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Updated 2d ago

by with-pebbly

aseprite-ai-artist

Your coding agent paints pixel art in the Aseprite window you already have open. MCP server + skills for Claude Code, omp, Codex, Gemini CLI and Cursor — draws, looks at its work, animates and exports. Gallery and benchmark: pixeli.pebbly.space

  • Active — Updated in the last 14 days
  • Multi-agent — Targets three or more agents
Works with
  • Claude
  • Codex
  • Cursor
  • Gemini

348 GitHub stars (348)

+320 in 17 days

Stars gained per day · daily snapshots since Sep 29
Stars gained per day, Sep 29 to Oct 16: +320 in total; the busiest day was Oct 6 with +63 stars.Sep 30: +12 starsOct 1: 0 starsOct 2: +3 starsOct 3: +3 starsOct 4: +2 starsOct 5: +9 starsOct 6: +63 starsOct 7: +28 starsOct 8: +17 starsOct 9: +33 starsOct 10: +29 starsOct 11: +20 starsOct 12: +26 starsOct 13: +21 starsOct 14: +16 starsOct 15: +14 starsOct 16: +24 stars
Stars gained between daily snapshots
PeriodNew stars
Sep 30+12
Oct 10
Oct 2+3
Oct 3+3
Oct 4+2
Oct 5+9
Oct 6+63
Oct 7+28
Oct 8+17
Oct 9+33
Oct 10+29
Oct 11+20
Oct 12+26
Oct 13+21
Oct 14+16
Oct 15+14
Oct 16+24
  • 12 skills (12 skills found in its SKILL.md files)
  • 24 forks (24 forks)
  • 2d ago last update (Last updated 2d ago)

Install

Skills CLI

npx skills add with-pebbly/aseprite-ai-artist

Asks which skills and agents to install. Just one: npx skills add with-pebbly/aseprite-ai-artist --skill animate — add -g for every project.

Claude Code

git clone https://github.com/with-pebbly/aseprite-ai-artistcp -r "aseprite-ai-artist/skills/animate" ~/.claude/skills/

Copies the animate skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add with-pebbly/aseprite-ai-artist

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • animate

    Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip. Use when a rigged sprite needs to move.

    skills/animate/SKILL.md on GitHub (opens in a new tab)
  • brief

    Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn. Use when the request is open-ended ("make me a knight") rather than a specific edit.

    skills/brief/SKILL.md on GitHub (opens in a new tab)
  • draw

    Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify. Use for the main body of any drawing task.

    skills/draw/SKILL.md on GitHub (opens in a new tab)
  • export

    Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs. Use when work is finished and needs to leave Aseprite.

    skills/export/SKILL.md on GitHub (opens in a new tab)
  • fix

    Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right. Use for edits, touch-ups, style corrections and "make it more X" requests.

    skills/fix/SKILL.md on GitHub (opens in a new tab)
  • new

    Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup. Use when starting fresh rather than editing an existing sprite.

    skills/new/SKILL.md on GitHub (opens in a new tab)
  • palette

    Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled. Use when the user asks about colour, wants a specific retro look, or when validate reports off-palette colours.

    skills/palette/SKILL.md on GitHub (opens in a new tab)
  • review

    Run the mechanical checks and the by-eye checks, then report what you found with evidence instead of declaring success. Use before finishing any pixel-art task, and when the user asks "is this good" or "why does this look off".

    skills/review/SKILL.md on GitHub (opens in a new tab)
  • rig

    Split a character onto named layers — head, torso, arms, legs — so it can be animated by moving cels instead of redrawing pixels. Use before animating anything, or when limbs are baked into one layer.

    skills/rig/SKILL.md on GitHub (opens in a new tab)
  • shade

    Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art. Use when flat art needs volume.

    skills/shade/SKILL.md on GitHub (opens in a new tab)
  • studio

    The front door for any Aseprite or pixel-art request. Works out what the user actually wants, picks which workflows to run and in what order, hands parts to the specialist agents where the harness has them, and does not stop until the result has been looked at and reviewed. Use when a request spans several steps ("make me an animated knight for Godot") or when you are unsure which workflow applie…

    skills/studio/SKILL.md on GitHub (opens in a new tab)
  • tileset

    Design seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot. Use for level art, terrain and anything that repeats.

    skills/tileset/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.