Updated today
by SummerEngine
summer
The game engine built for AI. MCP server, CLI and skills that let any agent build, test and publish full games with Summer Engine.
77 GitHub stars (77)
+9 in 16 days
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- 30 skills (30 skills found in its SKILL.md files)
- 6 forks (6 forks)
- Today last update (Last updated today)
Install
Skills CLI
npx skills add SummerEngine/summer
Asks which skills and agents to install. Just one: npx skills add SummerEngine/summer --skill 3d-lighting — add -g for every project.
Claude Code
git clone https://github.com/SummerEngine/summercp -r "summer/library/skills/3d-lighting" ~/.claude/skills/
Copies the 3d-lighting skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add SummerEngine/summer
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md — showing the first 30 of 112 files.
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3d-lighting
Set up 3D scene lighting — DirectionalLight3D vs Omni vs Spot, WorldEnvironment, sky, shadow tuning, ambient — per current Summer conventions.
library/skills/3d-lighting/SKILL.md on GitHub (opens in a new tab) -
adaptive-music
Wire music stems to game state — combat/explore/boss/tension crossfades on a shared bus, paired with a state machine and AudioBus structure.
library/skills/adaptive-music/SKILL.md on GitHub (opens in a new tab) -
agent-playtesting
Playtest by driving the LIVE game — deterministic launch, frame-stamped probes before/after each action, exact frame steps, scripted or recorded input.
library/skills/agent-playtesting/SKILL.md on GitHub (opens in a new tab) -
ambient-bed
Generate a long looping location ambience — forest, dungeon, city, spaceship, cave — a looping AudioStreamPlayer on the Ambient bus with a seamless loop.
library/skills/ambient-bed/SKILL.md on GitHub (opens in a new tab) -
animated-loop
Generate a short seamlessly-looping video clip — splash background, animated logo backdrop, idle title-screen footage — wired as a looping VideoStreamPlayer.
library/skills/animated-loop/SKILL.md on GitHub (opens in a new tab) -
animation-tree
Design and wire AnimationTree state machines and blend trees so clips respond to gameplay — locomotion blends, attack interrupts, hit reactions.
library/skills/animation-tree/SKILL.md on GitHub (opens in a new tab) -
art-direction
Define the game's visual style — references, palette, mood, lighting plan, post-processing, do/don't list — output as an art bible at .summer/art-bible.md.
library/skills/art-direction/SKILL.md on GitHub (opens in a new tab) -
asset-strategy
Route any 'I need a [thing]' asset request to the right specialist skill — disambiguates 2D / 3D / audio / video / VFX / animation pipelines.
library/skills/asset-strategy/SKILL.md on GitHub (opens in a new tab) -
audio-direction
Define the game's sonic identity — music style, instruments, SFX vocabulary, dynamic music plan — output as an audio bible at .summer/audio-bible.md.
library/skills/audio-direction/SKILL.md on GitHub (opens in a new tab) -
auto-fire-targeting
Design or fix auto-fire weapon targeting (survivors, top-down ARPG, tower defense) — the pending-damage pattern that prevents over-commit and overkill.
library/skills/auto-fire-targeting/SKILL.md on GitHub (opens in a new tab) -
brainstorm-game
Turn a vague idea into a buildable plan — genre, scope, core loop, mechanics, art direction — written as a 1-page brief to .summer/GameSoul.md.
library/skills/brainstorm-game/SKILL.md on GitHub (opens in a new tab) -
brainstorming
Explore user intent, requirements, and design before implementation — must run before any creative work: features, components, mechanics, behavior.
library/skills/brainstorming/SKILL.md on GitHub (opens in a new tab) -
browse-templates
List available Summer Engine project templates, present the choices, and create a project from the chosen one via summer create.
library/skills/browse-templates/SKILL.md on GitHub (opens in a new tab) -
celeste-momentum-platforming
Celeste-style 2D precision platformer movement — momentum running, coyote time, variable jumps, dash, wall jump/slide, climb stamina, pixel corner correction.
