Updated 4mo ago
by bigdra50
unity-cli
CLI tool for controlling Unity Editor via command line - Play Mode, console logs, tests, scenes, GameObjects and more
39 GitHub stars (39)
Steady at 39 stars — no new stars in the 16 days since Sep 30.
- 9 skills (9 skills found in its SKILL.md files)
- 4 forks (4 forks)
- 4mo ago last update (Last updated 4mo ago)
Install
Skills CLI
npx skills add bigdra50/unity-cli
Asks which skills and agents to install. Just one: npx skills add bigdra50/unity-cli --skill unity-api — add -g for every project.
Claude Code
git clone https://github.com/bigdra50/unity-clicp -r "unity-cli/skills/unity-api" ~/.claude/skills/
Copies the unity-api skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add bigdra50/unity-cli
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
-
unity-api
Unity API の探索と実行。u api schema で検索、u api call で任意の public static メソッドを呼ぶ。 Use for: "Unity API 呼び出し", "u api call", "schema 検索", "CLI 非対応操作のフォールバック"
skills/unity-api/SKILL.md on GitHub (opens in a new tab) -
unity-asset
アセット管理ワークフロー。依存関係調査、参照整合性チェック、パッケージ管理。 Use for: "アセット依存", "参照切れ", "パッケージ管理", "不要アセット"
skills/unity-asset/SKILL.md on GitHub (opens in a new tab) -
unity-build
ビルドワークフロー。検証 → 設定確認 → ビルド実行 → エラー対応。 Use for: "ビルド", "ビルド実行", "プラットフォーム設定", "ビルドエラー"
skills/unity-build/SKILL.md on GitHub (opens in a new tab) -
unity-debug
ランタイムエラー・NullReference・コンソールログの調査ワークフロー。 Use for: "エラー調査", "NullReference", "デバッグ", "コンソール確認", "ログ確認"
skills/unity-debug/SKILL.md on GitHub (opens in a new tab) -
unity-perf
パフォーマンス計測ワークフロー。プロファイリング、GC 分析、最適化提案。 Use for: "パフォーマンス", "プロファイル", "FPS", "GC", "最適化", "ボトルネック"
skills/unity-perf/SKILL.md on GitHub (opens in a new tab) -
unity-scene
シーン構築ワークフロー。オブジェクト配置、コンポーネント設定、Prefab化、シーン保存。 Use for: "シーン構築", "オブジェクト配置", "Prefab化", "コンポーネント設定"
skills/unity-scene/SKILL.md on GitHub (opens in a new tab) -
unity-shared
unity-cli 共通ルール。全 unity-* スキルが自動ロードする前提条件。Use as prerequisite for any unity-* skill (verification sequence, fallback order, security policy).
skills/unity-shared/SKILL.md on GitHub (opens in a new tab) -
unity-ui
UI 開発・検査・自動テストワークフロー。uitree で構造把握→pytest E2E テスト生成→PlayMode テストに移植。 Use for: "UI確認", "UI Toolkit", "uGUI", "E2Eテスト", "UI操作", "uitree", "スクリーンショット"
skills/unity-ui/SKILL.md on GitHub (opens in a new tab) -
unity-verify
コード変更後の検証ワークフロー。refresh → コンパイル待ち → エラー確認 → 任意でテスト。 Use for: "検証して", "コンパイル確認", "テスト実行", "verify", "preflight"
skills/unity-verify/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.