Updated 2mo ago
by bigbossafman
VR-Mod-Vibecoding-Wizard
Turn a flat PC game into a full VR mod: 6DoF, motion controls, physics hands, holsters, reloads, IK body, in-VR settings menu. A Claude skill that interviews you, plans the build, and tracks bugs.
20 GitHub stars (20)
+10 in 23 days
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- 1 skill (1 skills found in its SKILL.md files)
- 2 forks (2 forks)
- 2mo ago last update (Last updated 2mo ago)
Install
Skills CLI
npx skills add bigbossafman/VR-Mod-Vibecoding-Wizard
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/bigbossafman/VR-Mod-Vibecoding-Wizardcp -r "VR-Mod-Vibecoding-Wizard/vr-mod-vibecoding-wizard" ~/.claude/skills/
Copies the vr-mod-vibecoding-wizard skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add bigbossafman/VR-Mod-Vibecoding-Wizard
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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vr-mod-vibecoding-wizard
Setup-wizard workflow for converting a flatscreen game into a full 6DoF motion-controlled VR mod, for total beginners or expert modders. Covers intake, game and framework research, build-on vs from-scratch, environment modes (agentic/desktop/chat), staged build with gates, stereo, camera, controllers, physics hands, holsters, reload, melee, IK, HUD/menus, in-VR settings, and a playtest/bug pipeli…
vr-mod-vibecoding-wizard/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.