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Updated 6mo ago

by AlterLab-IEU

AlterLab_GameForge

🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.

Works with
  • Claude

45 GitHub stars (45)

+4 in 20 days

Stars gained per day · daily snapshots since Sep 26
Stars gained per day, Sep 26 to Oct 16: +4 in total; the busiest day was Oct 4 with +2 stars.Sep 27–28 (2 days): +1 stars (about +1/day)Sep 29: 0 starsSep 30: 0 starsOct 1: 0 starsOct 2: 0 starsOct 3: 0 starsOct 4: +2 starsOct 5: 0 starsOct 6: 0 starsOct 7: 0 starsOct 8: 0 starsOct 9: 0 starsOct 10: 0 starsOct 11: 0 starsOct 12: 0 starsOct 13: +1 starsOct 14: 0 starsOct 15: 0 starsOct 16: 0 stars
Stars gained between daily snapshots
PeriodNew stars
Sep 27–28 (2 days)+1
Sep 290
Sep 300
Oct 10
Oct 20
Oct 30
Oct 4+2
Oct 50
Oct 60
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Oct 13+1
Oct 140
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Oct 160
  • 30 skills (30 skills found in its SKILL.md files)
  • 2 forks (2 forks)
  • 6mo ago last update (Last updated 6mo ago)

Install

Skills CLI

npx skills add AlterLab-IEU/AlterLab_GameForge

Asks which skills and agents to install. Just one: npx skills add AlterLab-IEU/AlterLab_GameForge --skill game-accessibility-specialist — add -g for every project.

Claude Code

git clone https://github.com/AlterLab-IEU/AlterLab_GameForgecp -r "AlterLab_GameForge/skills/agents/game-accessibility-specialist" ~/.claude/skills/

Copies the game-accessibility-specialist skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add AlterLab-IEU/AlterLab_GameForge

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md — showing the first 30 of 34 files.

  • game-accessibility-specialist

    Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty options, motor accommodations, or one-handed mode. Triggers on: "accessibility", "inclusive design", "colorblind", "remappable controls", "screen reader", "EAA", "CVAA", "difficulty options", "motor accommodation", "one-handed". Do NOT invo…

    skills/agents/game-accessibility-specialist/SKILL.md on GitHub (opens in a new tab)
  • game-art-director

    Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: "art style", "visual", "style guide", "character design", "environment art", "asset pipeline", "color palette", "shape language". Do NOT invoke for UI/UX layout (use game-ux-designer) or creat…

    skills/agents/game-art-director/SKILL.md on GitHub (opens in a new tab)
  • game-audio-director

    Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio middleware, dynamic music, or sound bible creation. Triggers on: "sound design", "music", "audio", "SFX", "adaptive audio", "spatial audio", "sonic palette", "FMOD", "Wwise", "sound bible". Do NOT invoke for narrative dialogue writing (use game-…

    skills/agents/game-audio-director/SKILL.md on GitHub (opens in a new tab)
  • game-creative-director

    Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts. Triggers on: "vision", "pillars", "creative direction", "core fantasy", "tone", "aesthetic", "creative conflict". Do NOT invoke for mechanics design (use game-designer) or technical architecture (use game-technical-director). Part of the Alt…

    skills/agents/game-creative-director/SKILL.md on GitHub (opens in a new tab)
  • game-designer

    Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD authoring. Triggers on: "mechanics", "core loop", "balance", "progression", "reward", "onboarding", "game feel", "systems design", "GDD". Do NOT invoke for creative vision (use game-creative-director) or economy monetization (use game-econo…

    skills/agents/game-designer/SKILL.md on GitHub (opens in a new tab)
  • game-economy-designer

    Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency, loot boxes, season pass, battle pass economics, dual currency, or resource flow modeling. Triggers on: "economy", "currency", "monetization", "F2P", "premium", "loot box", "battle pass", "sink/source", "inflation", "resource flow". Do NOT in…

    skills/agents/game-economy-designer/SKILL.md on GitHub (opens in a new tab)
  • game-narrative-director

    Invoke when the user asks about story structure, branching narrative, dialogue systems, world-building, character design, environmental storytelling, ludonarrative coherence, writing for games, lore, theme, or character arcs. Triggers on: "story", "narrative", "dialogue", "lore", "world-building", "character arc", "branching", "ludonarrative". Do NOT invoke for creative vision (use game-creative-…

    skills/agents/game-narrative-director/SKILL.md on GitHub (opens in a new tab)
  • game-producer

    Invoke when the user asks about sprint planning, milestone tracking, scope management, risk assessment, scheduling, resource allocation, team velocity, or needs production coordination across the development team. Triggers on: "sprint", "milestone", "scope", "risk", "schedule", "resource", "velocity", "deadline", "crunch", "cut list". Do NOT invoke for creative vision (use game-creative-director)…

    skills/agents/game-producer/SKILL.md on GitHub (opens in a new tab)
  • game-qa-lead

