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Updated 4w ago

by EpicGames

unreal-engine-skills-for-claude-code-plugin

No description provided on GitHub.

Works with
  • Claude

547 GitHub stars (547)

+234 in 17 days

Stars gained per day · daily snapshots since Sep 30
Stars gained per day, Sep 30 to Oct 17: +234 in total; the busiest day was Oct 12 with +125 stars.Oct 1: 0 starsOct 2: +1 starsOct 3: +3 starsOct 4: +1 starsOct 5: +2 starsOct 6: +3 starsOct 7: +1 starsOct 8: +3 starsOct 9: +4 starsOct 10: +2 starsOct 11: +47 starsOct 12: +125 starsOct 13: +25 starsOct 14: +8 starsOct 15: +4 starsOct 16: +2 starsOct 17: +3 stars
Stars gained between daily snapshots
PeriodNew stars
Oct 10
Oct 2+1
Oct 3+3
Oct 4+1
Oct 5+2
Oct 6+3
Oct 7+1
Oct 8+3
Oct 9+4
Oct 10+2
Oct 11+47
Oct 12+125
Oct 13+25
Oct 14+8
Oct 15+4
Oct 16+2
Oct 17+3
  • 3 skills (3 skills found in its SKILL.md files)
  • 70 forks (70 forks)
  • 4w ago last update (Last updated 4w ago)

Install

Skills CLI

npx skills add EpicGames/unreal-engine-skills-for-claude-code-plugin

Asks which skills and agents to install. Just one: npx skills add EpicGames/unreal-engine-skills-for-claude-code-plugin --skill create-toolset — add -g for every project.

Claude Code

git clone https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugincp -r "unreal-engine-skills-for-claude-code-plugin/skills/create-toolset" ~/.claude/skills/

Copies the create-toolset skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add EpicGames/unreal-engine-skills-for-claude-code-plugin

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • create-toolset

    Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`, or `MaterialToo…

    skills/create-toolset/SKILL.md on GitHub (opens in a new tab)
  • unreal-mcp

    Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a `.uproject`, add things around a PlayerStart, create or edit a Blueprint/Widget/Material/N…

    skills/unreal-mcp/SKILL.md on GitHub (opens in a new tab)
  • unreal-skill

    Use this skill when creating, editing, or reviewing an Unreal Engine Agent Skill, a named bundle of instructions registered with the unreal-mcp server (distinct from Claude Code's harness skills under `.claude/skills/`). Trigger when the user wants to add or change a skill that the in-editor agent will load. Concrete triggers: 'create a new Agent Skill', 'add a skill for X workflow', 'edit/update…

    skills/unreal-skill/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.