<Devsly/>
NotebookLM Watermark Remover
Remove the NotebookLM watermark from PDF slide exports — free, unlimited, and 100% in your browser.
View
NotebookLM Video Watermark Remover
Remove the NotebookLM watermark from every frame of your MP4 and auto-trim the end card — free and unlimited.
View
Gemini Watermark Remover
Remove the Gemini (Veo) sparkle watermark from every frame of your AI-generated MP4 — free and unlimited.
View
MCP https://devsly.io/mcp MCP Tools Best Skills API Docs

Keyboard Shortcuts

Navigation

Quick Search
⌘ / Ctrl + K
Toggle Dark Mode
⌘ / Ctrl + D
Close Dialogs
Esc

Tool Actions

Execute / Process
⌘ / Ctrl + Enter
Clear Input
⌘ / Ctrl + Shift + C
Copy Output
⌘ / Ctrl + Shift + X

Editor

Select All
⌘ / Ctrl + A
Undo
⌘ / Ctrl + Z
Redo
⌘ / Ctrl + Shift + Z

Updated 2mo ago

by XliuXjianX

blender-production-skills

面向 Codex 的 Blender 生产级技能套件,包含原生建模、几何节点、模拟、材质、拓扑与场景验证,以及参考图重建工作流。

Works with
  • Codex

255 GitHub stars (255)

+12 in 16 days

Stars gained per day · daily snapshots since Sep 30
Stars gained per day, Sep 30 to Oct 16: +12 in total; the busiest day was Oct 10 with +3 stars.Oct 1: 0 starsOct 2: 0 starsOct 3: −1 starsOct 4: +1 starsOct 5: +1 starsOct 6: +1 starsOct 7: +1 starsOct 8: +1 starsOct 9: 0 starsOct 10: +3 starsOct 11: +1 starsOct 12: 0 starsOct 13: +1 starsOct 14: 0 starsOct 15: +1 starsOct 16: +2 stars
Stars gained between daily snapshots
PeriodNew stars
Oct 10
Oct 20
Oct 3−1
Oct 4+1
Oct 5+1
Oct 6+1
Oct 7+1
Oct 8+1
Oct 90
Oct 10+3
Oct 11+1
Oct 120
Oct 13+1
Oct 140
Oct 15+1
Oct 16+2
  • 15 skills (15 skills found in its SKILL.md files)
  • 22 forks (22 forks)
  • 2mo ago last update (Last updated 2mo ago)

Install

Skills CLI

npx skills add XliuXjianX/blender-production-skills

Asks which skills and agents to install. Just one: npx skills add XliuXjianX/blender-production-skills --skill blender-assembly-structure — add -g for every project.

Claude Code

git clone https://github.com/XliuXjianX/blender-production-skillscp -r "blender-production-skills/blender-assembly-structure" ~/.claude/skills/

Copies the blender-assembly-structure skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add XliuXjianX/blender-production-skills

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • blender-assembly-structure

    Plan, build, place, and validate physically meaningful Blender object assemblies, including manufactured part boundaries, mechanical seams, mounting interfaces, pivots, hierarchy, constraints, instancing, modular grids, connector planes, and precision snapping. Use when several objects must form one product, machine, architectural module, vehicle, furniture item, mechanism, or environment structu…

    blender-assembly-structure/SKILL.md on GitHub (opens in a new tab)
  • blender-deformation-rigging

    Select, build, and validate Blender deformation and motion-control systems including Simple Deform, Curve, Lattice, Mesh Deform, Shrinkwrap, Surface Deform, Armature, shape keys, hooks, constraints, and drivers. Use when an object must bend, twist, taper, follow a path, conform to a surface, deform smoothly, articulate, or move through controlled mechanical relationships.

    blender-deformation-rigging/SKILL.md on GitHub (opens in a new tab)
  • blender-direct-surface-modeling

    Build and refine production Blender geometry through semantic vertex/edge/face editing, BMesh, subdivision control cages, Boolean construction, Displace relief, remesh, sculpt preparation, retopology, and deliberate surface connections. Use after blockout for hard-surface, product, organic, architectural openings, terrain/relief, or reference-driven assets when shape quality, topology, continuity…

    blender-direct-surface-modeling/SKILL.md on GitHub (opens in a new tab)
  • blender-geometry-nodes-studio

    Build, inspect, audit, and refactor Blender Geometry Nodes systems for procedural models, instancing, modular effects, curves, scattering, flocks, data visualization, fields, simulation zones, and node-graph cleanup. Use whenever a Blender task specifically calls for Geometry Nodes, reusable procedural node graphs, node connections/layout, or a scalable procedural asset.

    blender-geometry-nodes-studio/SKILL.md on GitHub (opens in a new tab)
  • blender-geometry-validation