    Invoke when the user asks about testing strategy, bug tracking, playtest methodology, regression testing, release certification, QA automation, or bug triage. Triggers on: "testing", "bug", "QA", "regression", "certification", "playtest methodology", "test plan", "release gate". Do NOT invoke for usability testing (use game-ux-designer) or balance validation (use game-balance-check). Part of the…

    skills/agents/game-qa-lead/SKILL.md on GitHub (opens in a new tab)
  • game-technical-director

    Invoke when the user asks about game architecture, engine selection, performance budgets, technical debt, build pipeline, cross-platform, rendering pipeline, or CI/CD for games. Triggers on: "architecture", "engine selection", "performance budget", "tech debt", "build pipeline", "cross-platform", "rendering", "CI/CD". Do NOT invoke for creative vision (use game-creative-director) or engine-specif…

    skills/agents/game-technical-director/SKILL.md on GitHub (opens in a new tab)
  • game-ux-designer

    Invoke when the user asks about game UI, onboarding, HUD design, controller navigation, player feedback, usability testing, colorblind modes, or game-specific UX patterns. Triggers on: "UI", "UX", "onboarding", "HUD", "controller nav", "usability", "colorblind", "player feedback", "menu design". Do NOT invoke for deep accessibility audits (use game-accessibility-specialist) or art style (use game…

    skills/agents/game-ux-designer/SKILL.md on GitHub (opens in a new tab)
  • game-godot-specialist

    Invoke when the user works with Godot Engine or asks about GDScript, scene composition, signals, resources, shaders, GDExtension, physics, or Godot UI. Triggers on: "Godot", "GDScript", "scene tree", "signals", ".tscn", ".tres", "GDExtension", "project.godot". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Unity/Unreal questions (use the appropriate engine special…

    skills/engine-specialists/game-godot-specialist/SKILL.md on GitHub (opens in a new tab)
  • game-unity-specialist

    Invoke when the user works with Unity or asks about C#, MonoBehaviour, DOTS/ECS, Shader Graph, Addressables, UI Toolkit, URP/HDRP, or ScriptableObjects. Triggers on: "Unity", "MonoBehaviour", "DOTS", "ECS", "Shader Graph", "Addressables", "UI Toolkit", "URP", "HDRP", "ScriptableObject", ".unity", ".cs". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unreal q…

    skills/engine-specialists/game-unity-specialist/SKILL.md on GitHub (opens in a new tab)
  • game-unreal-specialist

    Invoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen, CommonUI, Enhanced Input, or World Partition. Triggers on: "Unreal", "UE5", "Blueprint", "GAS", "Nanite", "Lumen", "CommonUI", "Enhanced Input", "World Partition", ".uproject". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unity questions. Part of…

    skills/engine-specialists/game-unreal-specialist/SKILL.md on GitHub (opens in a new tab)
  • game-analytics-setup

    Invoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven design capabilities. Triggers on: "analytics", "telemetry", "KPIs", "metrics", "player data", "retention", "DAU", "dashboard", "A/B testing", "funnel analysis". Do NOT invoke for balance tuning (use game-balance-check) or economy design (use ga…

    skills/workflows/game-analytics-setup/SKILL.md on GitHub (opens in a new tab)
  • game-balance-check

    Invoke when the user needs to validate game balance, tune economy systems, analyze progression curves, evaluate difficulty scaling, or check reward pacing. Includes Monte Carlo simulation and statistical validation. Triggers on: "balance", "economy tuning", "progression curve", "difficulty scaling", "reward pacing", "Monte Carlo", "fairness check". Do NOT invoke for economy/monetization design (u…

    skills/workflows/game-balance-check/SKILL.md on GitHub (opens in a new tab)
  • game-brainstorm

    Invoke when the user wants to brainstorm game ideas, explore concepts, run structured ideation, or develop a new game concept from scratch. Triggers on: "game idea", "brainstorm", "concept", "ideation", "what if", "game concept", "pitch". Do NOT invoke for reviewing existing designs (use game-design-review) or market analysis (use game-market-research). Part of the AlterLab GameForge collection.

    skills/workflows/game-brainstorm/SKILL.md on GitHub (opens in a new tab)
  • game-ci-pipeline

    Invoke to set up CI/CD pipelines for game builds -- automated testing, build pipelines, and deployment to Steam, itch.io, or Epic. Triggers on: "CI", "CD", "pipeline", "automated build", "deploy", "Steam deploy", "itch.io butler", "GitHub Actions game", "build automation". Do NOT invoke for general code review (use game-code-review) or manual testing guidance (use game-qa-lead). Part of the Alter…

    skills/workflows/game-ci-pipeline/SKILL.md on GitHub (opens in a new tab)
  • game-code-review

