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Updated 6mo ago

by nightquill

rpgmaker-agent-skills

AI agent skill pack for RPG Maker MV/MZ — teaches Claude Code, Codex, and Cursor to safely read and write RPG Maker project files

  • Multi-agent — Targets three or more agents
Works with
  • Claude
  • Codex
  • Cursor
View on GitHub (opens in a new tab)

30 GitHub stars (30)

+4 in 30 days

Stars gained per day · daily snapshots since Sep 30
Stars gained per day, Sep 30 to Nov 5: +4 in total; the busiest day was Oct 24 with +2 stars.Oct 1: 0 starsOct 2: 0 starsOct 3: 0 starsOct 4: 0 starsOct 5: 0 starsOct 6: 0 starsOct 7: 0 starsOct 8: 0 starsOct 9: 0 starsOct 10: 0 starsOct 11: 0 starsOct 12: 0 starsOct 13: 0 starsOct 14: 0 starsOct 15: 0 starsOct 16: 0 starsOct 17: 0 starsOct 18: 0 starsOct 19: 0 starsOct 20: 0 starsOct 21: +1 starsOct 22: 0 starsOct 23: 0 starsOct 24: +2 starsOct 25: 0 starsOct 26: 0 starsOct 27: 0 starsOct 28: 0 starsOct 29: 0 starsOct 30: 0 starsOct 31: 0 starsNov 1: +1 starsNov 2: 0 starsNov 3: 0 starsNov 4: 0 starsNov 5: 0 stars
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  • 5 skills (5 skills found in its SKILL.md files)
  • 3 forks (3 forks)
  • 6mo ago last update (Last updated 6mo ago)

Install

Skills CLI

npx skills add nightquill/rpgmaker-agent-skills

Asks which skills and agents to install. Just one: npx skills add nightquill/rpgmaker-agent-skills --skill rpgmaker-consistency — add -g for every project.

Claude Code

git clone https://github.com/nightquill/rpgmaker-agent-skillscp -r "rpgmaker-agent-skills/skills/rpgmaker-consistency" ~/.claude/skills/

Copies the rpgmaker-consistency skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add nightquill/rpgmaker-agent-skills

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • rpgmaker-consistency

    Use this skill when validating cross-file references, checking for orphaned database entries, or detecting switch collisions in an RPG Maker MV or MZ project. Triggers: running project-wide validation, checking if item/actor/skill references resolve, finding switch ID conflicts across maps, or when the user mentions consistency, validation, orphaned references, broken references, switch collision…

    skills/rpgmaker-consistency/SKILL.md on GitHub (opens in a new tab)
  • rpgmaker-core

    Use this skill when working with any RPG Maker MV or MZ project. Triggers: presence of a Game.rpgproject or Game.rmmzproject manifest, data/*.json files named Actors.json/Skills.json/Items.json/Enemies.json/MapInfos.json, or when the user mentions RPG Maker, RPGMaker, MV, MZ, JRPG development, or narrative RPG in a project containing these files. Provides: project structure overview, MV/MZ detect…

    skills/rpgmaker-core/SKILL.md on GitHub (opens in a new tab)
  • rpgmaker-database

    Use this skill when reading or writing RPG Maker MV or MZ database files (Actors.json, Skills.json, Items.json, Weapons.json, Armors.json, Enemies.json, States.json, Troops.json, Classes.json, Animations.json, Tilesets.json, CommonEvents.json, System.json). Triggers: any modification to data/*.json database entries, adding skills/enemies/items/actors, balance checking, schema validation, or when…

    skills/rpgmaker-database/SKILL.md on GitHub (opens in a new tab)
  • rpgmaker-dialog

    Use this skill when writing, editing, or reviewing NPC dialog in an RPG Maker MV or MZ project. Triggers: editing CommonEvents.json or MapXXX.json dialog, writing character lines, reviewing text escape codes like \N[] or \V[], or when the user mentions dialog, NPC lines, conversation, text, cutscene dialog, or character voice in an RPG Maker context. Provides: dialog command code reference, text…

    skills/rpgmaker-dialog/SKILL.md on GitHub (opens in a new tab)
  • rpgmaker-events

    Use this skill when reading, writing, or editing event command lists in an RPG Maker MV or MZ project. Triggers: editing event command lists, creating NPC behaviors, working with switches/variables/self-switches, scaffolding event patterns (chest, shop, inn, door, cutscene, wanderer), or when the user mentions events, triggers, map events, common events, switches, or variables in an RPG Maker con…

    skills/rpgmaker-events/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.