Updated 3w ago
by bgrenat
godot-game-dev-studio
Portable Godot 4.7+ game-development skills for Codex, Claude Code, Cursor, and VS Code: GDScript, gameplay systems, shaders, optimization, publishing workflows, and AI studio orchestration.
26 GitHub stars (26)
+9 in 30 days
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- 30 skills (30 skills found in its SKILL.md files)
- 3 forks (3 forks)
- 3w ago last update (Last updated 3w ago)
Install
Skills CLI
npx skills add bgrenat/godot-game-dev-studio
Asks which skills and agents to install. Just one: npx skills add bgrenat/godot-game-dev-studio --skill gamedev-audio-design — add -g for every project.
Claude Code
git clone https://github.com/bgrenat/godot-game-dev-studiocp -r "godot-game-dev-studio/skills/gamedev-audio-design" ~/.claude/skills/
Copies the gamedev-audio-design skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add bgrenat/godot-game-dev-studio
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md — showing the first 30 of 191 files.
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gamedev-audio-design
Imported awesome-gamedev-agent-skills guidance for audio-design workflows in game development projects. Use when designing audio buses and mixing, ducking music under dialogue, adaptive music, or SFX variation.
skills/gamedev-audio-design/ on GitHub (opens in a new tab)SKILL.md -
gamedev-camera-systems
Imported awesome-gamedev-agent-skills guidance for camera-systems workflows in game development projects. Use when building smooth-follow, deadzone, look-ahead, bounded, or third-person orbit cameras and camera shake.
skills/gamedev-camera-systems/ on GitHub (opens in a new tab)SKILL.md -
gamedev-card-game
Imported awesome-gamedev-agent-skills guidance for card-game workflows in game development projects. Use when building a card game: card data, deck/hand/discard zones, turn structure, and effect resolution.
skills/gamedev-card-game/ on GitHub (opens in a new tab)SKILL.md -
gamedev-dialogue-systems
Imported awesome-gamedev-agent-skills guidance for dialogue-systems workflows in game development projects. Use when designing branching dialogue graphs with choices, conditions, and variables, or choosing between Ink/Yarn and a custom system.
skills/gamedev-dialogue-systems/ on GitHub (opens in a new tab)SKILL.md -
gamedev-fps-shooter
Imported awesome-gamedev-agent-skills guidance for fps-shooter workflows in game development projects. Use when building a first-person shooter: look/move controller, hitscan or projectile shooting, weapon feel, and combat.
skills/gamedev-fps-shooter/ on GitHub (opens in a new tab)SKILL.md -
gamedev-game-ai
Imported awesome-gamedev-agent-skills guidance for game-ai workflows in game development projects. Use when designing NPC behavior with decision layers (FSM, behavior trees, utility AI), steering, and pathfinding.
skills/gamedev-game-ai/ on GitHub (opens in a new tab)SKILL.md -
gamedev-game-feel
Imported awesome-gamedev-agent-skills guidance for game-feel workflows in game development projects. Use when adding juice and feedback: screen shake, hit-stop, easing, particles, and input responsiveness.
skills/gamedev-game-feel/ on GitHub (opens in a new tab)SKILL.md -
gamedev-game-jam
Imported awesome-gamedev-agent-skills guidance for game-jam workflows in game development projects. Use when planning and scoping a game jam entry against a theme and a fixed deadline through to submission.
skills/gamedev-game-jam/ on GitHub (opens in a new tab)SKILL.md -
gamedev-game-ui-ux
Imported awesome-gamedev-agent-skills guidance for game-ui-ux workflows in game development projects. Use when building responsive HUDs and menus that scale across screens and support gamepad focus navigation.
skills/gamedev-game-ui-ux/ on GitHub (opens in a new tab)SKILL.md -
gamedev-input-systems
Imported awesome-gamedev-agent-skills guidance for input-systems workflows in game development projects. Use when mapping physical inputs to named actions, supporting rebinding, multiple devices, buffering, and coyote time.
skills/gamedev-input-systems/ on GitHub (opens in a new tab)SKILL.md -
gamedev-itch-publish
Imported awesome-gamedev-agent-skills guidance for itch-publish workflows in game development projects. Use when publishing or updating a build on itch.io with butler push and channels.
skills/gamedev-itch-publish/ on GitHub (opens in a new tab)SKILL.md -
gamedev-level-design
Imported awesome-gamedev-agent-skills guidance for level-design workflows in game development projects. Use when designing levels: movement metrics, blockout, pacing, flow, and playtesting before art dressing.
skills/gamedev-level-design/ on GitHub (opens in a new tab)SKILL.md -
gamedev-performance-optimization
Imported awesome-gamedev-agent-skills guidance for performance-optimization workflows in game development projects. Use when profiling to find a bottleneck and applying fixes such as pooling, batching, LOD, and culling.
