Updated 4mo ago
by jackli12
codex-game-studio
Codex 游戏工作室,一套可复用、原生适配 Codex 的游戏开发 skills 包
20 GitHub stars (20)
Steady at 20 stars — no new stars in the 4 days since Oct 12.
- 20 skills (20 skills found in its SKILL.md files)
- 9 forks (9 forks)
- 4mo ago last update (Last updated 4mo ago)
Install
Skills CLI
npx skills add jackli12/codex-game-studio
Asks which skills and agents to install. Just one: npx skills add jackli12/codex-game-studio --skill audio-designer — add -g for every project.
Claude Code
git clone https://github.com/jackli12/codex-game-studiocp -r "codex-game-studio/audio-designer" ~/.claude/skills/
Copies the audio-designer skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add jackli12/codex-game-studio
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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audio-designer
Use when the user needs sound direction, SFX planning, BGM planning, or audio briefs for a game feature or project. 当用户需要声音方向、音效规划、BGM 规划或音频需求单时使用。
audio-designer/SKILL.md on GitHub (opens in a new tab) -
creative-director
Use when the user needs theme, tone, style, worldbuilding, or creative packaging for a game concept. 当用户需要题材、语气、风格、世界观或创意包装方向时使用。
creative-director/SKILL.md on GitHub (opens in a new tab) -
define-game-concept
Use when the user needs to clarify audience, gameplay hook, fantasy, and player experience goals for a game concept. 当用户需要明确目标用户、玩法钩子、幻想感和体验目标时使用。
define-game-concept/SKILL.md on GitHub (opens in a new tab) -
design-ui-flow
Use when the user needs to move menus, HUD, onboarding, or other screen flows into wireframes, interaction structure, and asset briefs. 当用户需要把菜单、HUD、新手引导或其他页面流转推进到原型、交互结构和资源需求单时使用。
design-ui-flow/SKILL.md on GitHub (opens in a new tab) -
game-designer
Use when the user needs gameplay rules, systems, progression, onboarding, or high-level level design for a game project. 当用户需要设计玩法规则、系统、成长结构、新手引导或高层级关卡思路时使用。
game-designer/SKILL.md on GitHub (opens in a new tab) -
game-director
Use when the user needs gameplay direction, experience goals, product tradeoffs, or a decision on which game concept should lead. 当用户需要明确玩法方向、体验目标、产品取舍或决定哪个概念应当主导时使用。
game-director/SKILL.md on GitHub (opens in a new tab) -
gameplay-programmer
Use when the user needs gameplay features, interactions, or game systems translated into implementation steps or code structure. 当用户需要把玩法功能、交互或游戏系统转成实现步骤或代码结构时使用。
gameplay-programmer/SKILL.md on GitHub (opens in a new tab) -
implement-feature
Use when the user needs to move a gameplay or system feature from design intent into implementation planning with role handoffs. 当用户需要把一个玩法或系统功能从设计意图推进到实现规划,并明确角色交接时使用。
implement-feature/SKILL.md on GitHub (opens in a new tab) -
plan-production
Use when the user needs to translate game design into milestones, priority order, delivery phases, and scope boundaries. 当用户需要把游戏设计转成里程碑、优先级、交付阶段和范围边界时使用。
plan-production/SKILL.md on GitHub (opens in a new tab) -
prepare-release
Use when the user needs release readiness review, packaging validation, release notes, or a final delivery checklist for a game build. 当用户需要发布就绪评审、打包校验、版本说明或最终交付检查清单时使用。
prepare-release/SKILL.md on GitHub (opens in a new tab) -
producer
Use when the user needs scope control, milestone planning, prioritization, or delivery sequencing for a game project. 当用户需要控制范围、拆里程碑、排优先级或安排交付顺序时使用。
producer/SKILL.md on GitHub (opens in a new tab) -
qa-lead
Use when the user needs test strategy, acceptance criteria, smoke testing, regression planning, or release-blocking quality checks. 当用户需要测试策略、验收标准、冒烟测试、回归计划或发布阻塞检查时使用。
qa-lead/SKILL.md on GitHub (opens in a new tab) -
release-manager
Use when the user needs release readiness checks, packaging review, release notes, or final delivery validation for a game build. 当用户需要发布准备检查、打包审核、版本说明或最终交付验证时使用。
release-manager/SKILL.md on GitHub (opens in a new tab) -
run-qa-pass
Use when the user needs a smoke pass, regression pass, acceptance review, or defect triage for a game feature or build. 当用户需要对游戏功能或构建进行冒烟测试、回归测试、验收评审或缺陷分级时使用。
run-qa-pass/SKILL.md on GitHub (opens in a new tab) -
start-game-project
Use when the user has a raw game idea and needs to turn it into a project brief, initial direction, and next-step game studio routing. 当用户有一个原始游戏想法,需要把它变成项目 brief、初始方向和下一步分流时使用。
start-game-project/SKILL.md on GitHub (opens in a new tab) -
studio-orchestrator
Use when the user needs overall game-project routing, stage awareness, role delegation, or help deciding which game studio skill should lead next. 当用户需要整体分流、判断当前阶段、分配角色,或不知道下一步该由哪个游戏工作室 skill 接手时使用。
studio-orchestrator/SKILL.md on GitHub (opens in a new tab) -
tech-director
Use when the user needs architecture guidance, implementation boundaries, performance review, or technical risk assessment for a game feature or project. 当用户需要技术架构建议、实现边界、性能评审或技术风险判断时使用。
tech-director/SKILL.md on GitHub (opens in a new tab) -
ui-ux-designer
Use when the user needs UI wireframes, information architecture, screen flows, onboarding flows, or interface behavior design. 当用户需要界面原型、信息架构、页面流、新手引导流程或交互行为设计时使用。
ui-ux-designer/SKILL.md on GitHub (opens in a new tab) -
visual-artist
Use when the user needs visual asset planning, style direction, art briefs, or UI asset breakdowns for a game project. 当用户需要视觉资产规划、风格方向、美术需求单或 UI 资产拆解时使用。
visual-artist/SKILL.md on GitHub (opens in a new tab) -
write-gdd
Use when the user needs to create or refine a structured game design document from concept, gameplay notes, or production requirements. 当用户需要根据概念、玩法笔记或生产需求创建或整理结构化 GDD 时使用。
write-gdd/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.