Updated 4d ago
by ifBars
blender-agent-studio
Free, open-source Blender AI plugin for the tools you already use. Codex and Claude Code installers, local MCP tools, editable .blend files and Python source.
81 GitHub stars (81)
+23 in 16 days
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- 12 skills (12 skills found in its SKILL.md files)
- 10 forks (10 forks)
- 4d ago last update (Last updated 4d ago)
Install
Skills CLI
npx skills add ifBars/blender-agent-studio
Asks which skills and agents to install. Just one: npx skills add ifBars/blender-agent-studio --skill blender-agent-studio — add -g for every project.
Claude Code
git clone https://github.com/ifBars/blender-agent-studiocp -r "blender-agent-studio" ~/.claude/skills/blender-agent-studio
Copies the blender-agent-studio skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add ifBars/blender-agent-studio
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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blender-agent-studio
Route Blender asset creation, refinement, procedural systems, rendering, simulations, characters, validation, animation, MCP integration, and agent benchmarking work to the appropriate Blender Agent Studio workflow. Use when an agent needs an end-to-end Blender workflow or when the correct specialist skill is not yet known.
SKILL.md on GitHub (opens in a new tab) -
blender-agent-benchmark
Benchmark Blender modeling agents, skills, prompts, scripts, or MCP tools with paired isolated runs. Use for baseline-versus-plugin comparisons, regression suites, skill forward-testing, MCP usefulness evaluation, score calibration, or claims that a Blender workflow improves mesh, visual, structural, animation, cost, or completion quality.
plugins/blender-agent-studio/skills/blender-agent-benchmark/SKILL.md on GitHub (opens in a new tab) -
blender-animation-workflow
Author, diagnose, and refine Blender animation for articulated props, mechanical assemblies, material-transfer sequences, and game-ready actions. Use when motion timing, pivots, physical connections, critical poses, trajectories, visibility states, or exported GLB actions must be created or reviewed.
plugins/blender-agent-studio/skills/blender-animation-workflow/SKILL.md on GitHub (opens in a new tab) -
blender-art-direction-intake
Clarify a Blender creation request and optionally generate a concept/mockup image before modeling. Use before modeling, procedural scene creation, rendering, simulation, or character work when art style, subject, scale, platform, shot, materials, constraints, or reference direction are unclear.
plugins/blender-agent-studio/skills/blender-art-direction-intake/SKILL.md on GitHub (opens in a new tab) -
blender-asset-validation
Inspect and validate Blender assets technically and visually. Use for `.blend`, `.glb`, `.gltf`, `.fbx`, or `.obj` quality checks; topology and export review; evaluated triangle/material/hierarchy metrics; standardized multiview renders; fresh-import verification; or evidence-backed review of an agent-generated mesh.
plugins/blender-agent-studio/skills/blender-asset-validation/SKILL.md on GitHub (opens in a new tab) -
blender-character-workflow
Create, repair, rig, skin, animate, and export Blender characters, creatures, avatars, and facial rigs with deformation and runtime validation. Use when a request involves a character mesh, armature, weights, IK/FK, blend shapes, facial animation, humanoid/VRM/game export, or deformation quality.
plugins/blender-agent-studio/skills/blender-character-workflow/SKILL.md on GitHub (opens in a new tab) -
blender-iterative-refinement
Run an opt-in evidence-backed second pass on a complete Blender deliverable. Use when the user explicitly asks to critique, improve, repair, iterate, or apply a practice-makes-perfect loop; when a benchmark fixture explicitly requires retained before-and-after evidence; or when a completed candidate must be improved without regressing its existing technical or visible qualities.
plugins/blender-agent-studio/skills/blender-iterative-refinement/SKILL.md on GitHub (opens in a new tab) -
blender-mcp-integration
Choose, configure, and use Blender MCP integrations for live scene control or deterministic asset evaluation. Use when connecting Codex or Claude Code to an open Blender instance, deciding between Blender Lab MCP and community Blender MCP servers, troubleshooting Blender MCP connectivity, or evaluating whether MCP tools improve a Blender modeling workflow.
plugins/blender-agent-studio/skills/blender-mcp-integration/SKILL.md on GitHub (opens in a new tab) -
blender-modeling-workflow
Build or substantially refine reproducible Blender models through Python and the Blender CLI. Use for user requests to create meshes, props, hard-surface assets, stylized objects, assemblies, procedural geometry, game-ready GLB assets, or to iterate on a scripted Blender model from visual feedback.
plugins/blender-agent-studio/skills/blender-modeling-workflow/SKILL.md on GitHub (opens in a new tab) -
blender-procedural-workflow
Create reproducible Blender Geometry Nodes, modifiers, instancing systems, and procedural environments. Use when a request involves Geometry Nodes, scattering, terrain, architecture, repeated assets, parametric generators, non-destructive variation, or scalable scene assembly.
plugins/blender-agent-studio/skills/blender-procedural-workflow/SKILL.md on GitHub (opens in a new tab) -
blender-rendering-workflow
Build, diagnose, and deliver Blender still, turntable, sequence, and animation renders with reproducible lighting, camera, color-management, compositor, and output settings. Use when a request concerns product visualization, cinematic shots, architectural renders, look development, render passes, denoising, compositing, or final image/video delivery.
plugins/blender-agent-studio/skills/blender-rendering-workflow/SKILL.md on GitHub (opens in a new tab) -
blender-simulation-workflow
Create, diagnose, bake, and validate deterministic Blender physics simulations including fluid, smoke, fire, rigid bodies, cloth, soft bodies, particles, and hair. Use when a request involves physical dynamics, collision, cache baking, fluid or volume output, simulation handoff, or rendering a simulation.
plugins/blender-agent-studio/skills/blender-simulation-workflow/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.