Updated 2w ago
by teixasalone
UnrealEngine5-Skills
Provide reusable workflows for Unreal Engine 5.6/5.7 to simplify Blueprint, C++, UI, PCG, replication, debugging, and performance tasks.
20 GitHub stars (20)
+2 in 30 days
| Period | New stars |
|---|---|
| Oct 1 | +1 |
| Oct 2 | 0 |
| Oct 3 | 0 |
| Oct 4 | 0 |
| Oct 5 | 0 |
| Oct 6 | 0 |
| Oct 7 | 0 |
| Oct 8 | 0 |
| Oct 9 | +1 |
| Oct 10 | 0 |
| Oct 11 | 0 |
| Oct 12 | 0 |
| Oct 13 | 0 |
| Oct 14 | 0 |
| Oct 15 | 0 |
| Oct 16 | 0 |
| Oct 17 | 0 |
| Oct 18 | 0 |
| Oct 19 | 0 |
| Oct 20 | 0 |
| Oct 21 | 0 |
| Oct 22 | 0 |
| Oct 23 | 0 |
| Oct 24 | 0 |
| Oct 25 | 0 |
| Oct 26 | 0 |
| Oct 27 | 0 |
| Oct 28 | 0 |
| Oct 29 | +1 |
| Oct 30 | 0 |
| Oct 31 | 0 |
- 11 skills (11 skills found in its SKILL.md files)
- 3 forks (3 forks)
- 2w ago last update (Last updated 2w ago)
Install
Skills CLI
npx skills add teixasalone/UnrealEngine5-Skills
Asks which skills and agents to install. Just one: npx skills add teixasalone/UnrealEngine5-Skills --skill ue5-architecture — add -g for every project.
Claude Code
git clone https://github.com/teixasalone/UnrealEngine5-Skillscp -r "UnrealEngine5-Skills/skills/ue5-architecture" ~/.claude/skills/
Copies the ue5-architecture skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add teixasalone/UnrealEngine5-Skills
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
-
ue5-architecture
UE5.6/UE5.7 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular dependencies.
skills/ue5-architecture/SKILL.md on GitHub (opens in a new tab) -
ue5-auto-assistant
UE5.6/UE5.7 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.
skills/ue5-auto-assistant/SKILL.md on GitHub (opens in a new tab) -
ue5-blueprint-workflow
UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.
skills/ue5-blueprint-workflow/SKILL.md on GitHub (opens in a new tab) -
ue5-cpp-gameplay
UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.
skills/ue5-cpp-gameplay/SKILL.md on GitHub (opens in a new tab) -
ue5-debug-validation
UE5.6/UE5.7 debugging and validation workflow for logs, asset checks, and regression triage. Use when requests involve troubleshooting why gameplay does not work, validating expected output, narrowing minimal repro, and producing concrete fix steps.
skills/ue5-debug-validation/SKILL.md on GitHub (opens in a new tab) -
ue5-module-router
Route UE5.6/UE5.7 questions to the most precise skill using module names, aliases, intent keywords, and layer context. Works for explicit module prompts (RenderCore, AIModule, AssetRegistry) and natural language requests.
skills/ue5-module-router/SKILL.md on GitHub (opens in a new tab) -
ue5-pcg-building
UE5.6/UE5.7 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation. Use when requests involve Procedural Content Generation (PCG), Shape Grammar, lot-based building spawn, deterministic random seeds, density/filter pipelines, or converting designer constraints into reusable PCG graphs.
skills/ue5-pcg-building/SKILL.md on GitHub (opens in a new tab) -
ue5-performance-packaging
UE5.6/UE5.7 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime stat review, pre-package validation, build configuration sanity, and release readiness checklists.
skills/ue5-performance-packaging/SKILL.md on GitHub (opens in a new tab) -
ue5-save-load-replication
UE5.6/UE5.7 save/load and multiplayer replication workflow for gameplay systems. Use when requests involve SaveGame schema design, serialization, restore pipelines, RepNotify handling, RPC entry points, and server-authoritative validation.
skills/ue5-save-load-replication/SKILL.md on GitHub (opens in a new tab) -
ue5-ui-umg-slate
UE5.6/UE5.7 UI development workflow using UMG and Slate integration. Use when requests involve Widget Blueprint setup, Slate host widgets, lifecycle binding, input and focus handling, tooltip behavior, or viewport clamping logic.
skills/ue5-ui-umg-slate/SKILL.md on GitHub (opens in a new tab) -
ue5-world-interaction
UE5.6/UE5.7 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback. Use when requests involve interactive world actors, spawn logic, pickup behavior, interaction radius checks, success/failure feedback, and actor lifecycle control.
skills/ue5-world-interaction/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.