    Audit Blender scenes and assets for topology, transforms, normals, surface continuity, classified connections, intersections, modifier/node intent, procedural performance, simulation stability, protected-scene changes, and fixed-view visual evidence. Use after every major modeling or simulation stage and before render, bake, export, or claims of completion.

    blender-geometry-validation/SKILL.md on GitHub (opens in a new tab)
  • blender-lighting-analysis

    Analyze reference-image illumination and build accountable Blender lighting from shadow direction, shadow length, softness, exposed faces, environment fill, bounce, practical sources, and material response. Use for reference matching, daylight, interiors, exterior environments, product scenes, atmospheric lighting, or any task where lights must be physically and visually justified instead of adde…

    blender-lighting-analysis/SKILL.md on GitHub (opens in a new tab)
  • blender-local-asset-library

    Search and inspect the installed Blueish Blender Asset Library without mutating it. Use when a user asks for a local Blender asset, node preset, Blueish asset, Asset Browser entry, or named source, or when the Router has selected a node-centric/reusable Geometry Nodes, material, simulation, rigging, compositor, or NPR route with eligible local catalogs; return compatible, attributable candidates…

    blender-local-asset-library/SKILL.md on GitHub (opens in a new tab)
  • blender-material-surfacing

    Build, calibrate, layer, and validate production Blender materials including bare and coated metal, brushed steel, rust, aged and wet wood planks, stone, concrete, plastic, glass, fabric, water, dirt, moss, and wetness. Use when material identity, UV direction, real-world texture scale, PBR channel handling, roughness response, anisotropy, normal/bump/displacement, transmission, volume absorption…

    blender-material-surfacing/SKILL.md on GitHub (opens in a new tab)
  • blender-npr-cycles

    Build and validate Blender 5.2 Cycles 3D-to-2D materials using four camera-plane-offset Shader Raycast tests to derive an editable silhouette mask, combined with Cycles-compatible toon or flat shading. Use when a Cycles render needs an in-material outline without Shader to RGB.

    blender-npr-cycles/SKILL.md on GitHub (opens in a new tab)
  • blender-npr-eevee

    Build and validate Eevee 3D-to-2D rendering with discrete Shader to RGB lighting bands and a deformation-following inverted-hull Geometry Nodes outline. Use for anime, cel-shaded, toon, hand-drawn, or stylized real-time assets that need editable object-space outlines in Blender Eevee.

    blender-npr-eevee/SKILL.md on GitHub (opens in a new tab)
  • blender-procedural-systems

    Build efficient Blender repetition, Array-driven stairs/modules/openings, instancing, scattering, Bezier/NURBS curve-profile geometry, Geometry Nodes fields, repeat zones, simulation zones, particle-like systems, and collective motion. Use for stairs, railings, trim, pipes, cables, repeated windows/panels, vegetation, debris, crowds, rain, snow, modular structures, or any request involving depend…

    blender-procedural-systems/SKILL.md on GitHub (opens in a new tab)
  • blender-production-router

    Orchestrate production-grade Blender work by probing the installed Blender version, retrieving relevant official Blender documentation, assigning visual design intent, classifying shape grammar and geometry/deformation/procedural/physics/shading needs, comparing direct Blender components with node systems, creating staged artifacts, and routing to specialist skills. Use for every non-trivial Blen…

    blender-production-router/SKILL.md on GitHub (opens in a new tab)
  • blender-reference-reconstruction

    Convert image references into spatial hypotheses, camera constraints, construction routes, material evidence, and measurable Blender reconstruction gates. Use whenever a user asks to replicate, recreate, match, clone, or reconstruct a scene, environment, object, material, lighting setup, or shot from one or more images, especially when room connectivity, hidden space, perspective, visible-frame f…

    blender-reference-reconstruction/SKILL.md on GitHub (opens in a new tab)
  • blender-scene-design

    Define production-ready visual intent for Blender scenes and standalone assets, including focal hierarchy, depth layers, visual flow, scale and repetition rhythm, camera mobility, representation fidelity, and performance budgets. Use for original or reference-guided Blender work before construction choices are executed, especially environments, architecture, products, hero assets, or scenes whose…

    blender-scene-design/SKILL.md on GitHub (opens in a new tab)
  • blender-simulation-effects

    Design, configure, test, bake, and validate Blender physical effects including Cloth, Soft Body, Rigid Body, collisions, constraints, Fluid, smoke, fire, Dynamic Paint, Ocean, Wave, particles, Boids, force fields, fracture, debris, and secondary effects. Use when gravity, inertia, collision, flexibility, pressure, flow, flocking, emission, or breaking causes the requested result.

    blender-simulation-effects/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.