Updated 1w ago
by gokayfem
shader-skills
GLSL and Shadertoy shader skills for Claude Code, Codex, Cursor, Copilot and Gemini CLI. 186 functions, SDF raymarching, procedural terrain, water, clouds and generative art, with a bundler, checker and 11 examples.
418 GitHub stars (418)
+34 in 12 days
| Period | New stars |
|---|---|
| Oct 25 | +7 |
| Oct 26 | +6 |
| Oct 27 | +5 |
| Oct 28 | +4 |
| Oct 29 | +4 |
| Oct 30 | 0 |
| Oct 31 | 0 |
| Nov 1 | +2 |
| Nov 2 | +4 |
| Nov 3 | +2 |
| Nov 4 | 0 |
| Nov 5 | 0 |
- 1 skill (1 skills found in its SKILL.md files)
- 36 forks (36 forks)
- 1w ago last update (Last updated 1w ago)
Install
Skills CLI
npx skills add gokayfem/shader-skills
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/gokayfem/shader-skillscp -r "shader-skills/skills/shader-art-coding" ~/.claude/skills/
Copies the shader-art-coding skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add gokayfem/shader-skills
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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shader-art-coding
Writes, debugs, and art-directs procedural GLSL fragment shaders (Shadertoy mainImage, WebGL2 / GLSL ES 3.00): SDF raymarching, procedural buildings/cities, 2D distance-field graphics, noise / fBm / domain warping, terrain, ocean/coastal water optics, clouds and other volumes, PBR lighting, color and tonemapping. Ships a verified GLSL building-block library with a bundler and checker. Use when th…
skills/shader-art-coding/ on GitHub (opens in a new tab)SKILL.md
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.