responsive cross-platform UI - ScreenGui and safe areas (ScreenInsets), Scale vs Offset, UIListLayout flex/UIFlexItem, constraints, StyleSheets/tokens/themes, RichText, gamepad/touch navigation, UIDragDetector, CanvasGroup, tweens, BillboardGui/SurfaceGui, React-lua/Fusion/Vide. Use when building HUDs, menus, shops, inventories, or fixing UI that breaks on mobile, console, or other screen sizes.

    skills/roblox-ui/SKILL.md on GitHub (opens in a new tab)
  • roblox-world-building

    Building worlds with code - parts, models and pivots, materials, Lighting (LightingStyle, Atmosphere, post-processing), day/night, Terrain API, in-game CSG and destruction (GeometryService Subtract/Union/Fragment), ProceduralModel, EditableMesh/EditableImage, particles/beams/trails/highlights. Use when creating maps, environments, lighting, destructible objects, procedural levels, or visual effec…

    skills/roblox-world-building/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.