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Updated 3mo ago

by rheadsh

audiovisual-production-skills

Claude Code skills for audiovisual production. Modular skills for TouchDesigner, real-time graphics, video processing, and creative coding workflows.

Works with
  • Claude

42 GitHub stars (42)

+1 in 16 days

Stars gained per day · daily snapshots since Sep 30
Stars gained per day, Sep 30 to Oct 16: +1 in total; the busiest day was Oct 1 with +1 stars.Oct 1: +1 starsOct 2: 0 starsOct 3: 0 starsOct 4: 0 starsOct 5: 0 starsOct 6: 0 starsOct 7: 0 starsOct 8: 0 starsOct 9: 0 starsOct 10: 0 starsOct 11: 0 starsOct 12: 0 starsOct 13: 0 starsOct 14: 0 starsOct 15: 0 starsOct 16: 0 stars
Stars gained between daily snapshots
PeriodNew stars
Oct 1+1
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  • 8 skills (8 skills found in its SKILL.md files)
  • 1 forks (1 forks)
  • 3mo ago last update (Last updated 3mo ago)

Install

Skills CLI

npx skills add rheadsh/audiovisual-production-skills

Asks which skills and agents to install. Just one: npx skills add rheadsh/audiovisual-production-skills --skill hou-python — add -g for every project.

Claude Code

git clone https://github.com/rheadsh/audiovisual-production-skillscp -r "audiovisual-production-skills/hou-python" ~/.claude/skills/

Copies the hou-python skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add rheadsh/audiovisual-production-skills

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • hou-python

    Write Python (HOM) for SideFX Houdini — procedural modeling, animation, and render automation. Use when scripting the hou module, Python SOPs, parameter expressions, keyframe/animation rigs, ROP/Karma render farming, or translating sculpting and carving workflows into procedural code. Triggers on hou.node, hou.Geometry, Python SOP, hython, .hip automation, or any Houdini Python task.

    hou-python/SKILL.md on GitHub (opens in a new tab)
  • hou-rs

    Optimize Redshift rendering in SideFX Houdini — render settings, sampling, GI, lighting, shaders/textures, and CLI rendering. Use when tuning the Redshift ROP, choosing GI engines, reducing noise, dialing hyperrealistic vs. stylized looks, building RS Standard Material networks, processing textures, or rendering Redshift from the command line / farm. Triggers on Redshift, redshift, .rs, Redshift_…

    hou-rs/SKILL.md on GitHub (opens in a new tab)
  • hou-vex

    Write VEX code for Houdini SOPs, DOPs, COPs, and shaders. Use when creating geometry manipulation scripts, particle systems, procedural modeling, shaders, or working with .vfl files, wrangles, or VOPs in SideFX Houdini.

    hou-vex/SKILL.md on GitHub (opens in a new tab)
  • sc-designer

    SuperCollider sound design and music composition skill. Invoke this skill whenever the user asks for SuperCollider code, synthesis patches, sound design, algorithmic composition, patterns, UGen graphs, or anything related to SC/sclang. Generates idiomatic, musically expressive SuperCollider code with rich creative commentary. ALWAYS trigger for: SynthDef creation, Pbind/Pdef pattern writing, gran…

    sc-designer/SKILL.md on GitHub (opens in a new tab)
  • td-glsl-vertex

    Write GLSL vertex shaders for TouchDesigner's GLSL MAT operator. Use whenever creating 3D materials, vertex displacement, geometry deformation, mesh animation, instancing effects, custom surface normals, or any shader that needs to manipulate vertex data in 3D space. Also covers the complete vertex + pixel shader pair for GLSL MAT. Trigger when the user mentions GLSL MAT, vertex shader, vertex di…

    td-glsl-vertex/SKILL.md on GitHub (opens in a new tab)
  • td-glsl

    Write GLSL shaders for TouchDesigner's GLSL TOP, GLSL MAT, and GLSL COMP operators. Use when creating pixel shaders, vertex shaders, compute shaders, visual effects, image processing, generative art, GPU computations, or working with .glsl/.frag files for TouchDesigner.

    td-glsl/SKILL.md on GitHub (opens in a new tab)
  • td-pops

    Write GLSL compute shaders for TouchDesigner's POP (Point Operator) family — GLSL POP, GLSL Advanced POP, GLSL Copy POP, and GLSL Select POP. Use this skill whenever the user wants to create particle systems, point cloud manipulation, geometry processing, GPU-driven point simulations, instancing with GLSL, or any compute-shader work inside TouchDesigner's POP context. Trigger on mentions of GLSL…

    td-pops/SKILL.md on GitHub (opens in a new tab)
  • td-python

    Write Python scripts for TouchDesigner — parameter expressions, DAT callbacks, Script OPs, Extensions, and module patterns. Use when creating Python expressions, DAT scripts, Execute DATs, Script CHOPs/TOPs/SOPs/DATs, component extensions, or any TouchDesigner Python automation, interaction, or data scripting.

    td-python/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.