Updated 4d ago
by frabcd
codex-ai-game-studio
Codex AI game studio: 85 skills, 163 curated tools, Unity/Godot/Unreal/Blender workflows, img2threejs, reversible automation, and visual QA.
20 GitHub stars (20)
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- 30 skills (30 skills found in its SKILL.md files)
- 2 forks (2 forks)
- 4d ago last update (Last updated 4d ago)
Install
Skills CLI
npx skills add frabcd/codex-ai-game-studio
Asks which skills and agents to install. Just one: npx skills add frabcd/codex-ai-game-studio --skill migrate-claude — add -g for every project.
Claude Code
git clone https://github.com/frabcd/codex-ai-game-studiocp -r "codex-ai-game-studio/plugins/ai-game-studio-automation/skills/migrate-claude" ~/.claude/skills/
Copies the migrate-claude skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add frabcd/codex-ai-game-studio
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md — showing the first 30 of 95 files.
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migrate-claude
Inspect a Claude Code game project and plan a reversible Codex migration of guidance, skills, agents, hooks, and paths. Use when CLAUDE.md or .claude content is present; preserve the source and require digest confirmation before writing Codex files.
plugins/ai-game-studio-automation/skills/migrate-claude/SKILL.md on GitHub (opens in a new tab) -
setup-automation
Inspect a game project and propose the optional Codex hooks, scoped AGENTS.md guidance, and selected local agent profiles. Use when adopting the automation pack or changing its engine-specific project setup; never apply configuration before digest confirmation.
plugins/ai-game-studio-automation/skills/setup-automation/SKILL.md on GitHub (opens in a new tab) -
setup-blender
Inspect Blender and a game project, then propose the pinned local Blender MCP adapter with permissions, addon steps, health checks, and rollback. Use for Blender-assisted 3D generation or animation; never install the addon or server before digest confirmation.
plugins/ai-game-studio-blender/skills/setup-blender/SKILL.md on GitHub (opens in a new tab) -
setup-godot
Inspect a Godot project and propose one compatible local Godot MCP adapter with exact pins, permissions, health checks, and rollback. Use for Godot editor automation setup or adapter replacement; never install or activate a server before digest confirmation.
plugins/ai-game-studio-godot/skills/setup-godot/SKILL.md on GitHub (opens in a new tab) -
img2threejs
Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized or likeness-maximized characters, sculpt specifications, staged code generation, and multi-view visual correction.
plugins/ai-game-studio-img2threejs/skills/img2threejs/SKILL.md on GitHub (opens in a new tab) -
setup-macos-edition
Inspect a macOS game project and propose one native Apple Silicon or Intel Codex AI Game Studio setup, including deterministic alternatives for Windows, PowerShell, CUDA, or DirectML-only tooling. Use explicitly for macOS edition selection or cross-platform adaptation; never install, activate, download, or change configuration before full-digest confirmation.
plugins/ai-game-studio-macos/skills/setup-macos-edition/SKILL.md on GitHub (opens in a new tab) -
setup-pixel
Inspect a 2D game project and propose the pinned pixel-art MCP adapter or documented non-MCP editor alternatives. Use for Aseprite-based sprite automation; require digest confirmation before activating tools or changing assets.
plugins/ai-game-studio-pixel/skills/setup-pixel/SKILL.md on GitHub (opens in a new tab) -
setup-unity
Inspect a Unity project and propose one compatible local Unity MCP adapter with exact pins, permissions, health checks, and rollback. Use for Unity editor automation setup or adapter replacement; never install or activate a server before digest confirmation.
plugins/ai-game-studio-unity/skills/setup-unity/SKILL.md on GitHub (opens in a new tab) -
setup-unreal
Inspect an Unreal Engine project and propose one compatible local Unreal MCP adapter with exact pins, high-risk permissions, health checks, and rollback. Use for Unreal editor automation setup; require digest confirmation before any plugin or server change.
plugins/ai-game-studio-unreal/skills/setup-unreal/SKILL.md on GitHub (opens in a new tab) -
setup-windows-edition
Inspect a native Windows game-development environment and propose one compatible Codex AI Game Studio edition with architecture, shell, package-manager, editor, GPU, MCP, permission, license, and rollback details. Use explicitly for Windows edition setup or for adapting a macOS-, POSIX-, Apple-Silicon-, or Metal-bound workflow; never install, download, activate, substitute, or configure anything…
plugins/ai-game-studio-windows/skills/setup-windows-edition/SKILL.md on GitHub (opens in a new tab) -
adopt
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from $ai-game-studio:project-stage-detect (which checks what exists) — this checks whether what exists will actually work…
plugins/ai-game-studio/skills/adopt/SKILL.md on GitHub (opens in a new tab) -
architecture-decision
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
plugins/ai-game-studio/skills/architecture-decision/SKILL.md on GitHub (opens in a new tab) -
architecture-review
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of $ai-game-studio:design-review.
plugins/ai-game-studio/skills/architecture-review/SKILL.md on GitHub (opens in a new tab) -
art-bible
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after $ai-game-studio:brainstorm is approved and before $ai-game-studio:map-systems or any GDD authoring begins.
plugins/ai-game-studio/skills/art-bible/SKILL.md on GitHub (opens in a new tab) -
asset-3d-generate
Select and run a licensed image-or-text-to-3D workflow, then validate topology, shading, UVs, LODs, collision, and engine import.
plugins/ai-game-studio/skills/asset-3d-generate/SKILL.md on GitHub (opens in a new tab) -
asset-audit
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
plugins/ai-game-studio/skills/asset-audit/SKILL.md on GitHub (opens in a new tab) -
asset-spec
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
plugins/ai-game-studio/skills/asset-spec/SKILL.md on GitHub (opens in a new tab) -
balance-check
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.
plugins/ai-game-studio/skills/balance-check/SKILL.md on GitHub (opens in a new tab) -
brainstorm
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
plugins/ai-game-studio/skills/brainstorm/SKILL.md on GitHub (opens in a new tab) -
bug-report
Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.
plugins/ai-game-studio/skills/bug-report/SKILL.md on GitHub (opens in a new tab) -
bug-triage
Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
plugins/ai-game-studio/skills/bug-triage/SKILL.md on GitHub (opens in a new tab) -
changelog
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
plugins/ai-game-studio/skills/changelog/SKILL.md on GitHub (opens in a new tab) -
code-review
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
plugins/ai-game-studio/skills/code-review/SKILL.md on GitHub (opens in a new tab) -
consistency-check
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. text search-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.
plugins/ai-game-studio/skills/consistency-check/SKILL.md on GitHub (opens in a new tab) -
content-audit
Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
plugins/ai-game-studio/skills/content-audit/SKILL.md on GitHub (opens in a new tab) -
create-architecture
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
plugins/ai-game-studio/skills/create-architecture/SKILL.md on GitHub (opens in a new tab) -
create-control-manifest
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
plugins/ai-game-studio/skills/create-control-manifest/SKILL.md on GitHub (opens in a new tab) -
create-epics
Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run $ai-game-studio:create-stories [epic-slug] after each epic is created.
plugins/ai-game-studio/skills/create-epics/SKILL.md on GitHub (opens in a new tab) -
create-stories
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after $ai-game-studio:create-epics for each epic.
plugins/ai-game-studio/skills/create-stories/SKILL.md on GitHub (opens in a new tab) -
day-one-patch
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
plugins/ai-game-studio/skills/day-one-patch/SKILL.md on GitHub (opens in a new tab)
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Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.