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Updated 1w ago

by 0x0funky

agent-sprite-forge

Agent Skill for generating 2D sprite sheets and map, transparent PNG frames, and animated GIFs from prompts.

  • Active — Updated in the last 14 days
Works with
  • Codex

4.5k GitHub stars (4,467)

+265 in 20 days

Stars gained per day · daily snapshots since Sep 26
Stars gained per day, Sep 26 to Oct 16: +265 in total; the busiest day was Oct 8 with +34 stars.Sep 27: +1 starsSep 28: +11 starsSep 29: +15 starsSep 30: +8 starsOct 1: +2 starsOct 2: +4 starsOct 3: +7 starsOct 4: +8 starsOct 5: +9 starsOct 6: +7 starsOct 7: +29 starsOct 8: +34 starsOct 9: +24 starsOct 10: +10 starsOct 11: +6 starsOct 12: +11 starsOct 13: +25 starsOct 14: +25 starsOct 15: +15 starsOct 16: +14 stars
Stars gained between daily snapshots
PeriodNew stars
Sep 27+1
Sep 28+11
Sep 29+15
Sep 30+8
Oct 1+2
Oct 2+4
Oct 3+7
Oct 4+8
Oct 5+9
Oct 6+7
Oct 7+29
Oct 8+34
Oct 9+24
Oct 10+10
Oct 11+6
Oct 12+11
Oct 13+25
Oct 14+25
Oct 15+15
Oct 16+14
  • 3 skills (3 skills found in its SKILL.md files)
  • 444 forks (444 forks)
  • 1w ago last update (Last updated 1w ago)

Install

Skills CLI

npx skills add 0x0funky/agent-sprite-forge

Asks which skills and agents to install. Just one: npx skills add 0x0funky/agent-sprite-forge --skill generate2dmap — add -g for every project.

Claude Code

git clone https://github.com/0x0funky/agent-sprite-forgecp -r "agent-sprite-forge/skills/generate2dmap" ~/.claude/skills/

Copies the generate2dmap skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add 0x0funky/agent-sprite-forge

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • generate2dmap

    Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas, battle backgrounds, side-scroller/parallax scenes, tilemaps, layered raster maps,…

    skills/generate2dmap/SKILL.md on GitHub (opens in a new tab)
  • generate2dsprite

    Generate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, match a reference or map art style, call built-in `image_gen` for solid-magenta raw sheets, and use the local…

    skills/generate2dsprite/SKILL.md on GitHub (opens in a new tab)
  • video2dsprite

    Grok Build ONLY. Turn a 2D character still into smooth animation sprites via image_gen/image_edit base → image_to_video (6s/10s run-in-place) → ffmpeg frames → magenta chroma-key → dense sampled sprites (strip/grid/GIF). Use when the user wants video-to-sprite, motion capture from generated video, smoother run/walk cycles from dense frames, or runs /video2dsprite. Do NOT use on Codex/Claude — onl…

    skills/video2dsprite/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.