Updated 3w ago
by lhlGitHub
threejs-architecture-effects
An Agent Skill for building interactive, self-assembling 3D architecture with Three.js. 一个用 Three.js 生成可交互、可动态建造 3D 建筑的 Agent Skill。
568 GitHub stars (568)
+568 in 25 days
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- 1 skill (1 skills found in its SKILL.md files)
- 67 forks (67 forks)
- 3w ago last update (Last updated 3w ago)
Install
Skills CLI
npx skills add lhlGitHub/threejs-architecture-effects
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/lhlGitHub/threejs-architecture-effectscp -r "threejs-architecture-effects" ~/.claude/skills/threejs-architecture-effects
Copies the threejs-architecture-effects skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add lhlGitHub/threejs-architecture-effects
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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threejs-architecture-effects
Build or refine real Three.js architectural construction animations, especially Chinese pavilions, pagodas and clock towers with brick-by-brick growth, timber framing, layered eaves, procedural PBR materials and interactive detail cameras. Use for 3D建筑生长、古建搭建特效、楼台逐层建造、建筑动态组装 or similar architectural miniatures; not for flat image reveals or generic website styling.
SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.