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Updated 1w ago

by nowsprinting

unity-coding-skills

Skills and subagents for developing Unity projects with Claude Code — maintainable test design and implementation, test-first workflow, coding guidelines, scene editing, and more.

  • Active — Updated in the last 14 days
Works with
  • Claude

20 GitHub stars (20)

Steady at 20 stars — no new stars in the 16 days since Sep 30.

  • 10 skills (10 skills found in its SKILL.md files)
  • 3 forks (3 forks)
  • 1w ago last update (Last updated 1w ago)

Install

Skills CLI

npx skills add nowsprinting/unity-coding-skills

Asks which skills and agents to install. Just one: npx skills add nowsprinting/unity-coding-skills --skill code-writing-guide — add -g for every project.

Claude Code

git clone https://github.com/nowsprinting/unity-coding-skillscp -r "unity-coding-skills/skills/code-writing-guide" ~/.claude/skills/

Copies the code-writing-guide skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add nowsprinting/unity-coding-skills

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • code-writing-guide

    Provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code files. This includes implementing new features, fixing bugs, refactoring, adding tests, or any task that results in code changes. Even for small edits or one-line fixes, load this skill to ensure project conventions are followed.

    skills/code-writing-guide/SKILL.md on GitHub (opens in a new tab)
  • edit-scene

    Creates and modifies Unity scene and prefab files. Use this skill whenever creating, editing, or modifying .unity scene files or .prefab prefab files. This includes adding GameObjects, building uGUI hierarchies, wiring up components, and any task that results in changes to .unity or .prefab files.

    skills/edit-scene/SKILL.md on GitHub (opens in a new tab)
  • fix-bug

    Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix). Use this skill whenever the user reports a bug, describes unexpected behavior, or asks to investigate or fix a defect. Even if the user says "something's broken", "this isn't working", "fix this bug", or "why does X happen", load this skill to guide the full reproduce → diagnose → fix cycle.

    skills/fix-bug/SKILL.md on GitHub (opens in a new tab)
  • plan-feature

    Orchestrates the test-first implementation planning workflow for feature implementation and spec changes. Use this skill whenever plan mode is active and the task involves implementing or adding a new feature, or changing an existing specification. Even if the user only says "plan this" or "how should we implement this", load this skill to ensure the full test-first planning workflow is followed.

    skills/plan-feature/SKILL.md on GitHub (opens in a new tab)
  • refine-tests

    Reviews existing test code for conformance to the test-designing-guide and test-writing-guide, then applies the refinements. Use this skill when the user wants to review or refine existing test code so it follows the project's test design and writing conventions. Typically invoked as `/refine-tests <PATH>`.

    skills/refine-tests/SKILL.md on GitHub (opens in a new tab)
  • resolve-diagnostics

    Resolves IDE diagnostics (inspections and analyzer findings) at the `warning` or higher severity level for a given set of files, then applies the solution's code style. Use this skill when a workflow's refactoring step calls for resolving diagnostics, or when the user asks to fix warnings, inspections, or static analysis findings in specific files. Typically invoked as `/resolve-diagnostics <PATH…

    skills/resolve-diagnostics/SKILL.md on GitHub (opens in a new tab)
  • run-tests

    Provides guidelines for running Unity tests using the run_unity_tests tool. Make sure to use this skill whenever running, executing, or re-running tests on the Unity editor. This includes verifying implementations, debugging test failures, running specific test assemblies, or any task that involves the run_unity_tests tool. Also covers running Play Mode tests on the player for verifying player-on…

    skills/run-tests/SKILL.md on GitHub (opens in a new tab)
  • test-designing-guide

    Provides test design methodology for Unity projects. Use this skill whenever designing test cases from requirements or specifications, including selecting test techniques, deriving test cases, and formatting them. Even for small features, load this skill to ensure test design rigor.

    skills/test-designing-guide/SKILL.md on GitHub (opens in a new tab)
  • test-writing-guide

    Provides guidelines for writing test code for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying test code files (files under Tests/). This includes implementing new tests, fixing test failures, adding test cases, or any task that results in test code changes. Even for small edits or one-line fixes, load this skill to ensure test conventions are followed.

    skills/test-writing-guide/SKILL.md on GitHub (opens in a new tab)
  • unity-yaml-editing-guide

    Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects. Make sure to use this skill whenever creating, editing, or modifying simple YAML asset files (ScriptableObjects, Materials, etc.) via Edit/Write tools without going through the Unity Editor. This includes adjusting ScriptableObject field values, modifying material shader properties, or any task that res…

    skills/unity-yaml-editing-guide/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.