Updated 6mo ago
by chongdashu
vibejam-starter-pack
Free Vibe Jam starter pack — battle-tested ThreeJS and Phaser agent skills, starter projects, and prompts.
151 GitHub stars (151)
+3 in 16 days
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- 8 skills (8 skills found in its SKILL.md files)
- 42 forks (42 forks)
- 6mo ago last update (Last updated 6mo ago)
Install
Skills CLI
npx skills add chongdashu/vibejam-starter-pack
Asks which skills and agents to install. Just one: npx skills add chongdashu/vibejam-starter-pack --skill fal-ai-image — add -g for every project.
Claude Code
git clone https://github.com/chongdashu/vibejam-starter-packcp -r "vibejam-starter-pack/.agents/skills/fal-ai-image" ~/.claude/skills/
Copies the fal-ai-image skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add chongdashu/vibejam-starter-pack
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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fal-ai-image
Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints.
.agents/skills/fal-ai-image/SKILL.md on GitHub (opens in a new tab) -
phaser-gamedev
Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input. Trigger: 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game'.
.agents/skills/phaser-gamedev/SKILL.md on GitHub (opens in a new tab) -
phaser4-gamedev
Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration work.
.agents/skills/phaser4-gamedev/SKILL.md on GitHub (opens in a new tab) -
playwright-testing
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright/Cypress/Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser) needing deterministic input + screenshot/state assertions.
.agents/skills/playwright-testing/SKILL.md on GitHub (opens in a new tab) -
retro-diffusion
Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.
.agents/skills/retro-diffusion/SKILL.md on GitHub (opens in a new tab) -
threejs-builder
Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention 'three.js/threejs scene', '3D web background', 'orbit controls', or 'WebGL demo'.
.agents/skills/threejs-builder/SKILL.md on GitHub (opens in a new tab) -
threejs-capacitor-ios
Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assets_index animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.
.agents/skills/threejs-capacitor-ios/SKILL.md on GitHub (opens in a new tab) -
tinyswords-tilemap
Build tilemaps using Tiny Swords asset pack. Handles 64x64 tile grid, elevation layers, water foam animation, shadow positioning, and terrain color variants. Use when creating game maps, level editors, or rendering terrain with the Tiny Swords tileset.
.agents/skills/tinyswords-tilemap/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.