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Updated 3mo ago

by t3knobox

klik-anim-skill-creation

Claude skills for industry-standard Remotion motion graphics: klik-anim-bible (animation craft laws, standalone) + klik-remotion-method (end-to-end video production pipeline). Install one or both — see README.

Works with
  • Claude
View on GitHub (opens in a new tab)

90 GitHub stars (90)

+55 in 26 days

Stars gained per day · daily snapshots since Oct 10
Stars gained per day, Oct 10 to Nov 5: +55 in total; the busiest day was Oct 11 with +21 stars.Oct 11: +21 starsOct 12: +5 starsOct 13: +2 starsOct 14: +4 starsOct 15: +2 starsOct 16: +2 starsOct 17: +3 starsOct 18: 0 starsOct 19: +1 starsOct 20: 0 starsOct 21: +2 starsOct 22: 0 starsOct 23: 0 starsOct 24: +2 starsOct 25: 0 starsOct 26: 0 starsOct 27: +2 starsOct 28: +2 starsOct 29: 0 starsOct 30: +1 starsOct 31: 0 starsNov 1: +2 starsNov 2: 0 starsNov 3: +2 starsNov 4: +2 starsNov 5: 0 stars
Stars gained between daily snapshots
PeriodNew stars
Oct 11+21
Oct 12+5
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Oct 17+3
Oct 180
Oct 19+1
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Nov 50
  • 3 skills (3 skills found in its SKILL.md files)
  • 19 forks (19 forks)
  • 3mo ago last update (Last updated 3mo ago)

Install

Skills CLI

npx skills add t3knobox/klik-anim-skill-creation

Asks which skills and agents to install. Just one: npx skills add t3knobox/klik-anim-skill-creation --skill klik-anim — add -g for every project.

Claude Code

git clone https://github.com/t3knobox/klik-anim-skill-creationcp -r "klik-anim-skill-creation/klik-anim" ~/.claude/skills/

Copies the klik-anim skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add t3knobox/klik-anim-skill-creation

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • klik-anim

    The element-animation craft layer that makes Remotion output look designed instead of default — everything that moves WITHIN the shot (camera movement is the companion skill klik-cam). Read and obey this WHENEVER producing, editing, or reviewing any animation built in Remotion — brand films, product promos, launch videos, UI motion, kinetic type, mascot/character rigs, or any frame-based motion g…

    klik-anim/SKILL.md on GitHub (opens in a new tab)
  • klik-cam

    The camera-movement craft layer for Remotion motion graphics — the companion to klik-anim (which governs everything moving WITHIN the shot; this skill governs the shot itself). Read and obey this WHENEVER a Remotion piece moves, or considers moving, its camera: pushes, dollies, orbits, pans, parallax and 2.5D depth moves, "camera shake", momentum handoffs between shots, or any request mentioning…

    klik-cam/SKILL.md on GitHub (opens in a new tab)
  • klik-remotion-method

    The Klik production method — takes a user from prompt to COMPLETE animated video (motion graphics + typography) in Remotion. Runs a fixed discovery questioning sequence into a single source of truth, then a visual storyboard the user approves as PIXELS, then a frozen execution plan built on Opus. Trigger whenever the user asks to produce a full video — "make a promo/launch/brand video", "create a…

    klik-remotion-method/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.