Updated 4d ago
by patch-gg
anymove
Motion capture for any creature from one AI video: two cameras in one frame, a DINOv2 joint reader, the rig fitted in both views, a GLB out.
441 GitHub stars (441)
+441 in 5 days
| Period | New stars |
|---|---|
| Oct 29 | +165 |
| Oct 30 | +79 |
| Oct 31 | +6 |
- 6 skills (6 skills found in its SKILL.md files)
- 46 forks (46 forks)
- 4d ago last update (Last updated 4d ago)
Install
Skills CLI
npx skills add patch-gg/anymove
Asks which skills and agents to install. Just one: npx skills add patch-gg/anymove --skill anymove-capture — add -g for every project.
Claude Code
git clone https://github.com/patch-gg/anymovecp -r "anymove/skills/anymove-capture" ~/.claude/skills/
Copies the anymove-capture skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add patch-gg/anymove
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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anymove-capture
Turn a two-camera AI clip into a game-ready animation with anymove - read every joint with the creature's trained reader, check that the two views agree, fit the rig in both views at once, and export a GLB with renders and a side-by-side comparison. Covers the quality gates (paw agreement, reprojection error), what to do when a fit fails, and three-quarter showcase renders. Use when someone has a…
skills/anymove-capture/SKILL.md on GitHub (opens in a new tab) -
anymove-film
Make the two-camera AI clip for an anymove creature - write the move's prompt from creature.json, send the reference frame to MiniMax H3 Max (or H3, Seedance, FLUX 3 Max) on fal, and check the clip kept the split screen, the limb colours and both views in step before capture. Use when someone wants a new move for a rigged anymove creature, when clips come back with swapped colours, a moving camer…
skills/anymove-film/SKILL.md on GitHub (opens in a new tab) -
anymove-lora
Train and use a MiniMax H3 image-to-video LoRA on fal that keeps anymove's two-camera layout - split screen held, limb colours kept, both views in step. Builds the dataset by re-rendering clean captured motions (and their mirrors) from both cameras, packs it, runs a cheap debug pass, trains, and A/B tests against plain H3 with the same seeds. Use when plain video models keep swapping limb colours…
skills/anymove-lora/SKILL.md on GitHub (opens in a new tab) -
anymove-reader
Train the joint reader for one anymove creature - render about 2,200 random poses from both layout cameras with every joint's true position, fine-tune DINOv2 (ViT-B/14 with registers) plus a heatmap head on them, check the held-out error, and optionally run the exam (a made-up motion with known joints, read back and scored in centimetres). Use after anymove-rig and before anymove-capture, when a…
skills/anymove-reader/SKILL.md on GitHub (opens in a new tab) -
anymove-rig
Set up a new creature for anymove - get a textured mesh, scale and face it, place its skeleton in rig.json with grid views, build and skin the rig in Blender, paint each limb its own colour, choose the two-camera framing, and render the reference frame the video model starts from. Use when adding a creature to anymove, when a rig tears or deforms badly, when the creature is cut off or tiny in the…
skills/anymove-rig/SKILL.md on GitHub (opens in a new tab) -
anymove
Motion capture for any creature from one AI video, with the anymove repo. A video model films a rigged 3D creature from two cameras in one frame, a DINOv2 joint reader trained on that creature finds every joint in both views, and the rig is fitted to them and exported as a GLB. Use when someone wants to animate a non-human creature (dragon, spider, wolf, monster) from a text prompt or an AI video…
skills/anymove/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.