Updated 2d ago
by gokayfem
reference-to-game
Input-agnostic reference-to-game skill: preserve style and colors while building playable games. Includes tools, fal asset workflows and four Three.js examples.
47 GitHub stars (47)
+47 in 3 days
| Period | New stars |
|---|---|
| Nov 11 | +19 |
- 1 skill (1 skills found in its SKILL.md files)
- 3 forks (3 forks)
- 2d ago last update (Last updated 2d ago)
Install
Skills CLI
npx skills add gokayfem/reference-to-game
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/gokayfem/reference-to-gamecp -r "reference-to-game/skills/reference-to-game" ~/.claude/skills/
Copies the reference-to-game skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add gokayfem/reference-to-game
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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reference-to-game
Build or refine a playable game from images, videos, sheets, sketches, models, audio, links or a written brief while preserving its visual identity. Use for reference-guided game implementation and style matching, not standalone image generation or a prerecorded mock gameplay video.
skills/reference-to-game/ on GitHub (opens in a new tab)SKILL.md
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.