Updated 2mo ago
by devinilabs
pro-skill
Mirror of MengTo/Skills — agent skills for Codex, Claude, and Cursor (MIT, © Meng To). Upstream: github.com/MengTo/Skills
28 GitHub stars (28)
+2 in 16 days
| Period | New stars |
|---|---|
| Oct 1 | 0 |
| Oct 2 | 0 |
| Oct 3 | +1 |
| Oct 4 | 0 |
| Oct 5 | 0 |
| Oct 6 | 0 |
| Oct 7 | 0 |
| Oct 8 | 0 |
| Oct 9 | +1 |
| Oct 10 | 0 |
| Oct 11 | 0 |
| Oct 12 | 0 |
| Oct 13 | 0 |
| Oct 14 | 0 |
| Oct 15 | 0 |
| Oct 16 | 0 |
- 30 skills (30 skills found in its SKILL.md files)
- 2 forks (2 forks)
- 2mo ago last update (Last updated 2mo ago)
Install
Skills CLI
npx skills add devinilabs/pro-skill
Asks which skills and agents to install. Just one: npx skills add devinilabs/pro-skill --skill article-prompts-to-skills — add -g for every project.
Claude Code
git clone https://github.com/devinilabs/pro-skillcp -r "pro-skill/agent-skills/codex/article-prompts-to-skills" ~/.claude/skills/
Copies the article-prompts-to-skills skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add devinilabs/pro-skill
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md — showing the first 30 of 127 files.
-
article-prompts-to-skills
Convert an article, tutorial, or prompt pack into focused reusable AgentSkills, one independent capability per skill, with portable instructions, example prompts, working demos, preview screenshots, validation, gallery updates, and a narrow commit. Use when the user asks to turn an article's prompts, tutorial sections, design patterns, interactions, or workflow ideas into complete skills rather t…
agent-skills/codex/article-prompts-to-skills/SKILL.md on GitHub (opens in a new tab) -
audit-reference-originality
Audit a website or digital experience against its supplied source references for originality and plagiarism risk. Use when Codex must compare current or historical site output with reference pages, capture packs, screenshots, copy, brands, numbers, images, assets, videos, layouts, motion, or code; raise evidence-backed red flags; distinguish common visual grammar from distinctive copying; and pro…
agent-skills/codex/audit-reference-originality/SKILL.md on GitHub (opens in a new tab) -
audit-verify-explain-grade-5
Audit work, verify claims with concrete evidence, and explain the result in simple grade-5 language. Use when the user asks to review, audit, check, verify, explain a change, explain a fix, summarize test results, validate whether something works, or translate technical findings into plain language for non-technical readers.
agent-skills/codex/audit-verify-explain-grade-5/SKILL.md on GitHub (opens in a new tab) -
browser-video-recording
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography, zoom-follow framing, ffprobe/thumbnail verification, and optional native recording compatibility checks. Use when the user asks to record or re-record browser actions, show cursor clicks and zooms, make Dribbbl…
agent-skills/codex/browser-video-recording/SKILL.md on GitHub (opens in a new tab) -
build-daily-inspiration-sites
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites. Use when the user asks to turn the daily inspiration references, a five-item UI prompt pack, or a dated `*-ui-inspiration-capture` article into distinct HTML landing pages while changing the source brands, names, copy, people, numbers, pricing, claims, and imager…
agent-skills/codex/build-daily-inspiration-sites/SKILL.md on GitHub (opens in a new tab) -
daily-ui-inspiration-capture
Create a recurring daily UI inspiration capture. Use when the user asks to run, refresh, package, or validate dated UI inspiration bundles, especially for `articles/YYYY-MM-DD-ui-inspiration-capture/` outputs, Framer/Dribbble landing-page inspiration, motion-study screenshots/videos, AI-builder prompts, duplicate checking, or converting a project runbook into repeatable workflow.
agent-skills/codex/daily-ui-inspiration-capture/SKILL.md on GitHub (opens in a new tab) -
elevenlabs-tts
Generate ElevenLabs text-to-speech audio from scripts or inline text using local voice profiles. Use when the user asks for ElevenLabs, text-to-speech, TTS, narration, voiceover, speech audio, or voice generation; load voice names, voice ids, emails, owners, and account-specific defaults only from local config outside the skill.
agent-skills/codex/elevenlabs-tts/SKILL.md on GitHub (opens in a new tab) -
generate-reference-inspired-brand-worlds
Generate multiple original brand campaign worlds from a supplied visual reference while controlling how close the new work feels without copying protected signature elements. Use when a user provides a brand identity image, poster, editorial campaign, moodboard, or generated concept and asks for inspired alternatives, several distinct brands in one visual family, a closer-to-reference V2, exact w…
agent-skills/codex/generate-reference-inspired-brand-worlds/SKILL.md on GitHub (opens in a new tab) -
html-to-interaction-prompts
Convert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts. Use when the user provides an HTML file, exported page, generated-page.html, or local/live reference and asks to extract animation/interactions, create prompts, capture screenshots for each prompt, add them to an article, or commit the resulting article/asset…
agent-skills/codex/html-to-interaction-prompts/SKILL.md on GitHub (opens in a new tab) -
implement-fog-of-war
Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.
