Updated 2d ago
by JetBrains
rider-skills
Collection of skills related for .NET and GameDev
32 GitHub stars (32)
+6 in 16 days
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- 7 skills (7 skills found in its SKILL.md files)
- 7 forks (7 forks)
- 2d ago last update (Last updated 2d ago)
Install
Skills CLI
npx skills add JetBrains/rider-skills
Asks which skills and agents to install. Just one: npx skills add JetBrains/rider-skills --skill debugging-code — add -g for every project.
Claude Code
git clone https://github.com/JetBrains/rider-skillscp -r "rider-skills/skills/debugging-code" ~/.claude/skills/
Copies the debugging-code skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add JetBrains/rider-skills
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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debugging-code
Use for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C#, F#, VB, C++, Unity, Unreal Engine, and other GameDev or mixed-language projects. Trigger when runtime state or control-flow evidence is needed — actual values, branch taken, call order, thread context, whether execution reaches a chosen line — and cannot be derived confidently from so…
skills/debugging-code/SKILL.md on GitHub (opens in a new tab) -
finding-tests
Locates existing tests for a given C# class and method using the test coverage data supplied by IDE. Triggers ONLY for C# production code (`.cs` files in a Rider .NET solution) when generating new tests, adding test coverage, finding existing tests, or when the user mentions uncovered lines, test files, or test suites. Must be used before writing or editing C# test code when finding already exist…
skills/finding-tests/SKILL.md on GitHub (opens in a new tab) -
navigating-code
Use when you must know where a symbol is used or implemented in a solution open in Rider — .NET/C#, F#, VB, C++, Unity, Unreal Engine, XAML, Razor, or mixed-language projects. Trigger before changing a method, property, field, type or interface, when you trace callers, when you look for the classes that implement an interface or the overrides of a virtual member, and whenever you would otherwise…
skills/navigating-code/SKILL.md on GitHub (opens in a new tab) -
refactoring-code
Use when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C#, F#, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or mixed-language projects. Trigger when edits must update declarations and usages across IDE-resolved references — rename symbols, move types or namespaces, safe-delete unused code, extract interface/base class/method, change sign…
skills/refactoring-code/SKILL.md on GitHub (opens in a new tab) -
ue-code-authoring
Use when writing or modifying Unreal Engine C++ — classes, actors, components, subsystems, interfaces, ability-system (GAS) code, module dependencies, reflected UPROPERTY/UFUNCTION API, native gameplay tags, and testable gameplay behavior — in a project open in JetBrains Rider. Source changes go through Read/Grep/Glob/Edit/Write; Rider supplies symbol search, code analysis, formatting, and builds…
skills/ue-code-authoring/SKILL.md on GitHub (opens in a new tab) -
ue-live-debugging
Use when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available. Value over bash/grep: analyze_calls traces C++ call hierarchies (ReSharper backend); get_file_problems surfaces IDE-detected issues; get_symbol_info confirms API contracts; xdebug_set_breakpoints sets live breakpoints; ue_execute_python queries live PIE state. DO NOT TRIGGER for: pure build errors wi…
skills/ue-live-debugging/SKILL.md on GitHub (opens in a new tab) -
ue-test-authoring
Use when writing or modifying Unreal Engine automated tests — Automation (IMPLEMENT_SIMPLE_AUTOMATION_TEST, DEFINE_SPEC), CQTest, Functional, Gauntlet, LowLevel/Catch2 — along with test modules and the Build.cs dependencies they need, in a project open in JetBrains Rider. Test source goes through Read/Grep/Glob/Edit/Write; Rider supplies symbol lookup for the API under test, registration and incl…
skills/ue-test-authoring/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.