Updated 5mo ago
by Crain99
cocos-reverse-engineering-skill
Claude Code plugin — reverse engineer Cocos Creator 2.3.x/2.4.x/3.x games
44 GitHub stars (44)
+2 in 16 days
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- 1 skill (1 skills found in its SKILL.md files)
- 22 forks (22 forks)
- 5mo ago last update (Last updated 5mo ago)
Install
Skills CLI
npx skills add Crain99/cocos-reverse-engineering-skill
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/Crain99/cocos-reverse-engineering-skillcp -r "cocos-reverse-engineering-skill/plugins/cocos-reverse-engineering/skills/cocos-reverse-engineering" ~/.claude/skills/
Copies the cocos-reverse-engineering skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add Crain99/cocos-reverse-engineering-skill
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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cocos-reverse-engineering
Reverse engineer Cocos Creator 2.x / 3.x game builds. Detect the engine version, decrypt XXTEA-encrypted .jsc scripts, recover settings/config metadata, rebuild the asset graph (scenes, prefabs, sprite frames, audio, animations, Spine, DragonBones) and emit an editable Cocos project. Use when the user wants to decompile, unpack, or inspect a compiled Cocos Creator game (H5, web-mobile, mini-game,…
plugins/cocos-reverse-engineering/skills/cocos-reverse-engineering/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.