Updated 2w ago
by karanb192
claude-code-mods
Claude Mods and the tools to build them: a builder skill, then mods
44 GitHub stars (44)
+9 in 30 days
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- 1 skill (1 skills found in its SKILL.md files)
- 9 forks (9 forks)
- 2w ago last update (Last updated 2w ago)
Install
Skills CLI
npx skills add karanb192/claude-code-mods
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/karanb192/claude-code-modscp -r "claude-code-mods/plugins/mod-builder/skills/mod-builder" ~/.claude/skills/
Copies the mod-builder skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add karanb192/claude-code-mods
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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mod-builder
Plans, writes, validates, proves, reviews, migrates and publishes Claude Code mods for keeping and shipping; the built-in plugin-authoring skill is for trying a mod live in this session. Every build ends with evidence files from an isolated load and a handoff that names what was and was not proven. Trigger phrases: build a mod, Claude mod, hooks module, function hook, mod idea, brainstorm mods, f…
plugins/mod-builder/ on GitHub (opens in a new tab)skills/ mod-builder/ SKILL.md
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.