Updated 2mo ago
by dembsky
PropMotion
Claude Code skill: make one 3D object perform in your SwiftUI app. SceneKit stages, baked choreography, hand-rolled physics, real shadows.
113 GitHub stars (113)
+3 in 20 days
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- 1 skill (1 skills found in its SKILL.md files)
- 3 forks (3 forks)
- 2mo ago last update (Last updated 2mo ago)
Install
Skills CLI
npx skills add dembsky/PropMotion
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/dembsky/PropMotioncp -r "PropMotion/scenekit-product-stages" ~/.claude/skills/
Copies the scenekit-product-stages skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add dembsky/PropMotion
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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scenekit-product-stages
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin…
scenekit-product-stages/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.