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Updated 2mo ago

by guiguiyan930-source

game-ui-design-workflow

一套面向游戏 UI 设计的 Cursor Agent Skills 工作流,覆盖原型视觉生成、风格切换、页面延展与组件拆解,并通过 Spec-Kit 文档、视觉契约和资源清单保证多页面一致性与可交付性。

Works with
  • Cursor

311 GitHub stars (311)

+110 in 20 days

Stars gained per day · daily snapshots since Sep 26
Stars gained per day, Sep 26 to Oct 16: +110 in total; the busiest day was Oct 12 with +34 stars.Sep 27: 0 starsSep 28: +2 starsSep 29: +2 starsSep 30: +2 starsOct 1: 0 starsOct 2: +2 starsOct 3: +1 starsOct 4: 0 starsOct 5: 0 starsOct 6: +1 starsOct 7: +1 starsOct 8: 0 starsOct 9: +3 starsOct 10: +1 starsOct 11: +21 starsOct 12: +34 starsOct 13: +19 starsOct 14: +13 starsOct 15: +5 starsOct 16: +3 stars
Stars gained between daily snapshots
PeriodNew stars
Sep 270
Sep 28+2
Sep 29+2
Sep 30+2
Oct 10
Oct 2+2
Oct 3+1
Oct 40
Oct 50
Oct 6+1
Oct 7+1
Oct 80
Oct 9+3
Oct 10+1
Oct 11+21
Oct 12+34
Oct 13+19
Oct 14+13
Oct 15+5
Oct 16+3
  • 8 skills (8 skills found in its SKILL.md files)
  • 46 forks (46 forks)
  • 2mo ago last update (Last updated 2mo ago)

Install

Skills CLI

npx skills add guiguiyan930-source/game-ui-design-workflow

Asks which skills and agents to install. Just one: npx skills add guiguiyan930-source/game-ui-design-workflow --skill game-ui-asset-pipeline — add -g for every project.

Claude Code

git clone https://github.com/guiguiyan930-source/game-ui-design-workflowcp -r "game-ui-design-workflow/skills/game-ui-asset-pipeline" ~/.claude/skills/

Copies the game-ui-asset-pipeline skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add guiguiyan930-source/game-ui-design-workflow

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • game-ui-asset-pipeline

    Packs semantically named transparent game UI PNG files into an atlas, preserves component states and reviewed 9-slice metadata, and exports deterministic JSON handoff manifests for Godot, Unity, Cocos, or generic consumers. Use after sprite-sheet splitting when users ask for atlas packing, nine-patch metadata, engine delivery, Unity sprites, Godot regions, Cocos frames, or a Game UI Factory produ…

    skills/game-ui-asset-pipeline/SKILL.md on GitHub (opens in a new tab)
  • game-ui-component-breakdown

    Breaks an approved game UI page or visual style into reusable, individually generated component assets with clean edges, transparent backgrounds where appropriate, stable naming, states, dimensions, prompts, and traceable manifest records. Use for UI slicing, transparent buttons, icons, cards, modals, navigation, characters, props, frames, labels, effects, or development handoff.

    skills/game-ui-component-breakdown/SKILL.md on GitHub (opens in a new tab)
  • game-ui-extension

    Extends a game concept or partial interface into a coherent screen system, player journey, feature flow, prioritized screen inventory, states, edge cases, and implementation-ready screen contracts. Use when users ask to expand an existing game UI, add related pages, audit missing screens, or plan a complete UI ecosystem.

    skills/game-ui-extension/SKILL.md on GitHub (opens in a new tab)
  • game-ui-page-generator

    Designs and generates one complete game UI page at a time using an approved style and screen contract, producing a page brief, reproducible image prompt, negative constraints, an actual visual asset when image generation is available, and a manifest entry. Use for home, task, ranking, shop, inventory, character, event, reward, settlement, login, onboarding, HUD, or other game screens.

    skills/game-ui-page-generator/SKILL.md on GitHub (opens in a new tab)
  • game-ui-product-design

    Writes and maintains game design docs (GDD), product requirements (PRD), and UI interaction logic before any page image generation. Use when users ask for 游戏策划方案、PRD、产品需求、UI交互逻辑、交互流程、状态机, or say to finish planning before generating UI visuals / 生图前先做策划.

    skills/game-ui-product-design/SKILL.md on GitHub (opens in a new tab)
  • game-ui-specification

    Creates and maintains production-oriented game UI specifications and shared visual contracts covering color, typography, layout, geometry, components, interaction states, adaptation, and image-generation constraints. Use when users ask for a game UI design system, visual rules, standardization, or consistent downstream page and asset generation.

    skills/game-ui-specification/SKILL.md on GitHub (opens in a new tab)
  • game-ui-sprite-sheet-splitter

    Splits a generated game UI sprite sheet or component board into individual transparent PNG elements, writes crop metadata, validates dimensions and alpha channels, and packages all PNG files into a ZIP archive. Use after component breakdown when users ask to cut a combined sprite sheet, isolate every button/icon/card/effect, export single elements, remove a solid background, or deliver a download…

    skills/game-ui-sprite-sheet-splitter/SKILL.md on GitHub (opens in a new tab)
  • game-ui-workflow

    Orchestrates an end-to-end game UI workflow from game design (GDD), PRD, and UI interaction logic through design specification, screen-system extension, page image generation, component breakdown, sprite-sheet splitting, PNG ZIP packaging, atlas packing, engine JSON handoff, asset registration, and validation. Use when users ask to build, extend, visualize, split, or deliver a coherent multi-scre…

    skills/game-ui-workflow/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.