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Updated 1mo ago

by Nice-Wolf-Studio

unity-claude-skills

Comprehensive Unity 6 game engine Claude Code skills plugin. 20 skills covering the entire Unity documentation. Based on Unity 6.3 LTS.

Works with
  • Claude

40 GitHub stars (40)

+4 in 16 days

Stars gained per day · daily snapshots since Sep 30
Stars gained per day, Sep 30 to Oct 16: +4 in total; the busiest day was Oct 9 with +2 stars.Oct 1: 0 starsOct 2: 0 starsOct 3: 0 starsOct 4: 0 starsOct 5: 0 starsOct 6: +1 starsOct 7: 0 starsOct 8: 0 starsOct 9: +2 starsOct 10: +1 starsOct 11: 0 starsOct 12: 0 starsOct 13: 0 starsOct 14: 0 starsOct 15: 0 starsOct 16: 0 stars
Stars gained between daily snapshots
PeriodNew stars
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Oct 6+1
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  • 30 skills (30 skills found in its SKILL.md files)
  • 5 forks (5 forks)
  • 1mo ago last update (Last updated 1mo ago)

Install

Skills CLI

npx skills add Nice-Wolf-Studio/unity-claude-skills

Asks which skills and agents to install. Just one: npx skills add Nice-Wolf-Studio/unity-claude-skills --skill unity-2d — add -g for every project.

Claude Code

git clone https://github.com/Nice-Wolf-Studio/unity-claude-skillscp -r "unity-claude-skills/skills/unity-2d" ~/.claude/skills/

Copies the unity-2d skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add Nice-Wolf-Studio/unity-claude-skills

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md — showing the first 30 of 37 files.

  • unity-2d

    Unity 6 2D game development guide. Use when building 2D games, working with sprites, sprite atlas, SpriteRenderer, tilemaps, 2D physics (Rigidbody2D, Collider2D), 2D lighting, sorting layers, or sorting groups. Based on Unity 6.3 LTS documentation.

    skills/unity-2d/SKILL.md on GitHub (opens in a new tab)
  • unity-3d-math

    Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds, Transform hierarchies, raycasting projection, and floating-point precision. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

    skills/unity-3d-math/SKILL.md on GitHub (opens in a new tab)
  • unity-ai-navigation

    Unity 6 AI and navigation guide. Use when working with NavMesh, pathfinding, NavMeshAgent, NavMeshSurface, NavMeshObstacle, off-mesh links, or Unity Sentis (ML model inference). Covers AI navigation package, runtime NavMesh baking, and common AI patterns like state machines and behavior trees. Based on Unity 6.3 LTS documentation.

    skills/unity-ai-navigation/SKILL.md on GitHub (opens in a new tab)
  • unity-animation

    Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.

    skills/unity-animation/SKILL.md on GitHub (opens in a new tab)
  • unity-async-patterns

    Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

    skills/unity-async-patterns/SKILL.md on GitHub (opens in a new tab)
  • unity-audio

    Unity 6 audio system guide. Use when working with sound effects, music, AudioSource, AudioClip, AudioListener, Audio Mixer, spatial audio, or audio optimization. Covers 3D sound, mixer groups, snapshots, and audio import settings. Based on Unity 6.3 LTS documentation.

    skills/unity-audio/SKILL.md on GitHub (opens in a new tab)
  • unity-cinemachine

    Unity 6 Cinemachine camera system guide. Use when working with virtual cameras, camera blending, follow cameras, FreeLook, camera shake, or state-driven cameras. Covers Cinemachine 3.x API. Based on Unity 6.3 LTS documentation.

    skills/unity-cinemachine/SKILL.md on GitHub (opens in a new tab)
  • unity-data-driven

    Unity data-driven design architecture. ScriptableObject config hierarchies, JSON data pipelines, designer handoff workflows, data versioning and migration, Inspector attributes for self-documenting configs. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

    skills/unity-data-driven/SKILL.md on GitHub (opens in a new tab)
  • unity-ecs-dots

    Unity 6 ECS/DOTS development guide. Use when working with Entity Component System, data-oriented design, Jobs system, or Burst Compiler. Covers Entities, IComponentData, ISystem, EntityManager, baking, Jobs, and Burst. Based on Unity 6.3 LTS documentation.

    skills/unity-ecs-dots/SKILL.md on GitHub (opens in a new tab)
  • unity-editor-tools

    Unity 6 editor scripting and custom tools guide. Use when creating custom inspectors, EditorWindows, PropertyDrawers, Gizmos, Handles, menu items, or editor extensions. Covers SerializedObject/SerializedProperty pattern, AssetDatabase, and editor-only code with #if UNITY_EDITOR. Based on Unity 6.3 LTS documentation.

    skills/unity-editor-tools/SKILL.md on GitHub (opens in a new tab)
  • unity-foundations

    Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.

    skills/unity-foundations/SKILL.md on GitHub (opens in a new tab)
  • unity-game-architecture

    Unity game architecture decision patterns. Service Locator vs Singleton vs DI, Event Bus vs ScriptableObject channels, MonoBehaviour vs plain C#, component composition, manager bootstrap sequences. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

    skills/unity-game-architecture/SKILL.md on GitHub (opens in a new tab)
  • unity-game-loop

    Unity game loop and progression design-to-code translation. Core loop scaffolding, session lifecycle, win/lose condition architecture, meta loop hooks, tunable difficulty, pacing & encounter timing. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

    skills/unity-game-loop/SKILL.md on GitHub (opens in a new tab)
  • unity-graphics

