Updated 3mo ago
by Gamezxz
pixel-art-studio
Agent Skill that makes Claude a pixel artist — no Aseprite, no MCP, no diffusion. Every pixel is a decision.
85 GitHub stars (85)
+19 in 16 days
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| Oct 1 | +1 |
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| Oct 15 | +3 |
| Oct 16 | +2 |
- 1 skill (1 skills found in its SKILL.md files)
- 9 forks (9 forks)
- 3mo ago last update (Last updated 3mo ago)
Install
Skills CLI
npx skills add Gamezxz/pixel-art-studio
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/Gamezxz/pixel-art-studiocp -r "pixel-art-studio" ~/.claude/skills/pixel-art-studio
Copies the pixel-art-studio skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add Gamezxz/pixel-art-studio
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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pixel-art-studio
Claude IS the pixel artist — designs and places every pixel directly via Python/Pillow (scripts/pixelstudio.py). No Aseprite, no MCP server. Creates sprites, characters, items, tiles/tilesets, animations (idle/walk/run/attack), applies limited palettes, hue-shifted ramps, dithering, shading, selective outlines, and exports PNG / animated GIF / spritesheet+JSON for game engines. Can also STUDY a p…
SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.