Updated 6mo ago
by devdavv
unity-ai-workflow
AI-first Unity 6.2+ game development workflow — rules, agents, skills, and slash commands for Claude Code and Antigravity
44 GitHub stars (44)
+1 in 16 days
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- 13 skills (13 skills found in its SKILL.md files)
- 6 forks (6 forks)
- 6mo ago last update (Last updated 6mo ago)
Install
Skills CLI
npx skills add devdavv/unity-ai-workflow
Asks which skills and agents to install. Just one: npx skills add devdavv/unity-ai-workflow --skill uw-code-review — add -g for every project.
Claude Code
git clone https://github.com/devdavv/unity-ai-workflowcp -r "unity-ai-workflow/.claude/skills/uw-code-review" ~/.claude/skills/
Copies the uw-code-review skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add devdavv/unity-ai-workflow
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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uw-code-review
Pre-commit code quality review for Unity C# code. Checks against Rules, CODING_STANDARDS.md, NAMING_CONVENTIONS.md, and GDD Gherkin test coverage. Use when code has been written and tests are passing but before committing. Runs automatically at Step 8.5 of /uw-cmd-implement-feature. Triggers on "review this code", "check my implementation", "pre-commit review", "code review", "check before commit…
.claude/skills/uw-code-review/SKILL.md on GitHub (opens in a new tab) -
uw-dependency-injection
Opt-in DI architecture using Reflex for Unity 6+. Covers container setup, scoping, injection, command pattern, update management, and class taxonomy. Use when ProjectConfig.yaml -> architecture_pattern is "di-first", or when the user asks about dependency injection, inversion of control, service architecture, or testable game code. Triggers on "set up DI", "add dependency injection", "create a se…
.claude/skills/uw-dependency-injection/SKILL.md on GitHub (opens in a new tab) -
uw-game-feel-integrator
Inject juice and game feel into gameplay code using the project's chosen middleware. Use when adding screen shake, tweens, particles, audio feedback, haptics, hitstop, or any form of "juice" to gameplay events. Triggers on requests like "add juice", "make this feel better", "add screen shake", "polish this feature", "add feedback to this action", "make the hit feel impactful", "add particles when…
.claude/skills/uw-game-feel-integrator/SKILL.md on GitHub (opens in a new tab) -
uw-network-setup
Generates networking boilerplate adapted to the project's chosen networking package (NGO, Mirror, Photon). Use when setting up multiplayer systems, syncing state, writing RPCs, building lobbies, or designing an authority matrix. Triggers on requests like "add multiplayer", "sync player health", "create an RPC", "set up lobbies", "make this networked", "add co-op", "replicate this across clients",…
.claude/skills/uw-network-setup/SKILL.md on GitHub (opens in a new tab) -
uw-scriptable-object-arch
Generate ScriptableObject-based systems including data containers, event channels, and runtime sets. Use when creating game data (weapons, enemies, items, abilities), cross-system events, or live object tracking. Triggers on requests like "create weapon data", "add an event system", "make a runtime set", "decouple these systems", "create item database", "add a damage event", "track active enemies…
.claude/skills/uw-scriptable-object-arch/SKILL.md on GitHub (opens in a new tab) -
uw-skill-creator
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
.claude/skills/uw-skill-creator/SKILL.md on GitHub (opens in a new tab) -
uw-state-machine
Interface-based state machine patterns for Unity game states, character controllers, and UI flows. Use when implementing game flow (menu -> gameplay -> game over), character states (idle -> run -> jump -> fall), AI behavior states, or UI screen transitions. Triggers on "state machine", "game states", "character states", "screen flow", "game flow", "add states to", "idle/run/jump", "menu flow", "A…
.claude/skills/uw-state-machine/SKILL.md on GitHub (opens in a new tab) -
uw-ui-toolkit-binder
Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make a settings screen", "bind data to UI", "create an inventory UI", "add a pause m…
.claude/skills/uw-ui-toolkit-binder/SKILL.md on GitHub (opens in a new tab) -
uw-unity-debugging
Systematic 4-phase debugging framework for Unity projects with GameDebug wrapper generation. Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Triggers on requests like "this doesn't work", "there's a bug", "it crashes when", "fix this error", "why is this happening", "null reference exception", "test is failing", "unexpected behavior", "something broke"…
.claude/skills/uw-unity-debugging/SKILL.md on GitHub (opens in a new tab) -
uw-unity-editor-tools
Generate custom editor tooling including Custom Inspectors, PropertyDrawers, EditorWindows, Gizmos, and Handles. Use when building designer-facing tools, spatial visualization, batch operations, or custom component UIs. Triggers on requests like "create a custom inspector", "add gizmos", "build an editor window", "make this component designer-friendly", "add a debug visualization", "create a leve…
.claude/skills/uw-unity-editor-tools/SKILL.md on GitHub (opens in a new tab) -
uw-unity-feature-scaffold
Create a complete feature module with folder structure, Assembly Definition (.asmdef), test assembly, and namespace. Use when adding a new feature, system, or module to a Unity project. Triggers on requests like "create a new feature", "scaffold a module", "add a combat system", "I need a health system", "set up inventory", "create a new module for X", "add a new system", "new feature folder", or…
.claude/skills/uw-unity-feature-scaffold/SKILL.md on GitHub (opens in a new tab) -
uw-unity-project-setup
Full project initialization wizard from ProjectConfig, including folders, packages, Git, and MCP setup. Use when setting up a new Unity project from scratch, creating the folder structure, or bootstrapping infrastructure. Triggers on requests like "set up a new project", "create folder structure", "initialize the project", or "/uw-cmd-setup-project". Reads ProjectConfig.yaml for all decisions.
.claude/skills/uw-unity-project-setup/SKILL.md on GitHub (opens in a new tab) -
uw-unity-test-runner
Generates EditMode and PlayMode tests using NUnit, mapped from GDD Gherkin scenarios. Use when writing tests, validating features, ensuring code quality, or verifying behavior after changes. Triggers on requests like "write tests for this", "test the health system", "add unit tests", "verify this works", "add PlayMode tests", "test this feature", "write integration tests", "make sure this doesn't…
.claude/skills/uw-unity-test-runner/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.