    Invoke when the user wants a game-specific code review, architecture check, or technical analysis of game code. Covers frame independence, hot path performance, state machine integrity, and resource lifecycle. Triggers on: "code review", "review my code", "check architecture", "game code quality". Do NOT invoke for design document review (use game-design-review) or general sprint planning (use ga…

    skills/workflows/game-code-review/SKILL.md on GitHub (opens in a new tab)
  • game-design-review

    Invoke when the user wants feedback on a game design document, GDD review, design evaluation, or consistency check on an existing design. Triggers on: "review my GDD", "design feedback", "evaluate design", "design document review", "GDD critique". Do NOT invoke for brainstorming new ideas (use game-brainstorm) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.

    skills/workflows/game-design-review/SKILL.md on GitHub (opens in a new tab)
  • game-gdd-author

    Invoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, and scope tier marking. Triggers on: "write GDD", "create GDD", "game design document", "document my game", "GDD authoring", "fill in GDD". Do NOT invoke for reviewing an existing GDD (use game-design-review) or designing specific game systems (use game-designer). Part of the Alt…

    skills/workflows/game-gdd-author/SKILL.md on GitHub (opens in a new tab)
  • game-jam-mode

    Invoke for game jam participation -- 48-72 hour compressed development workflow. Triggers on: "game jam", "jam mode", "Ludum Dare", "GMTK Jam", "Global Game Jam", "Brackeys Jam", "48 hours", "jam submission". Do NOT invoke for normal development timelines (use game-start). Part of the AlterLab GameForge collection.

    skills/workflows/game-jam-mode/SKILL.md on GitHub (opens in a new tab)
  • game-launch

    Invoke when the user is preparing for game release, needs a launch checklist, store submission guidance, go/no-go decision framework, or day-one patch planning. Covers Steam, itch.io, Epic, and console submission pipelines. Triggers on: "launch", "release", "store submission", "go/no-go", "day-one patch", "launch readiness". Do NOT invoke for sprint planning (use game-sprint-plan) or code review…

    skills/workflows/game-launch/SKILL.md on GitHub (opens in a new tab)
  • game-localization-manager

    Invoke when the user asks about localization, translation, i18n, internationalization, string extraction, cultural adaptation, RTL support, CJK text, or EFIGS preparation. Triggers on: "localization", "translation", "i18n", "internationalization", "string extraction", "cultural adaptation", "RTL", "CJK", "EFIGS". Do NOT invoke for narrative writing (use game-narrative-director) or accessibility (…

    skills/workflows/game-localization-manager/SKILL.md on GitHub (opens in a new tab)
  • game-market-research

    Conduct market research for a game concept -- competitive landscape, market sizing, audience analysis, trend detection, and positioning strategy. Triggers on: "market research", "competitive analysis", "market sizing", "audience analysis", "is this game viable", "similar games", "market validation". Do NOT invoke for brainstorming ideas (use game-brainstorm) or economy monetization design (use ga…

    skills/workflows/game-market-research/SKILL.md on GitHub (opens in a new tab)
  • game-playtest

    Invoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: "playtest", "player feedback", "usability test", "observation session", "playtest analysis". Do NOT invoke for QA bug testing (use game-qa-lead) or balance tuning (use game-balance-check). Part of the AlterLab…

    skills/workflows/game-playtest/SKILL.md on GitHub (opens in a new tab)
  • game-postmortem

    Run a structured post-mortem analyzing what went well, what went wrong, and extractable lessons. Pulls git history, milestone data, and retrospective notes automatically. Triggers on: "post-mortem", "project review", "what did we learn", "lessons learned", or when a major milestone or project is complete. Do NOT invoke for sprint-level retrospectives (use game-retrospective) or design reviews (us…

    skills/workflows/game-postmortem/SKILL.md on GitHub (opens in a new tab)
  • game-prototype

    Invoke when the user wants to rapidly prototype a mechanic, test a proof of concept, run hypothesis-driven development, or validate a game idea before full production. Triggers on: "prototype", "proof of concept", "test this mechanic", "validate idea", "rapid prototype", "bake-off". Do NOT invoke for starting a full project (use game-start) or brainstorming concepts (use game-brainstorm). Part of…

    skills/workflows/game-prototype/SKILL.md on GitHub (opens in a new tab)
  • game-retrospective

    Run a game development post-mortem rooted in the GDC tradition. Triggers on: "retrospective", "retro", "post-mortem", "lessons learned", "what went right", "what went wrong", "kill list review". Do NOT invoke for design document review (use game-design-review) or playtesting (use game-playtest). Part of the AlterLab GameForge collection.

    skills/workflows/game-retrospective/SKILL.md on GitHub (opens in a new tab)
  • game-reverse-document

    Generate documentation from existing code or prototypes. Triggers on: "document this", "reverse document", "generate docs from code", "onboard to codebase", "document existing system". Do NOT invoke for writing new design docs from scratch (use game-brainstorm or game-design-review). Part of the AlterLab GameForge collection.

    skills/workflows/game-reverse-document/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.