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Updated 2mo ago

by hec-ovi

text-to-3D-skill

Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.

44 GitHub stars (44)

Steady at 44 stars — no new stars in the 16 days since Sep 30.

  • 1 skill (1 skills found in its SKILL.md files)
  • 5 forks (5 forks)
  • 2mo ago last update (Last updated 2mo ago)

Install

Skills CLI

npx skills add hec-ovi/text-to-3D-skill

Asks which agents to install it for. Add -g to install it for every project.

Claude Code

git clone https://github.com/hec-ovi/text-to-3D-skillcp -r "text-to-3D-skill" ~/.claude/skills/text-to-3D-skill

Copies the text-to-3d skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).

Plugin

/plugin marketplace add hec-ovi/text-to-3D-skill

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • text-to-3d

    Initialize and operate a fully local text-to-3D toolkit that turns one subject description into a textured GLB, at full density or to a triangle budget, and can rig a generated character with a Mixamo-named skeleton and playable clips. Uses FLUX.2 klein through ComfyUI, TRELLIS.2 on Vulkan, and SkinTokens on ROCm. Use for starting the local generation harness, creating 3D models, meshes, GLBs or…

    SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.