agent-skills/codex/implement-fog-of-war/SKILL.md on GitHub (opens in a new tab) -
iterate-until-verified
Apply a prompt-agnostic execution and verification loop to any substantial task while preserving the original request. Use when the user asks to fan out work, use subagents or independent reviewers, loop until done, benchmark against references, apply a harsh critic, compare candidates blind, improve an existing prompt with verification, or continue until explicit quality gates pass.
agent-skills/codex/iterate-until-verified/SKILL.md on GitHub (opens in a new tab) -
optimize-web-animations
Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow…
agent-skills/codex/optimize-web-animations/SKILL.md on GitHub (opens in a new tab) -
performance-profiling
Guide performance profiling for Apple platform apps with Instruments, Xcode diagnostics, and MetricKit. Use when investigating app hangs, stutters, high CPU, memory leaks, memory growth, OOM crashes, slow launch, battery drain, thermal issues, App Store performance readiness, or when adding os_signpost and measurement hooks.
agent-skills/codex/performance-profiling/SKILL.md on GitHub (opens in a new tab) -
publish-project-to-github
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible, and verify the deployed result. Use when a user asks to upload, publish, open-source, share, or turn a local HTML/CSS/JavaScript experiment or small web project into a documented GitHub repository wit…
agent-skills/codex/publish-project-to-github/SKILL.md on GitHub (opens in a new tab) -
stitched-full-page-capture
Capture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages. Use when full-page screenshots are blank, gray, white, sparse, show a tiny content strip, disagree with a working scroll video, or when article evidence/section crops must be derived from a trustworthy full-page image.
agent-skills/codex/stitched-full-page-capture/SKILL.md on GitHub (opens in a new tab) -
video-to-superprompt
Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or…
agent-skills/codex/video-to-superprompt/SKILL.md on GitHub (opens in a new tab) -
web-technique-to-skill
Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer,…
agent-skills/codex/web-technique-to-skill/SKILL.md on GitHub (opens in a new tab) -
write-like-meng-on-x
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content repo evidence. Use when asked to improve a tweet in Meng's tone, draft an original post, reply, thread, resource share, or quote post as Meng, check whether an angle repeats an earlier post, study Meng's…
agent-skills/codex/write-like-meng-on-x/SKILL.md on GitHub (opens in a new tab) -
x-bookmark-quote-posts
Check a user's latest X/Twitter bookmarks and turn recent saved posts into source-backed quote-post drafts calibrated against the user's latest 100 authored posts. Use when asked to review X bookmarks, create quote posts from bookmarks, refresh a bookmark quote queue, run a bookmark quote automation, study a user's X voice, or write first-person quote posts from X sources.
agent-skills/codex/x-bookmark-quote-posts/SKILL.md on GitHub (opens in a new tab) -
author-game-levels
Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups, motivated lighting, visibility, deterministic level data, or desktop and mobile playthrough verification.
agent-skills/game-development/author-game-levels/SKILL.md on GitHub (opens in a new tab) -
build-game-audio-feedback
Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.
agent-skills/game-development/build-game-audio-feedback/SKILL.md on GitHub (opens in a new tab) -
build-game-camera-controls
Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.
agent-skills/game-development/build-game-camera-controls/SKILL.md on GitHub (opens in a new tab) -
build-game-changelog
Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI. Use when Codex needs to add or revise a changelog or version screen in a game, reconstruct release history from deployments and Git, define version-bump rules, keep displayed ve…
agent-skills/game-development/build-game-changelog/SKILL.md on GitHub (opens in a new tab) -
build-game-inventory
Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.
agent-skills/game-development/build-game-inventory/SKILL.md on GitHub (opens in a new tab) -
build-game-map-editor
Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or patrol overlays, implement local draft import, export, undo, and reset, secure an…
agent-skills/game-development/build-game-map-editor/SKILL.md on GitHub (opens in a new tab) -
build-game-monster-system
Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.
agent-skills/game-development/build-game-monster-system/SKILL.md on GitHub (opens in a new tab) -
build-hybrid-game-assets
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.
agent-skills/game-development/build-hybrid-game-assets/SKILL.md on GitHub (opens in a new tab) -
build-isometric-arpg
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.
agent-skills/game-development/build-isometric-arpg/SKILL.md on GitHub (opens in a new tab) -
build-mobile-threejs-games
Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.
agent-skills/game-development/build-mobile-threejs-games/SKILL.md on GitHub (opens in a new tab) -
build-rigged-game-assets
Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields…
agent-skills/game-development/build-rigged-game-assets/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.