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Updated today

by mankidev

codixel

Pixel art skill for Claude Code: how to make good pixel, animated game sprite out, effects etc.

  • New — Created in the last 30 days
  • Active — Updated in the last 14 days
Works with
  • Claude

44 GitHub stars (44)

+44 in 2 days

  • 1 skill (1 skills found in its SKILL.md files)
  • 5 forks (5 forks)
  • Today last update (Last updated today)

Install

Skills CLI

npx skills add mankidev/codixel

Asks which agents to install it for. Add -g to install it for every project.

Claude Code

git clone https://github.com/mankidev/codixelcp -r "codixel" ~/.claude/skills/codixel

Copies the codixel skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).

Plugin

/plugin marketplace add mankidev/codixel

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • codixel

    Changes how pixel art is made with AI. Instead of drawing from imagination, ask the user for a reference image, pixelate it, rig it, animate it, and check every step with the user. Use whenever the user asks for pixel art of any kind (sprites, characters, creatures, effects, scenes, props, tiles, gems).

    SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.