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Updated 3d ago

by RobLe3

cc-blender-skill

Claude Code skill plugin: drive Blender 5.x like a senior 3D artist via natural language. 10 chain-loadable skills (modeling, materials, lighting, cameras, rendering, animation, export, wireframe-to-3d, pro-workflow). Validated on 6 scene classes.

  • Active — Updated in the last 14 days
Works with
  • Claude

96 GitHub stars (96)

+26 in 20 days

Stars gained per day · daily snapshots since Sep 26
Stars gained per day, Sep 26 to Oct 16: +26 in total; the busiest day was Sep 28 with +4 stars.Sep 27: 0 starsSep 28: +4 starsSep 29: +2 starsSep 30: +3 starsOct 1: 0 starsOct 2: +1 starsOct 3: 0 starsOct 4: 0 starsOct 5: +2 starsOct 6: 0 starsOct 7: +2 starsOct 8: 0 starsOct 9: +1 starsOct 10: +3 starsOct 11: 0 starsOct 12: 0 starsOct 13: +1 starsOct 14: +1 starsOct 15: +4 starsOct 16: +2 stars
Stars gained between daily snapshots
PeriodNew stars
Sep 270
Sep 28+4
Sep 29+2
Sep 30+3
Oct 10
Oct 2+1
Oct 30
Oct 40
Oct 5+2
Oct 60
Oct 7+2
Oct 80
Oct 9+1
Oct 10+3
Oct 110
Oct 120
Oct 13+1
Oct 14+1
Oct 15+4
Oct 16+2
  • 30 skills (30 skills found in its SKILL.md files)
  • 11 forks (11 forks)
  • 3d ago last update (Last updated 3d ago)

Install

Skills CLI

npx skills add RobLe3/cc-blender-skill

Asks which skills and agents to install. Just one: npx skills add RobLe3/cc-blender-skill --skill wireframe-to-3d — add -g for every project.

Claude Code

git clone https://github.com/RobLe3/cc-blender-skillcp -r "cc-blender-skill/skill/wireframe-to-3d" ~/.claude/skills/

Copies the wireframe-to-3d skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add RobLe3/cc-blender-skill

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md — showing the first 30 of 31 files.

  • wireframe-to-3d

    Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from…

    skill/wireframe-to-3d/SKILL.md on GitHub (opens in a new tab)
  • animation-quality-gate

    Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.

    plugin/skills/animation-quality-gate/SKILL.md on GitHub (opens in a new tab)
  • atlas-uv-fitting

    Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

    plugin/skills/atlas-uv-fitting/SKILL.md on GitHub (opens in a new tab)
  • blender-animation

    Animate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier, Linear, Sine, Bounce, Elastic), shape keys (morph targets / blendshapes / visemes), drivers (Python expressions on properties), NLA actions for reuse and layering. Use whenever the user asks to "animate this", "make it move / rotate / scale over time", "add keyframes", "loop / oscillate", "shape key…

    plugin/skills/blender-animation/SKILL.md on GitHub (opens in a new tab)
  • blender-cameras

    Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero / portrait / wide-angle / telephoto", "add depth of field", "orbit the camera", or any co…

    plugin/skills/blender-cameras/SKILL.md on GitHub (opens in a new tab)
  • blender-export

    Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D pri…

    plugin/skills/blender-export/SKILL.md on GitHub (opens in a new tab)
  • blender-lighting

    Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key light", "use HDRI", or any lighting-related request. Make sure to use this skill…

    plugin/skills/blender-lighting/SKILL.md on GitHub (opens in a new tab)
  • blender-materials

    Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X materia…

    plugin/skills/blender-materials/SKILL.md on GitHub (opens in a new tab)
  • blender-modeling

    Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creatio…

    plugin/skills/blender-modeling/SKILL.md on GitHub (opens in a new tab)
  • blender-pro-workflow

    End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality render", "what's the right order to do this", "set up a full pipeline", or has a mul…

    plugin/skills/blender-pro-workflow/SKILL.md on GitHub (opens in a new tab)
  • blender-rendering

    Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-gener…

    plugin/skills/blender-rendering/SKILL.md on GitHub (opens in a new tab)
  • blender-skill-harmonizer

    Harmonize multiple Blender skills into a coherent pipeline with clear activation precedence, handoff artifacts, dependency gates, and conflict-resolution rules. Use when a Blender task spans several skills, when reference-locked work conflicts with generic production workflow, after adding/updating skills, or when repeated failures indicate skill interference or missing inter/intra-play.

    plugin/skills/blender-skill-harmonizer/SKILL.md on GitHub (opens in a new tab)
  • blender-uv-texturing

    UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR…

    plugin/skills/blender-uv-texturing/SKILL.md on GitHub (opens in a new tab)
  • closed-surface-uv-coverage

    Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable views expose plain sidewalls, or a model needs separate UV treatment for caps and side surfaces.