library/skills/celeste-momentum-platforming/SKILL.md on GitHub (opens in a new tab) -
character-animation-wiring
Wire a rigged, animated character end to end — inspect real clips and bones, locomotion state machine, method-track events, poses, blend shapes, root motion.
library/skills/character-animation-wiring/SKILL.md on GitHub (opens in a new tab) -
character-model
Generate a rigged humanoid — player, NPC, enemy, boss — via T-pose reference, user-gated preview, and Meshy auto-rig, wired as CharacterBody3D or Node3D.
library/skills/character-model/SKILL.md on GitHub (opens in a new tab) -
character-portrait
Generate a single polished character bust for dialogue UI, character select, lore cards, or codex entries. One character, locked composition, VN-style.
library/skills/character-portrait/SKILL.md on GitHub (opens in a new tab) -
cinematic-cutscene
Generate a non-interactive cutscene — reference-locked look, a 5-10s image-to-video shot, optional TTS dialogue — wired as a fading VideoStreamPlayer.
library/skills/cinematic-cutscene/SKILL.md on GitHub (opens in a new tab) -
concept-art
Explore art direction with 3-4 rough concept variants of a character, environment, or prop to pick a vibe before committing to a final asset.
library/skills/concept-art/SKILL.md on GitHub (opens in a new tab) -
create-asset-sheet
Generate a pack of 2D game assets from one prompt — tile sheet, UI kit, character pack, or biome set — sliced, classified, and saved as one pack ArtAsset.
library/skills/create-asset-sheet/SKILL.md on GitHub (opens in a new tab) -
debug
Disciplined bug/crash/error loop for Summer projects — script errors, console, debugger, hypothesis, fix, verify — before making code or scene changes.
library/skills/debug/SKILL.md on GitHub (opens in a new tab) -
debugging-game-feel
Debug features that work but feel wrong — floaty jumps, mushy combat, sluggish camera — subjective bugs living in tuning, timing, and feedback layers.
library/skills/debugging-game-feel/SKILL.md on GitHub (opens in a new tab) -
design-level
Design a single level — layout, pacing, encounters, secrets, reward gating — outputs a level design doc and a node-tree skeleton for summer_create_scene.
library/skills/design-level/SKILL.md on GitHub (opens in a new tab) -
design-mechanic
Design one game mechanic in detail — input, response, feedback, failure modes, depth, tunables — outputs a design doc, node-graph sketch, GDScript stub.
library/skills/design-mechanic/SKILL.md on GitHub (opens in a new tab) -
design-npc
Design enemy/NPC/boss/companion behavior — perception, personality, intent, action state machine, telegraphs — outputs a GDScript stub plus node tree.
library/skills/design-npc/SKILL.md on GitHub (opens in a new tab) -
diagnosing-perf-regressions
Find why frame rate, frame time, or load time got worse since a known-good state — regression hunting, not general performance tuning.
library/skills/diagnosing-perf-regressions/SKILL.md on GitHub (opens in a new tab) -
dispatching-parallel-agents
Work 2+ independent tasks in parallel when they share no state and have no sequential dependencies.
library/skills/dispatching-parallel-agents/SKILL.md on GitHub (opens in a new tab) -
driving-the-editor-ui
Drive the editor UI by name: invoke actions, clear blocking dialogs, switch the main screen, read a dock — and route scene work to the scene tools instead.
library/skills/driving-the-editor-ui/SKILL.md on GitHub (opens in a new tab) -
environment-kit
Generate a modular environment kit — wall pieces, floor tiles, pillars, doors, arches, corners — snap-together meshes sharing one visual style.
library/skills/environment-kit/SKILL.md on GitHub (opens in a new tab) -
export-and-ship
Assess and prepare a game export: inventory installed templates and targets, validate release assets and config, produce supported builds after approval.
library/skills/export-and-ship/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.