    Unity 6 graphics and rendering guide. Use when working with render pipelines (URP, HDRP, Built-in), shaders, Shader Graph, materials, textures, cameras, post-processing, or rendering optimization. Covers Render Graph, batching, draw call optimization, and GPU instancing. Based on Unity 6.3 LTS documentation.

    skills/unity-graphics/SKILL.md on GitHub (opens in a new tab)
  • unity-input-correctness

    Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

    skills/unity-input-correctness/SKILL.md on GitHub (opens in a new tab)
  • unity-input

    Unity 6 Input System guide. Use when handling player input, controls, gamepad, keyboard, mouse, touch, or XR controllers. Covers the new Input System package (recommended), Input Actions, Action Maps, Control Schemes, PlayerInput component, and input debugging. Based on Unity 6.3 LTS documentation.

    skills/unity-input/SKILL.md on GitHub (opens in a new tab)
  • unity-level-design

    Unity level design-to-code translation. Trigger & event architecture, encounter design contracts, checkpoint & respawn, cinematic & scripted sequences, environmental storytelling hooks, level streaming & loading seams. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/ DESIGN HOOK. Based on Unity 6.3 LTS.

    skills/unity-level-design/SKILL.md on GitHub (opens in a new tab)
  • unity-lifecycle

    Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruction timing, fake-null, disabled components, editor vs runtime init, DontDestroyOnLoad, and async destruction. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

    skills/unity-lifecycle/SKILL.md on GitHub (opens in a new tab)
  • unity-lighting-vfx

    Unity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, reflection probes, Adaptive Probe Volumes (APV), global illumination, Particle System, VFX Graph, or post-processing effects. Based on Unity 6.3 LTS documentation.

    skills/unity-lighting-vfx/SKILL.md on GitHub (opens in a new tab)
  • unity-multiplayer

    Unity 6 multiplayer and networking guide. Use when building multiplayer games, working with Netcode for GameObjects, NetworkManager, NetworkObject, NetworkBehaviour, RPCs (ServerRpc, ClientRpc), NetworkVariables, or Unity multiplayer services (Relay, Lobby). Covers client-server architecture, state synchronization, and scene management. Based on Unity 6.3 LTS documentation.

    skills/unity-multiplayer/SKILL.md on GitHub (opens in a new tab)
  • unity-npc-behavior

    Unity NPC behavior design-to-code translation. Perception system architecture, decision layer patterns, action execution pipeline, faction & relationship systems, NPC memory & forgetting, crowd & squad coordination. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

    skills/unity-npc-behavior/SKILL.md on GitHub (opens in a new tab)
  • unity-packages-services

    Unity 6 packages and services guide. Use when working with Package Manager, installing/updating packages, scoped registries, or Unity Gaming Services (Authentication, Cloud Save, Analytics, Leaderboards, Matchmaker). Covers essential packages list and version compatibility. Based on Unity 6.3 LTS documentation.

    skills/unity-packages-services/SKILL.md on GitHub (opens in a new tab)
  • unity-performance

    Unity 6 performance profiling and optimization guide. Use when profiling, optimizing frame rate, reducing memory usage, debugging performance bottlenecks, or using the Profiler, Memory Profiler, or Frame Debugger. Based on Unity 6.3 LTS documentation.

    skills/unity-performance/SKILL.md on GitHub (opens in a new tab)
  • unity-physics-queries

    Unity physics query correctness patterns. Catches common mistakes with Raycast, SphereCast, OverlapSphere, NonAlloc allocation, LayerMask construction, trigger interaction, hit ordering, and query type selection. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

    skills/unity-physics-queries/SKILL.md on GitHub (opens in a new tab)
  • unity-physics

    Unity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. Covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data. Based on Unity 6.3 LTS documentation.

    skills/unity-physics/SKILL.md on GitHub (opens in a new tab)
  • unity-platforms

    Unity 6 platform targeting and build guide. Use when building for specific platforms, configuring build profiles, using platform scripting defines (#if UNITY_IOS, #if UNITY_ANDROID), optimizing for mobile, WebGL, or consoles, working with Addressables/asset bundles, or choosing between IL2CPP and Mono. Based on Unity 6.3 LTS documentation.

    skills/unity-platforms/SKILL.md on GitHub (opens in a new tab)
  • unity-procedural-gen

    Unity procedural generation design-to-code translation. Noise-based terrain/placement, tile & grid systems, dungeon/room generation, seed & reproducibility, content budget & constraint systems, runtime vs baked generation. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

    skills/unity-procedural-gen/SKILL.md on GitHub (opens in a new tab)
  • unity-save-system

    Unity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud sync, PlayerPrefs scoping, auto-save strategies, mobile persistence. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

    skills/unity-save-system/SKILL.md on GitHub (opens in a new tab)
  • unity-scene-assets

    Unity scene and asset architecture decisions. Additive scene composition, Addressables vs Resources, AssetReference workflow, asset lifecycle coordination, loading screens. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

    skills/unity-scene-assets/SKILL.md on GitHub (opens in a new tab)
  • unity-scripting

    Unity 6 C# scripting guide. Use when writing MonoBehaviour scripts, handling lifecycle events (Awake, Start, Update, FixedUpdate), using coroutines or async/await (Awaitable), working with ScriptableObjects, events, delegates, or core APIs like Vector3, Quaternion, Time, Debug. Based on Unity 6.3 LTS documentation.

    skills/unity-scripting/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.