Updated 4w ago
by EpicGames
unreal-engine-skills-for-claude-code-plugin
No description provided on GitHub.
547 GitHub stars (547)
+234 in 17 days
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| Oct 1 | 0 |
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| Oct 4 | +1 |
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| Oct 11 | +47 |
| Oct 12 | +125 |
| Oct 13 | +25 |
| Oct 14 | +8 |
| Oct 15 | +4 |
| Oct 16 | +2 |
| Oct 17 | +3 |
- 3 skills (3 skills found in its SKILL.md files)
- 70 forks (70 forks)
- 4w ago last update (Last updated 4w ago)
Install
Skills CLI
npx skills add EpicGames/unreal-engine-skills-for-claude-code-plugin
Asks which skills and agents to install. Just one: npx skills add EpicGames/unreal-engine-skills-for-claude-code-plugin --skill create-toolset — add -g for every project.
Claude Code
git clone https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugincp -r "unreal-engine-skills-for-claude-code-plugin/skills/create-toolset" ~/.claude/skills/
Copies the create-toolset skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add EpicGames/unreal-engine-skills-for-claude-code-plugin
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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create-toolset
Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`, or `MaterialToo…
skills/create-toolset/SKILL.md on GitHub (opens in a new tab) -
unreal-mcp
Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a `.uproject`, add things around a PlayerStart, create or edit a Blueprint/Widget/Material/N…
skills/unreal-mcp/SKILL.md on GitHub (opens in a new tab) -
unreal-skill
Use this skill when creating, editing, or reviewing an Unreal Engine Agent Skill, a named bundle of instructions registered with the unreal-mcp server (distinct from Claude Code's harness skills under `.claude/skills/`). Trigger when the user wants to add or change a skill that the in-editor agent will load. Concrete triggers: 'create a new Agent Skill', 'add a skill for X workflow', 'edit/update…
skills/unreal-skill/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.