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Updated 1d ago

by Jakeschincariol

console-skill

11 Claude skills that port PlayStation 2 games you own to PC: reverse engineer the code, rebuild the graphics and backend, any controller, play it anywhere, then mod it however you want.

  • New — Created in the last 30 days
  • Active — Updated in the last 14 days
Works with
  • Claude

46 GitHub stars (46)

+46 in 2 days

Stars gained per day · daily snapshots since Oct 23
Stars gained per day, Oct 23 to Oct 24: +32 in total; the busiest day was Oct 24 with +32 stars.Oct 24: +32 stars
Stars gained between daily snapshots
PeriodNew stars
Oct 24+32
  • 11 skills (11 skills found in its SKILL.md files)
  • 4 forks (4 forks)
  • 1d ago last update (Last updated 1d ago)

Install

Skills CLI

npx skills add Jakeschincariol/console-skill

Asks which skills and agents to install. Just one: npx skills add Jakeschincariol/console-skill --skill console-anywhere — add -g for every project.

Claude Code

git clone https://github.com/Jakeschincariol/console-skillcp -r "console-skill/console-anywhere" ~/.claude/skills/

Copies the console-anywhere skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add Jakeschincariol/console-skill

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • console-anywhere

    Play Anywhere. Builds the port for Windows, Mac, Linux, Steam Deck, Android and PS Vita and packages it without any game files inside. doctor checks this machine's tools for a target and prints the exact install command for anything missing; plan prints the build steps taken from PS2Recomp's own README, android/README.md and vita scripts; package makes a player folder in console/dist/ (the runner…

    console-anywhere/SKILL.md on GitHub (opens in a new tab)
  • console-backend

    Backend Engineer. Builds the engine room the recompiled game runs on: syscalls, kernel stubs, file and disc I/O, the IOP. Reads PS2Recomp runtime logs and turns every "Unimplemented PS2 stub", "[Syscall TODO]", missing function, unhandled IOP RPC, failed disc read and untranslated instruction into a ranked fix list: count, first PC and RA, and the exact fix tool (a TOML binding, the runtime .cpp…

    console-backend/SKILL.md on GitHub (opens in a new tab)
  • console-controller

    Controller Mapper. Hooks the game up to any controller: DualSense, Xbox, Switch Pro, keyboard or touch, remapped how you like. Reads a mapping in console/controls.json (a layout preset plus per-button overrides, radial deadzone, invert Y, stick swap, analog trigger threshold, keyboard keys, two players, Android touch zones) and writes console/ps2_pad.cpp, a drop-in replacement for PS2Recomp's ps2…

    console-controller/SKILL.md on GitHub (opens in a new tab)
  • console-graphics

    Graphics Artist. Rebuilds the graphics: dumps every texture, lets you repaint or replace them with your own art, finds the widescreen fix. Converts PS2 TIM2 textures (.tm2, 32/24/16-bit and 8/4-bit indexed) from the user's own extracted disc to PNG, rebuilds them from edited PNGs at the same size and format (GS registers kept, palettes refit or quantised), finds TIM2 blobs inside archives and put…

    console-graphics/SKILL.md on GitHub (opens in a new tab)
  • console-levels

    Level Designer. Maps the disc's data files, unpacks the archives the levels live in, and swaps in your edits. Inventories an extracted PS2 disc (size, type by magic, entropy, a table-of-contents guess with a confidence score), unpacks CRI AFS archives and detected table-of-contents archives into a folder with an index.json, repacks them in the same order and alignment (keeping every offset when y…

    console-levels/SKILL.md on GitHub (opens in a new tab)
  • console-mod

    Mod Maker. Describe any change in plain English and Claude builds it into the game: patches, cheats, new behaviour, as code that never touches the original files. Ports PCSX2 .pnach patches to the PS2Recomp port (code writes become ps2_recomp TOML instruction patches, data writes become a C++ game override that writes RDRAM at load or every frame, the rest are flagged for a manual port with the r…

    console-mod/SKILL.md on GitHub (opens in a new tab)
  • console-physics

    Physics Tuner. Finds the numbers that decide how the game moves (speed, gravity, grip, jump height, frame rate) and tunes them. Scans the user's own game ELF for a float32 value stored in data or built in code (lui, ori or addiu, then mtc1), shows the instructions that read it, lists frame-timing candidates, and prints the exact pnach lines to test a new value in PCSX2 plus the PS2Recomp fix (TOM…

    console-physics/SKILL.md on GitHub (opens in a new tab)
  • console-reverse

    Reverse Engineer. Opens your own disc image, finds the game's code and maps how it works: the boot ELF, every function, the design doc. Drives the whole port and is the entry point of the Console pack. Reads ISO 9660 images without loading them whole, reads SYSTEM.CNF and the boot ELF (segments, CRC-32 and PCSX2 CRC, IRX modules), writes a starter PS2Recomp TOML with real keys only, and keeps con…

    console-reverse/SKILL.md on GitHub (opens in a new tab)
  • console-saves

    Save Manager. Brings your old memory card saves over, backs them up and syncs them to the cloud so you continue on any device. Reads PS2 memory card images (PCSX2 .ps2 and .mcd, raw 8 MB dumps, with or without ECC) and PCSX2 folder cards, lists every save with its title, copies saves into the port's folder memory card (mc0 next to the game's ELF), imports and exports single saves as .psu, makes t…

    console-saves/SKILL.md on GitHub (opens in a new tab)
  • console-sound

    Sound Designer. Rips the music and sound effects and puts your own tracks back in. Decodes PS2 VAG files and raw SPU2 ADPCM from sound banks (.bd) to WAV, finds VAGs hidden inside archives and disc files, and encodes your own 16-bit WAV back to VAG at the original's sample rate, looping and size. Everything it writes goes under console/audio/; it refuses a replacement bigger than the original unl…

    console-sound/SKILL.md on GitHub (opens in a new tab)
  • console-tester

    Playtester. Runs the port again and again, reads every crash, ranks what to fix next and checks nothing broke. run.py starts ps2EntryRunner with your game's ELF under a hard timeout, kills the whole process tree, keeps the log in console/runs/ and calls the run PASS, HANG, CRASH or FAIL (soak repeats it N times; --input replays a controller script). triage.py reads the runtime's own log lines, cl…

    console-tester/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.