Updated 3mo ago
by CloudAI-X
threejs-skills
No description provided on GitHub.
3.6k GitHub stars (3,580)
+190 in 20 days
| Period | New stars |
|---|---|
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| Sep 30 | +20 |
| Oct 1–2 (2 days) | +11 |
| Oct 3 | +5 |
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| Oct 16 | +8 |
- 10 skills (10 skills found in its SKILL.md files)
- 406 forks (406 forks)
- 3mo ago last update (Last updated 3mo ago)
Install
Skills CLI
npx skills add CloudAI-X/threejs-skills
Asks which skills and agents to install. Just one: npx skills add CloudAI-X/threejs-skills --skill threejs-animation — add -g for every project.
Claude Code
git clone https://github.com/CloudAI-X/threejs-skillscp -r "threejs-skills/skills/threejs-animation" ~/.claude/skills/
Copies the threejs-animation skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add CloudAI-X/threejs-skills
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
-
threejs-animation
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
skills/threejs-animation/SKILL.md on GitHub (opens in a new tab) -
threejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
skills/threejs-fundamentals/SKILL.md on GitHub (opens in a new tab) -
threejs-geometry
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
skills/threejs-geometry/SKILL.md on GitHub (opens in a new tab) -
threejs-interaction
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
skills/threejs-interaction/SKILL.md on GitHub (opens in a new tab) -
threejs-lighting
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
skills/threejs-lighting/SKILL.md on GitHub (opens in a new tab) -
threejs-loaders
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
skills/threejs-loaders/SKILL.md on GitHub (opens in a new tab) -
threejs-materials
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
skills/threejs-materials/SKILL.md on GitHub (opens in a new tab) -
threejs-postprocessing
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
skills/threejs-postprocessing/SKILL.md on GitHub (opens in a new tab) -
threejs-shaders
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
skills/threejs-shaders/SKILL.md on GitHub (opens in a new tab) -
threejs-textures
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
skills/threejs-textures/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.