Updated today
by gokayfem
shader-skills
GLSL and Shadertoy shader skills for Claude Code, Codex, Cursor, Copilot and Gemini CLI. 186 functions, SDF raymarching, procedural terrain, water, clouds and generative art, with a bundler, checker and 11 examples.
384 GitHub stars (384)
- 1 skill (1 skills found in its SKILL.md files)
- 31 forks (31 forks)
- Today last update (Last updated today)
Install
Skills CLI
npx skills add gokayfem/shader-skills
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/gokayfem/shader-skillscp -r "shader-skills/skills/shader-art-coding" ~/.claude/skills/
Copies the shader-art-coding skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add gokayfem/shader-skills
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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shader-art-coding
Writes, debugs, and art-directs procedural GLSL fragment shaders (Shadertoy mainImage, WebGL2 / GLSL ES 3.00): SDF raymarching, procedural buildings/cities, 2D distance-field graphics, noise / fBm / domain warping, terrain, ocean/coastal water optics, clouds and other volumes, PBR lighting, color and tonemapping. Ships a verified GLSL building-block library with a bundler and checker. Use when th…
skills/shader-art-coding/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.