Updated 1mo ago
by StarDZ-Team
Dayz-Modding-Skills
Agent Skill that makes AI experts at DayZ modding — Enforce Script, engine API, mod architecture, 30+ gotchas, performance patterns. Works with Claude Code, Cursor, Copilot, Gemini CLI, and 30+ AI tools.
23 GitHub stars (23)
+2 in 16 days
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| Oct 1 | 0 |
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| Oct 3 | +1 |
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| Oct 10 | +1 |
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| Oct 16 | 0 |
- 1 skill (1 skills found in its SKILL.md files)
- 10 forks (10 forks)
- 1mo ago last update (Last updated 1mo ago)
Install
Skills CLI
npx skills add StarDZ-Team/Dayz-Modding-Skills
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/StarDZ-Team/Dayz-Modding-Skillscp -r "Dayz-Modding-Skills/skills/dayz-modding" ~/.claude/skills/
Copies the dayz-modding skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add StarDZ-Team/Dayz-Modding-Skills
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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dayz-modding
ALWAYS use when touching ANY DayZ file (.c, config.cpp, mod.cpp, .layout, types.xml) or discussing DayZ modding, Enforce Script, or the Enfusion engine. Activate even if the user does not explicitly mention DayZ — if the code imports DayZ classes (PlayerBase, EntityAI, ItemBase, MissionServer), uses DayZ APIs (GetGame(), Class.CastTo(), ScriptRPC), or references DayZ patterns (modded class, CfgPa…
skills/dayz-modding/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.