    plugin/skills/closed-surface-uv-coverage/SKILL.md on GitHub (opens in a new tab)
  • contour-to-mesh

    Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.

    plugin/skills/contour-to-mesh/SKILL.md on GitHub (opens in a new tab)
  • fit-repair-optimizer

    Turn multiview fit reports into a sequential or parallel repair queue for aligning Blender products to source-of-truth templates. Use after validation shows disalignment, when the agent must iteratively fix wireframe, texture, lighting, or projection mismatches, and when skill gaps should trigger self-refinement before another rebuild.

    plugin/skills/fit-repair-optimizer/SKILL.md on GitHub (opens in a new tab)
  • landmark-fit-repair

    Validate and repair source-locked Blender models using named landmarks such as leaf tips, shell corners, eyes, smile, rim thickness, aura center/radius, and view-specific depth markers. Use when bbox/IoU is insufficient and the model must align to templates at designed feature points.

    plugin/skills/landmark-fit-repair/SKILL.md on GitHub (opens in a new tab)
  • mascot-logo-reconstruction

    Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars, and stylized flat characters from wireframes, texture packs, and orthographic views. Use when the user requires a 1:1 brand/model match rather than a plausible stylized interpretation.

    plugin/skills/mascot-logo-reconstruction/SKILL.md on GitHub (opens in a new tab)
  • multiview-constraint-solver

    Determine whether front/side/back/top reference templates can be satisfied by one rigid 3D Blender model, choose a canonical source policy, and emit constraints before rebuilding. Use when multiview bboxes, silhouettes, part counts, or depth ratios contradict each other.

    plugin/skills/multiview-constraint-solver/SKILL.md on GitHub (opens in a new tab)
  • multiview-fit-loop

    Closed-loop compare-adjust-repeat workflow for fitting Blender models to supplied front/side/back/top templates and originals. Use when the user asks to compare the product to templates/originals and adjust until it fits across all dimensions, or when all views must pass measurable bbox/centroid/silhouette/edge validation before export.

    plugin/skills/multiview-fit-loop/SKILL.md on GitHub (opens in a new tab)
  • orbital-hud-motion

    Create tasteful circular/orbital HUD and aura animations around a Blender subject using source-derived arcs, dots, dashes, opacity, parallax, and restrained motion. Use when decorative circles, halos, orbit markers, scanner rings, or HUD effects must correlate with a logo/mascot rather than looking like random oversized rings.

    plugin/skills/orbital-hud-motion/SKILL.md on GitHub (opens in a new tab)
  • orthographic-registration

    Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.

    plugin/skills/orthographic-registration/SKILL.md on GitHub (opens in a new tab)
  • quality-refinement-autoloop

    Run a self-refinement loop when a Blender result is subpar, user expectations are not met, validation fails, or repeated issues reveal missing skill depth. The loop diagnoses the gap, decides whether to repair the artifact or acquire/refine a generic skill, sanitizes lessons for reusable publication, updates docs/versioning, validates, and prepares stage/commit/push when explicitly requested.

    plugin/skills/quality-refinement-autoloop/SKILL.md on GitHub (opens in a new tab)
  • reference-analysis-validator

    Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting,…

    plugin/skills/reference-analysis-validator/SKILL.md on GitHub (opens in a new tab)
  • reference-look-calibration

    Calibrate Blender materials, lighting, camera crop, emission/glow, color management, and aura/HUD styling against supplied original/reference images using measurable color, brightness, saturation, bbox, and mask statistics. Use when a product must match the lighting/look of a source image or when audits say the product is too bright, desaturated, wrong hue, wrong glow, or wrong silhouette extent.

    plugin/skills/reference-look-calibration/SKILL.md on GitHub (opens in a new tab)
  • reference-to-3d

    Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture pack, character sheet, mascot sheet, or brand asset exactly; also use after feed…

    plugin/skills/reference-to-3d/SKILL.md on GitHub (opens in a new tab)
  • source-part-segmentation

    Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.

    plugin/skills/source-part-segmentation/SKILL.md on GitHub (opens in a new tab)
  • text-to-blender

    Drive Blender from natural language. Converts plain-English requests ("model a sword and render it with cinematic lighting", "make this glass look frosted", "set up three-point lighting", "export this scene as glTF for the web") into Blender Python code executed via the Blender MCP server. Acts as the orchestrator that picks and chain-loads specialised sub-skills (blender-modeling, blender-materi…

    plugin/skills/text-to-blender/SKILL.md on GitHub (opens in a new tab)
  • texture-driven-mesh-fitting

    Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.

    plugin/skills/texture-driven-mesh-fitting/SKILL.md on GitHub (opens in a new tab)
  • texture-state-animation

    Design and validate texture-state transitions for Blender animations without ugly whole-image crossfades, texture popping, misregistered morphs, or target-engine-incompatible Python-only swaps. Use when animating between multiple source textures, mascot/logo states, style states, lightmaps, decals, or UI skins.

    plugin/skills/texture-state-animation/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.