Updated 1mo ago
by Yakoub-ai
phaser4-gamedev
Claude Code plugin for Phaser 4 game development — 4 agents + 6 skills encoding deep Phaser 4 API knowledge
28 GitHub stars (28)
+2 in 16 days
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- 26 skills (26 skills found in its SKILL.md files)
- 3 forks (3 forks)
- 1mo ago last update (Last updated 1mo ago)
Install
Skills CLI
npx skills add Yakoub-ai/phaser4-gamedev
Asks which skills and agents to install. Just one: npx skills add Yakoub-ai/phaser4-gamedev --skill phaser-analyze — add -g for every project.
Claude Code
git clone https://github.com/Yakoub-ai/phaser4-gamedevcp -r "phaser4-gamedev/skills/phaser-analyze" ~/.claude/skills/
Copies the phaser-analyze skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add Yakoub-ai/phaser4-gamedev
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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phaser-analyze
This skill should be used when the user asks to "analyze my game", "review my Phaser project", "audit project health", "find bottlenecks", "refactor my game", "improve my code", "optimize my project", "what's wrong with my game", "code review Phaser", or "assess architecture".
skills/phaser-analyze/SKILL.md on GitHub (opens in a new tab) -
phaser-animation
This skill should be used when the user asks to "create animation", "animate sprite", "add tweens", "sprite animation not playing", "character animations", "easing", "tween timeline", "idle animation", "walk animation", "fade in", "fade out", or "scale animation".
skills/phaser-animation/SKILL.md on GitHub (opens in a new tab) -
phaser-architect
This skill should be used when the user asks to design a Phaser 4 game, plan game architecture, structure scenes, organize game state, define scene flow, choose module boundaries, or review/refactor an existing Phaser project architecture before implementation.
skills/phaser-architect/SKILL.md on GitHub (opens in a new tab) -
phaser-asset-advisor
This skill should be used when the user asks about Phaser 4 asset loading, sprite sheets, texture atlases, image optimization, preloader scenes, loading bars, tile map assets, audio formats, bitmap fonts, free game assets, generated placeholder assets, asset organization, or asset pipeline performance.
skills/phaser-asset-advisor/SKILL.md on GitHub (opens in a new tab) -
phaser-audio
This skill should be used when the user asks to "add sound", "play music", "audio not working", "add background music", "sound effects", "mute button", "audio sprite", "game audio", "play sound effect", or "music won't play".
skills/phaser-audio/SKILL.md on GitHub (opens in a new tab) -
phaser-brainstorm
This skill should be used when the user asks to "brainstorm a game idea", "help me come up with a game", "I want to make a game but don't know what", "is this game idea any good", "what should I build", "refine my game concept", "scope this idea down", "what genre fits", "help me pick a game to build", "turn this idea into something buildable", or arrives with a vague concept that needs shaping b…
skills/phaser-brainstorm/SKILL.md on GitHub (opens in a new tab) -
phaser-build
This skill should be used when the user asks to "build my game", "run my Phaser game", "start dev server", "deploy my game", "fix build errors", "configure Vite for Phaser", "game won't build", "TypeScript errors in Phaser", "publish to itch.io", or needs to compile, run, troubleshoot, or deploy a Phaser 4 project.
skills/phaser-build/SKILL.md on GitHub (opens in a new tab) -
phaser-coder
This skill should be used when the user asks to implement Phaser 4 game code, create or edit scenes, add players, enemies, scoring, collectibles, movement, shooting, animations, input, physics behavior, game objects, or complete gameplay features in TypeScript.
skills/phaser-coder/SKILL.md on GitHub (opens in a new tab) -
phaser-debugger
This skill should be used when the user reports a Phaser 4 bug, black screen, missing sprite, failed collision, broken physics, animation issue, crash, console error, performance problem, slow game, save/load issue, mobile runtime issue, or unexpected gameplay behavior.
skills/phaser-debugger/SKILL.md on GitHub (opens in a new tab) -
phaser-feedback
This skill should be used when the user pastes raw player feedback, playtester notes, bug reports, Discord or Reddit comments, itch.io comments, App Store reviews, QA notes, or a list of complaints about their Phaser game, or asks to "triage this feedback", "fix what players reported", "reproduce this bug report", "act on playtest notes", "turn feedback into tests", "what should I fix first", or…
skills/phaser-feedback/SKILL.md on GitHub (opens in a new tab) -
phaser-fx
This skill should be used when the user asks to "add a glow", "blur the background", "add a screen effect", "mask a sprite", "add post-processing", "shader effect", "add lighting", "flashlight cone", "vision cone", "normal maps", "make the screen flash", "color grading", "tint a sprite", "screen shake with effects", "damage flash", "hit flash", "vignette", "bloom", "convert my preFX/postFX code",…
skills/phaser-fx/SKILL.md on GitHub (opens in a new tab) -
phaser-gameobj
This skill should be used when the user asks to "add a sprite", "create a player", "add text to game", "create particles", "add a tilemap", "create a group", "add a container", "create game objects", "draw shapes", "add UI elements", "create a camera", "add depth", or needs to add any visual, interactive, or logical element to a Phaser 4 scene.
