Updated 4mo ago
by bullish0x
GameStudio
Turn any supported coding-agent harness into a full game-dev studio - 55 specialized AI agents and 182 skills for Godot, Unity, Unreal, Three.js, PixiJS, Phaser, and R3F.
20 GitHub stars (20)
+3 in 25 days
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- 30 skills (30 skills found in its SKILL.md files)
- 7 forks (7 forks)
- 4mo ago last update (Last updated 4mo ago)
Install
Skills CLI
npx skills add bullish0x/GameStudio
Asks which skills and agents to install. Just one: npx skills add bullish0x/GameStudio --skill adopt — add -g for every project.
Claude Code
git clone https://github.com/bullish0x/GameStudiocp -r "GameStudio/.agents/skills/adopt" ~/.claude/skills/
Copies the adopt skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add bullish0x/GameStudio
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md — showing the first 30 of 364 files.
-
adopt
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the templa…
.agents/skills/adopt/SKILL.md on GitHub (opens in a new tab) -
ai-system
AI system for game entities including behavior trees, finite state machines, steering behaviors, and decision making
.agents/skills/ai-system/SKILL.md on GitHub (opens in a new tab) -
architecture-decision
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
.agents/skills/architecture-decision/SKILL.md on GitHub (opens in a new tab) -
architecture-review
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.
.agents/skills/architecture-review/SKILL.md on GitHub (opens in a new tab) -
art-bible
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.
.agents/skills/art-bible/SKILL.md on GitHub (opens in a new tab) -
asset-audit
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
.agents/skills/asset-audit/SKILL.md on GitHub (opens in a new tab) -
asset-spec
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
.agents/skills/asset-spec/SKILL.md on GitHub (opens in a new tab) -
audio-system
Audio system for games including sound effects, music, spatial audio, and audio management with Web Audio API
.agents/skills/audio-system/SKILL.md on GitHub (opens in a new tab) -
balance-check
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.
.agents/skills/balance-check/SKILL.md on GitHub (opens in a new tab) -
battery-optimization
Mobile battery optimization techniques including adaptive quality, power-efficient rendering, and background behavior
.agents/skills/battery-optimization/SKILL.md on GitHub (opens in a new tab) -
brainstorm
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
.agents/skills/brainstorm/SKILL.md on GitHub (opens in a new tab) -
bug-report
Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.
.agents/skills/bug-report/SKILL.md on GitHub (opens in a new tab) -
bug-triage
Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
.agents/skills/bug-triage/SKILL.md on GitHub (opens in a new tab) -
camera-system
Camera system for games including follow camera, orbit controls, shake effects, and cinematic cameras
.agents/skills/camera-system/SKILL.md on GitHub (opens in a new tab) -
changelog
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
.agents/skills/changelog/SKILL.md on GitHub (opens in a new tab) -
code-review
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
.agents/skills/code-review/SKILL.md on GitHub (opens in a new tab) -
collision-system
ECS collision detection system with spatial partitioning, broadphase/narrowphase, AABB, and sphere collision for mobile games
.agents/skills/collision-system/SKILL.md on GitHub (opens in a new tab) -
consistency-check
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.
.agents/skills/consistency-check/SKILL.md on GitHub (opens in a new tab) -
content-audit
Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
.agents/skills/content-audit/SKILL.md on GitHub (opens in a new tab) -
create-architecture
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
.agents/skills/create-architecture/SKILL.md on GitHub (opens in a new tab) -
create-control-manifest
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
.agents/skills/create-control-manifest/SKILL.md on GitHub (opens in a new tab) -
create-epics
Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.
.agents/skills/create-epics/SKILL.md on GitHub (opens in a new tab) -
create-stories
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
.agents/skills/create-stories/SKILL.md on GitHub (opens in a new tab) -
day-one-patch
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
.agents/skills/day-one-patch/SKILL.md on GitHub (opens in a new tab) -
design-review
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
.agents/skills/design-review/SKILL.md on GitHub (opens in a new tab) -
design-system
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
.agents/skills/design-system/SKILL.md on GitHub (opens in a new tab) -
dev-story
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.
.agents/skills/dev-story/SKILL.md on GitHub (opens in a new tab) -
ecs-architecture
Design and implement Entity Component System architecture with TypeScript for game development
.agents/skills/ecs-architecture/SKILL.md on GitHub (opens in a new tab) -
ecs-component-patterns
Advanced ECS component design patterns including tag components, singleton components, shared data, and component pools
.agents/skills/ecs-component-patterns/SKILL.md on GitHub (opens in a new tab) -
ecs-events
Event-driven architecture in ECS including event buses, typed events, event queues, and event-based system communication
.agents/skills/ecs-events/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.