skills/gamedev-performance-optimization/ on GitHub (opens in a new tab)SKILL.md -
gamedev-physics-tuning
Imported awesome-gamedev-agent-skills guidance for physics-tuning workflows in game development projects. Use when fixing jitter, tunneling, or floaty physics by tuning fixed timestep, interpolation, mass, drag, CCD, and layers.
skills/gamedev-physics-tuning/ on GitHub (opens in a new tab)SKILL.md -
gamedev-platformer
Imported awesome-gamedev-agent-skills guidance for platformer workflows in game development projects. Use when building a 2D platformer: run/jump feel, coyote time, level structure, hazards, and goals.
skills/gamedev-platformer/ on GitHub (opens in a new tab)SKILL.md -
gamedev-procedural-gen
Imported awesome-gamedev-agent-skills guidance for procedural-gen workflows in game development projects. Use when generating seeded, deterministic levels, terrain, or loot with noise, cellular automata, BSP, or WFC.
skills/gamedev-procedural-gen/ on GitHub (opens in a new tab)SKILL.md -
gamedev-prototype-fast
Imported awesome-gamedev-agent-skills guidance for prototype-fast workflows in game development projects. Use when prototyping a mechanic quickly to decide whether to keep, kill, or refactor it.
skills/gamedev-prototype-fast/ on GitHub (opens in a new tab)SKILL.md -
gamedev-puzzle
Imported awesome-gamedev-agent-skills guidance for puzzle workflows in game development projects. Use when building grid or board puzzle games: board model, rules, matching or pushing, scoring, undo, and level progression.
skills/gamedev-puzzle/ on GitHub (opens in a new tab)SKILL.md -
gamedev-roguelike
Imported awesome-gamedev-agent-skills guidance for roguelike workflows in game development projects. Use when building a roguelike: turn engine, procedural dungeons, field of view, permadeath, and run economy.
skills/gamedev-roguelike/ on GitHub (opens in a new tab)SKILL.md -
gamedev-router
Imported awesome-gamedev-agent-skills guidance for router workflows in game development projects. Use when a game-development request is broad and the right engine and minimal skill set must be chosen first.
skills/gamedev-router/ on GitHub (opens in a new tab)SKILL.md -
gamedev-rpg
Imported awesome-gamedev-agent-skills guidance for rpg workflows in game development projects. Use when building an RPG: stats and progression, inventory and equipment, quests, dialogue, and combat.
skills/gamedev-rpg/ on GitHub (opens in a new tab)SKILL.md -
gamedev-save-systems
Imported awesome-gamedev-agent-skills guidance for save-systems workflows in game development projects. Use when designing save files: what to serialize, crash-safe atomic writes, slots, and versioned migration of old saves.
skills/gamedev-save-systems/ on GitHub (opens in a new tab)SKILL.md -
gamedev-shader-programming
Imported awesome-gamedev-agent-skills guidance for shader-programming workflows in game development projects. Use when writing vertex or fragment shaders, working with UVs and coordinate spaces, or building common visual effects.
skills/gamedev-shader-programming/ on GitHub (opens in a new tab)SKILL.md -
gamedev-steam-publish
Imported awesome-gamedev-agent-skills guidance for steam-publish workflows in game development projects. Use when shipping on Steam: store page setup, SteamPipe build uploads, and release checklists.
skills/gamedev-steam-publish/ on GitHub (opens in a new tab)SKILL.md -
gamedev-survival-crafting
Imported awesome-gamedev-agent-skills guidance for survival-crafting workflows in game development projects. Use when building a survival-crafting game: gather-craft-build loop, survival needs, tech progression, and base building.
skills/gamedev-survival-crafting/ on GitHub (opens in a new tab)SKILL.md -
gamedev-tower-defense
Imported awesome-gamedev-agent-skills guidance for tower-defense workflows in game development projects. Use when building a tower defense game: enemy pathing, wave spawning, tower targeting, and economy.
skills/gamedev-tower-defense/ on GitHub (opens in a new tab)SKILL.md -
gamedev-visual-novel
Imported awesome-gamedev-agent-skills guidance for visual-novel workflows in game development projects. Use when building a visual novel: branching script, text box and character presentation, choices, save anywhere, backlog, skip, and auto.
skills/gamedev-visual-novel/ on GitHub (opens in a new tab)SKILL.md -
godot-2d-animation
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, ske…
skills/godot-2d-animation/ on GitHub (opens in a new tab)SKILL.md -
godot-2d-physics
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, bo…
skills/godot-2d-physics/ on GitHub (opens in a new tab)SKILL.md -
godot-3d-lighting
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shad…
skills/godot-3d-lighting/ on GitHub (opens in a new tab)SKILL.md
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Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.