skills/phaser-gameobj/SKILL.md on GitHub (opens in a new tab) -
phaser-gdd
This skill should be used when the user asks to "write a game design document", "create a GDD", "design my game", "document game mechanics", "plan game progression", "define core loop", "art direction", "audio design plan", "monetization strategy", "game concept document", "plan my game before coding", or wants to produce a structured design document for a Phaser 4 game before writing any code.
skills/phaser-gdd/SKILL.md on GitHub (opens in a new tab) -
phaser-init
This skill should be used when the user asks to "create a Phaser game", "initialize a Phaser 4 project", "scaffold a Phaser project", "set up a new game", "start a Phaser project", "bootstrap a game", "npm create phaser", or wants to start a Phaser 4 project from scratch.
skills/phaser-init/SKILL.md on GitHub (opens in a new tab) -
phaser-input
This skill should be used when the user asks to "handle input", "keyboard controls", "mouse click", "touch controls", "gamepad support", "drag and drop", "virtual joystick", "WASD movement", "detect click", "pointer events", "keyboard shortcut", or "input manager".
skills/phaser-input/SKILL.md on GitHub (opens in a new tab) -
phaser-matter
This skill should be used when the user asks to "Matter physics", "realistic physics", "polygon collision", "joints", "constraints", "complex physics shapes", "Matter.js", "ragdoll", "hinge joint", "compound body", "physics sensor", etc.
skills/phaser-matter/SKILL.md on GitHub (opens in a new tab) -
phaser-migrate
This skill should be used when the user asks to "migrate from Phaser 3", "upgrade to Phaser 4", "convert my v3 game", "Phaser 3 to 4 migration", "update Phaser version", "my Phaser 3 game broke after upgrading", "behavior changed after upgrading Phaser 4", "upgrade Phaser 4.0 to 4.2", or has code that uses deprecated or removed Phaser 3 APIs or behavior that silently drifted between Phaser 4 RC r…
skills/phaser-migrate/SKILL.md on GitHub (opens in a new tab) -
phaser-mobile
This skill should be used when the user asks to "mobile game", "responsive game", "touch controls", "deploy to phone", "Capacitor", "PWA game", "scale manager", "orientation", "iOS game", "Android game", "full screen game", "mobile performance", etc.
skills/phaser-mobile/SKILL.md on GitHub (opens in a new tab) -
phaser-particles
This skill should be used when the user asks to "add particles", "particle effect", "explosion effect", "smoke", "fire effect", "sparks", "dust trail", "rain or snow", "confetti", "muzzle flash", "blood splatter", "magic effect", "emitter", "particles not showing", "particles killing performance", "trail behind the player", or anything involving Phaser 4 ParticleEmitter configuration, emit zones,…
skills/phaser-particles/SKILL.md on GitHub (opens in a new tab) -
phaser-physics
This skill should be used when the user asks to "add physics", "set up collisions", "implement gravity", "create a platformer", "add physics to sprite", "detect overlaps", "create collision groups", "make objects bounce", "top-down movement", "set velocity", "apply forces", "enable arcade physics", or needs any Arcade Physics configuration in Phaser 4.
skills/phaser-physics/SKILL.md on GitHub (opens in a new tab) -
phaser-playtest
This skill should be used when the user asks to "playtest my game", "test my Phaser game", "does my game actually run", "check the game in a browser", "verify the game works", "smoke test the game", "automate game testing", "catch black screens", "check for asset 404s", "measure FPS", "screenshot the game", "write a playtest scenario", or whenever Phaser 4 code has been written or changed and nee…
skills/phaser-playtest/SKILL.md on GitHub (opens in a new tab) -
phaser-release
This skill should be used when the user asks to "release my game", "ship it", "publish to itch.io", "prepare for launch", "is my game ready to release", "make a store page", "release checklist", "version my game", "what do I need before launching", "post-launch", "my game is live and I need to update it", or is preparing a Phaser game for players rather than for testing.
skills/phaser-release/SKILL.md on GitHub (opens in a new tab) -
phaser-saveload
This skill should be used when the user asks to "save game", "load game", "persist progress", "save state", "local storage", "save slot", "auto-save", "high score", "save settings", "save data", etc.
skills/phaser-saveload/SKILL.md on GitHub (opens in a new tab) -
phaser-scene
This skill should be used when the user asks to "create a scene", "add a new scene", "make a menu scene", "create a game over screen", "add a level", "set up scene transitions", "create a pause screen", "add a preloader", "create a HUD overlay", or needs any Phaser 4 scene created, structured, or connected to other scenes.
skills/phaser-scene/SKILL.md on GitHub (opens in a new tab) -
phaser-tilemap
This skill should be used when the user asks to "add tilemap", "create a level", "Tiled editor", "tile collision", "object layer", "create map", "tilemap not showing", "level design", "tile layer", "game map", "spawn point", "trigger zone", or "map collision".
skills/phaser-tilemap/SKILL.md on GitHub (opens in a new tab) -
phaser-ui
This skill should be used when the user asks to "add health bar", "create menu", "UI elements", "dialog box", "inventory system", "create buttons", "HUD overlay", "score display", "minimap", "progress bar", "bitmap text", "interactive button", or "UI layout".
skills/phaser-ui/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.