Updated 6mo ago
by mike007jd
game-superpowers
Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.
21 GitHub stars (21)
Steady at 21 stars — no new stars in the 16 days since Sep 30.
- 30 skills (30 skills found in its SKILL.md files)
- 2 forks (2 forks)
- 6mo ago last update (Last updated 6mo ago)
Install
Skills CLI
npx skills add mike007jd/game-superpowers
Asks which skills and agents to install. Just one: npx skills add mike007jd/game-superpowers --skill gsp-architecture-maintainability-audit — add -g for every project.
Claude Code
git clone https://github.com/mike007jd/game-superpowerscp -r "game-superpowers/skills/gsp-architecture-maintainability-audit" ~/.claude/skills/
Copies the gsp-architecture-maintainability-audit skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add mike007jd/game-superpowers
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md — showing the first 30 of 88 files.
-
gsp-architecture-maintainability-audit
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
skills/gsp-architecture-maintainability-audit/SKILL.md on GitHub (opens in a new tab) -
gsp-audio-feedback-audit
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
skills/gsp-audio-feedback-audit/SKILL.md on GitHub (opens in a new tab) -
gsp-audit-scorecard
Use when converting game audit findings into a structured multi-axis scorecard.
skills/gsp-audit-scorecard/SKILL.md on GitHub (opens in a new tab) -
gsp-backend-selector
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
skills/gsp-backend-selector/SKILL.md on GitHub (opens in a new tab) -
gsp-build-review
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
skills/gsp-build-review/SKILL.md on GitHub (opens in a new tab) -
gsp-build-strategy
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
skills/gsp-build-strategy/SKILL.md on GitHub (opens in a new tab) -
gsp-compare-backends
Use when backend uncertainty remains and only a narrow two- or three-option compare is needed.
skills/gsp-compare-backends/SKILL.md on GitHub (opens in a new tab) -
gsp-concept-brainstorm
Use when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation.
skills/gsp-concept-brainstorm/SKILL.md on GitHub (opens in a new tab) -
gsp-douyin-h5
Use when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first.
skills/gsp-douyin-h5/SKILL.md on GitHub (opens in a new tab) -
gsp-feedback-audit
Use when auditing responsiveness, rewards, failures, danger telegraphing, or state-transition feedback in a game.
skills/gsp-feedback-audit/SKILL.md on GitHub (opens in a new tab) -
gsp-feedback-design
Use when designing a game's visual, motion, audio, or UI feedback grammar.
skills/gsp-feedback-design/SKILL.md on GitHub (opens in a new tab) -
gsp-feel-audit
Use when auditing control feel, responsiveness, timing, camera reaction, or animation feedback in a game.
skills/gsp-feel-audit/SKILL.md on GitHub (opens in a new tab) -
gsp-first-playable
Use when the chosen quality target is intentionally first-playable or spike-quality.
skills/gsp-first-playable/SKILL.md on GitHub (opens in a new tab) -
gsp-hud-feedback-polish
Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.
skills/gsp-hud-feedback-polish/SKILL.md on GitHub (opens in a new tab) -
gsp-hud-readability-audit
Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.
skills/gsp-hud-readability-audit/SKILL.md on GitHub (opens in a new tab) -
gsp-implementation-plan
Use when turning an approved game brief into verifiable implementation tasks matched to the chosen build mode.
skills/gsp-implementation-plan/SKILL.md on GitHub (opens in a new tab) -
gsp-live-patch
Use when patching a shipped or live-risky game and changes must stay narrow and rollback-aware.
skills/gsp-live-patch/SKILL.md on GitHub (opens in a new tab) -
gsp-live-risk-audit
Use when auditing rollback, compatibility, corruption, or operational risks in a shipped or live-risky game.
skills/gsp-live-risk-audit/SKILL.md on GitHub (opens in a new tab) -
gsp-loop-bootstrap
Use when establishing core game runtime structure such as state flow, control, camera, and UI ownership.
skills/gsp-loop-bootstrap/SKILL.md on GitHub (opens in a new tab) -
gsp-mechanics-systems-audit
Use when auditing core verbs, loop integrity, progression, or whether implemented systems form a playable game.
skills/gsp-mechanics-systems-audit/SKILL.md on GitHub (opens in a new tab) -
gsp-mechanics-systems-design
Use when translating a locked concept into concrete game systems, progression, state, and encounter rules.
skills/gsp-mechanics-systems-design/SKILL.md on GitHub (opens in a new tab) -
gsp-orchestrator
Use when a request needs routing across this Game Superpowers collection for build, audit, repair, or polish work.
skills/gsp-orchestrator/SKILL.md on GitHub (opens in a new tab) -
gsp-playability-verifier
Use when verifying a game build against its quality target before claiming it is complete.
skills/gsp-playability-verifier/SKILL.md on GitHub (opens in a new tab) -
gsp-polished-prototype
Use when the target is a coherent, demo-ready prototype rather than a minimal first playable.
skills/gsp-polished-prototype/SKILL.md on GitHub (opens in a new tab) -
gsp-procedural-art-direction
Use when procedural visual identity, shaders, particles, SVG systems, or UI recipes are part of the game deliverable.
skills/gsp-procedural-art-direction/SKILL.md on GitHub (opens in a new tab) -
gsp-production-code
Use when game implementation quality must be maintainable, understandable, and safe to extend.
skills/gsp-production-code/SKILL.md on GitHub (opens in a new tab) -
gsp-production-feature
Use when a requested game feature should land as a maintainable product-grade feature, not a prototype slice.
skills/gsp-production-feature/SKILL.md on GitHub (opens in a new tab) -
gsp-production-readiness-audit
Use when auditing whether a game project meets production-grade standards for release or continued iteration.
skills/gsp-production-readiness-audit/SKILL.md on GitHub (opens in a new tab) -
gsp-project-audit
Use when running a top-level audit of an existing game project before repair or major changes.
skills/gsp-project-audit/SKILL.md on GitHub (opens in a new tab) -
gsp-project-state-assessment
Use before major game work to classify the repo as greenfield, prelaunch, shipped, or live-risky.
skills/gsp-project-state-assessment/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.