Updated 2w ago
by majidmanzarpour
threejs-game-skills
Agent skills for building playable, polished Three.js browser games with gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.
2.5k GitHub stars (2,515)
+371 in 20 days
| Period | New stars |
|---|---|
| Sep 27 | +2 |
| Sep 28 | +3 |
| Sep 29 | +202 |
| Sep 30 | +48 |
| Oct 1 | 0 |
| Oct 2 | +7 |
| Oct 3 | +6 |
| Oct 4 | +5 |
| Oct 5 | +8 |
| Oct 6 | +12 |
| Oct 7 | +4 |
| Oct 8 | +3 |
| Oct 9 | +7 |
| Oct 10 | +8 |
| Oct 11 | +12 |
| Oct 12 | +5 |
| Oct 13 | +11 |
| Oct 14 | +11 |
| Oct 15 | +9 |
| Oct 16 | +8 |
- 9 skills (9 skills found in its SKILL.md files)
- 249 forks (249 forks)
- 2w ago last update (Last updated 2w ago)
Install
Skills CLI
npx skills add majidmanzarpour/threejs-game-skills
Asks which skills and agents to install. Just one: npx skills add majidmanzarpour/threejs-game-skills --skill threejs-3d-generator — add -g for every project.
Claude Code
git clone https://github.com/majidmanzarpour/threejs-game-skillscp -r "threejs-game-skills/skills/threejs-3d-generator" ~/.claude/skills/
Copies the threejs-3d-generator skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add majidmanzarpour/threejs-game-skills
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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threejs-3d-generator
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly conversion. Pair with threejs-image-generator for concept and texture references fir…
skills/threejs-3d-generator/SKILL.md on GitHub (opens in a new tab) -
threejs-aaa-graphics-builder
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-ba…
skills/threejs-aaa-graphics-builder/SKILL.md on GitHub (opens in a new tab) -
threejs-audio-generator
Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.
skills/threejs-audio-generator/SKILL.md on GitHub (opens in a new tab) -
threejs-debug-profiler
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.
skills/threejs-debug-profiler/SKILL.md on GitHub (opens in a new tab) -
threejs-game-director
Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for build-a-game, upgrade, polish, premium, AAA, high-fidelity, showcase, from-scratch, endless runner, arcade, action, and release-ready requests.
skills/threejs-game-director/SKILL.md on GitHub (opens in a new tab) -
threejs-game-ui-designer
Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.
skills/threejs-game-ui-designer/SKILL.md on GitHub (opens in a new tab) -
threejs-gameplay-systems
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.
skills/threejs-gameplay-systems/SKILL.md on GitHub (opens in a new tab) -
threejs-image-generator
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image path.
skills/threejs-image-generator/SKILL.md on GitHub (opens in a new tab) -
threejs-qa-release
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots, visual regression baselines, canvas-pixel inspection with measured metrics, and release risk reports.
skills/threejs-qa-release/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.