Updated 1w ago
by MRCalderon3D
everything-game-dev-code
A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
95 GitHub stars (95)
+8 in 16 days
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- 30 skills (30 skills found in its SKILL.md files)
- 15 forks (15 forks)
- 1w ago last update (Last updated 1w ago)
Install
Skills CLI
npx skills add MRCalderon3D/everything-game-dev-code
Asks which skills and agents to install. Just one: npx skills add MRCalderon3D/everything-game-dev-code --skill 2d-animation-pipeline — add -g for every project.
Claude Code
git clone https://github.com/MRCalderon3D/everything-game-dev-codecp -r "everything-game-dev-code/skills/art-audio-content/2d-animation-pipeline" ~/.claude/skills/
Copies the 2d-animation-pipeline skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add MRCalderon3D/everything-game-dev-code
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md — showing the first 30 of 107 files.
-
2d-animation-pipeline
Define authoring, import, and state machine rules for frame-by-frame and skeletal 2D animations.
skills/art-audio-content/2d-animation-pipeline/SKILL.md on GitHub (opens in a new tab) -
3d-animation-pipeline
Define authoring, export, root motion, and retargeting rules for skeletal 3D animation clips.
skills/art-audio-content/3d-animation-pipeline/SKILL.md on GitHub (opens in a new tab) -
3d-asset-pipeline
Define export, scale, pivot, and naming rules for 3D assets so every model imports correctly without per-asset fixes.
skills/art-audio-content/3d-asset-pipeline/SKILL.md on GitHub (opens in a new tab) -
ai-asset-generation
Generate real game assets (images, skyboxes, 3D models, SFX, music, voice, video) from text prompts through the provider registry, with provenance and acceptance gates.
skills/art-audio-content/ai-asset-generation/SKILL.md on GitHub (opens in a new tab) -
art-bible
Define a visual direction that artists, UI, technical art, and marketing can execute consistently.
skills/art-audio-content/art-bible/SKILL.md on GitHub (opens in a new tab) -
audio-implementation
Integrate music, SFX, VO, mixing, and reactive audio behavior so audio supports gameplay and UX.
skills/art-audio-content/audio-implementation/SKILL.md on GitHub (opens in a new tab) -
cinematic-pipeline
Plan and implement cinematic content without breaking gameplay flow, performance, or content maintainability.
skills/art-audio-content/cinematic-pipeline/SKILL.md on GitHub (opens in a new tab) -
dialogue-content-pipeline
Manage dialogue and text content so it remains editable, implementable, localizable, and testable.
skills/art-audio-content/dialogue-content-pipeline/SKILL.md on GitHub (opens in a new tab) -
generated-raster-asset-pipeline
Define acceptance, validation, and runtime integration rules for raster assets generated with image models before they become real project content.
skills/art-audio-content/generated-raster-asset-pipeline/SKILL.md on GitHub (opens in a new tab) -
lighting-lod-pipeline
Define lighting policy, light budgets, LOD chains, and culling rules so 3D scenes look intentional and hit frame budgets.
skills/art-audio-content/lighting-lod-pipeline/SKILL.md on GitHub (opens in a new tab) -
localization-pipeline
Prepare the project for translation, cultural adaptation, text expansion, and voice or subtitle variability.
skills/art-audio-content/localization-pipeline/SKILL.md on GitHub (opens in a new tab) -
materials-shading-pipeline
Define material libraries, PBR texture conventions, and shader budgets so surfacing stays consistent and batchable.
skills/art-audio-content/materials-shading-pipeline/SKILL.md on GitHub (opens in a new tab) -
placeholder-asset-pipeline
Define creation, naming, and replacement rules for placeholder assets so the game is testable before final art exists.
skills/art-audio-content/placeholder-asset-pipeline/SKILL.md on GitHub (opens in a new tab) -
rigging-skinning-pipeline
Define skeleton, skinning, and attachment conventions so rigs deform well, share animations, and stay within budgets.
skills/art-audio-content/rigging-skinning-pipeline/SKILL.md on GitHub (opens in a new tab) -
sprite-pipeline
Define import, slicing, atlas packing, and naming rules for 2D sprite assets.
skills/art-audio-content/sprite-pipeline/SKILL.md on GitHub (opens in a new tab) -
technical-art-pipeline
Align content creation, shaders, import settings, runtime presentation, and performance constraints.
skills/art-audio-content/technical-art-pipeline/SKILL.md on GitHub (opens in a new tab) -
tilemap-pipeline
Define tileset creation, auto-tile rules, collision shapes, and tilemap configuration for 2D levels.
skills/art-audio-content/tilemap-pipeline/SKILL.md on GitHub (opens in a new tab) -
ui-animation-pipeline
Define transition, feedback, and state-driven animation rules for UI elements.
skills/art-audio-content/ui-animation-pipeline/SKILL.md on GitHub (opens in a new tab) -
ui-asset-pipeline
Define import, 9-slice, atlas packing, theming, and naming rules for UI visual assets (buttons, panels, icons, bars).
skills/art-audio-content/ui-asset-pipeline/SKILL.md on GitHub (opens in a new tab) -
vfx-pipeline
Create VFX authoring and integration rules that preserve readability, style fit, and performance.
skills/art-audio-content/vfx-pipeline/SKILL.md on GitHub (opens in a new tab) -
accessibility-design
Build accessibility into design decisions instead of treating it as late-stage options work.
skills/design/accessibility-design/SKILL.md on GitHub (opens in a new tab) -
combat-design
Design combat verbs, enemy pressure, resource economy, readability, and tuning hooks.
skills/design/combat-design/SKILL.md on GitHub (opens in a new tab) -
core-loop-design
Define the primary player activity loop and the support loops that sustain mastery, variety, and progression.
skills/design/core-loop-design/SKILL.md on GitHub (opens in a new tab) -
economy-balancing
Design and tune currencies, sinks, rewards, prices, and inflation control so the economy supports progression and retention.
skills/design/economy-balancing/SKILL.md on GitHub (opens in a new tab) -
game-feel-design
Design moment-to-moment feedback — hit-stop, screen shake, tweening, and response timing — so actions feel readable and satisfying.
skills/design/game-feel-design/SKILL.md on GitHub (opens in a new tab) -
level-design
Shape level flow, pacing, navigation, encounter staging, and spatial teaching.
skills/design/level-design/SKILL.md on GitHub (opens in a new tab) -
liveops-design
Design seasonal, event, or post-launch content that extends engagement without destabilizing the core product.
skills/design/liveops-design/SKILL.md on GitHub (opens in a new tab) -
monetization-design
Design monetization systems that fit the product, respect player trust, and remain technically and legally manageable.
skills/design/monetization-design/SKILL.md on GitHub (opens in a new tab) -
narrative-design
Build narrative structure, world logic, dialogue intent, and player motivation that support the game loop.
skills/design/narrative-design/SKILL.md on GitHub (opens in a new tab) -
onboarding-tutorial-design
Teach the player the game clearly, gradually, and in a way that supports retention rather than overload.
skills/design/onboarding-tutorial-design/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.