Updated 5mo ago
by nightquill
rpgmaker-agent-skills
AI agent skill pack for RPG Maker MV/MZ — teaches Claude Code, Codex, and Cursor to safely read and write RPG Maker project files
26 GitHub stars (26)
Steady at 26 stars — no new stars in the 16 days since Sep 30.
- 5 skills (5 skills found in its SKILL.md files)
- 3 forks (3 forks)
- 5mo ago last update (Last updated 5mo ago)
Install
Skills CLI
npx skills add nightquill/rpgmaker-agent-skills
Asks which skills and agents to install. Just one: npx skills add nightquill/rpgmaker-agent-skills --skill rpgmaker-consistency — add -g for every project.
Claude Code
git clone https://github.com/nightquill/rpgmaker-agent-skillscp -r "rpgmaker-agent-skills/skills/rpgmaker-consistency" ~/.claude/skills/
Copies the rpgmaker-consistency skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add nightquill/rpgmaker-agent-skills
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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rpgmaker-consistency
Use this skill when validating cross-file references, checking for orphaned database entries, or detecting switch collisions in an RPG Maker MV or MZ project. Triggers: running project-wide validation, checking if item/actor/skill references resolve, finding switch ID conflicts across maps, or when the user mentions consistency, validation, orphaned references, broken references, switch collision…
skills/rpgmaker-consistency/SKILL.md on GitHub (opens in a new tab) -
rpgmaker-core
Use this skill when working with any RPG Maker MV or MZ project. Triggers: presence of a Game.rpgproject or Game.rmmzproject manifest, data/*.json files named Actors.json/Skills.json/Items.json/Enemies.json/MapInfos.json, or when the user mentions RPG Maker, RPGMaker, MV, MZ, JRPG development, or narrative RPG in a project containing these files. Provides: project structure overview, MV/MZ detect…
skills/rpgmaker-core/SKILL.md on GitHub (opens in a new tab) -
rpgmaker-database
Use this skill when reading or writing RPG Maker MV or MZ database files (Actors.json, Skills.json, Items.json, Weapons.json, Armors.json, Enemies.json, States.json, Troops.json, Classes.json, Animations.json, Tilesets.json, CommonEvents.json, System.json). Triggers: any modification to data/*.json database entries, adding skills/enemies/items/actors, balance checking, schema validation, or when…
skills/rpgmaker-database/SKILL.md on GitHub (opens in a new tab) -
rpgmaker-dialog
Use this skill when writing, editing, or reviewing NPC dialog in an RPG Maker MV or MZ project. Triggers: editing CommonEvents.json or MapXXX.json dialog, writing character lines, reviewing text escape codes like \N[] or \V[], or when the user mentions dialog, NPC lines, conversation, text, cutscene dialog, or character voice in an RPG Maker context. Provides: dialog command code reference, text…
skills/rpgmaker-dialog/SKILL.md on GitHub (opens in a new tab) -
rpgmaker-events
Use this skill when reading, writing, or editing event command lists in an RPG Maker MV or MZ project. Triggers: editing event command lists, creating NPC behaviors, working with switches/variables/self-switches, scaffolding event patterns (chest, shop, inn, door, cutscene, wanderer), or when the user mentions events, triggers, map events, common events, switches, or variables in an RPG Maker con…
skills/rpgmaker-events/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.