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Updated 3w ago

by meta-quest

agentic-tools

Agent Skills for Meta Quest/Horizon OS VR Development

217 GitHub stars (217)

+13 in 16 days

Stars gained per day · daily snapshots since Sep 30
Stars gained per day, Sep 30 to Oct 16: +13 in total; the busiest day was Oct 2 with +3 stars.Oct 1: 0 starsOct 2: +3 starsOct 3: 0 starsOct 4: +1 starsOct 5: +1 starsOct 6: +1 starsOct 7: +3 starsOct 8: 0 starsOct 9: +1 starsOct 10: +1 starsOct 11: 0 starsOct 12: +1 starsOct 13: 0 starsOct 14: 0 starsOct 15: +1 starsOct 16: 0 stars
Stars gained between daily snapshots
PeriodNew stars
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Oct 80
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Oct 160
  • 30 skills (30 skills found in its SKILL.md files)
  • 23 forks (23 forks)
  • 3w ago last update (Last updated 3w ago)

Install

Skills CLI

npx skills add meta-quest/agentic-tools

Asks which skills and agents to install. Just one: npx skills add meta-quest/agentic-tools --skill hz-android-2d-porting — add -g for every project.

Claude Code

git clone https://github.com/meta-quest/agentic-toolscp -r "agentic-tools/skills/hz-android-2d-porting" ~/.claude/skills/

Copies the hz-android-2d-porting skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add meta-quest/agentic-tools

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md — showing the first 30 of 36 files.

  • hz-android-2d-porting

    Guides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design requirements. Use when adapting a mobile Android app for Meta VR. For UI design decisions, use hz-panel-designer if available. Build path: Standard Android; use hz-quest-verify-first if the build path is unclear.

    skills/hz-android-2d-porting/SKILL.md on GitHub (opens in a new tab)
  • hz-api-upgrade

    Upgrades Meta VR apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog. Use when updating SDK versions or fixing deprecated API warnings. Build paths: all Meta VR app stacks; use hz-quest-verify-first if the build path is unclear.

    skills/hz-api-upgrade/SKILL.md on GitHub (opens in a new tab)
  • hz-immersive-designer

    Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Use during UX design review or when evaluating comfort and accessibility. Build paths: Meta Spatial SDK, Unity, Unreal, native OpenXR, and WebXR; for 2D panel apps use hz-panel-designer if available. Use hz-quest-verify-first if the build…

    skills/hz-immersive-designer/SKILL.md on GitHub (opens in a new tab)
  • hz-iwsdk-webxr

    Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. Use when creating web-based VR/MR apps for Quest Browser.

    skills/hz-iwsdk-webxr/SKILL.md on GitHub (opens in a new tab)
  • hz-metavrx-layout-sdk

    Build multi-window Meta Horizon OS experiences with the MetaVrx Layout SDK in Jetpack Compose or React Native. Covers framework selection, setup, anchoring, semantic offsets, window promotion, fallback, priority, lifecycle, and theming. Use for apps that need multiple app-owned panels without an immersive scene. Build path: Standard Android, including React Native; use hz-quest-verify-first if th…

    skills/hz-metavrx-layout-sdk/SKILL.md on GitHub (opens in a new tab)
  • hz-metavrx-ui-set

    Builds app UI for Meta VR and Horizon OS with the MetaVrx UI Set, a Jetpack Compose component library and design system. Covers UiSetTheme, buttons, cards, controls, dialogs, dropdowns, inputs, side navigation, sliders, tooltips, the Icons.Regular library, Gradle setup, and migration from the Spatial SDK UI Set. Build path: Standard Android; use hz-quest-verify-first if the path is unclear.

    skills/hz-metavrx-ui-set/SKILL.md on GitHub (opens in a new tab)
  • hz-new-project-creation

    Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR. Use when creating a new Meta VR app from scratch. Build paths: all; use hz-quest-verify-first to choose the path.

    skills/hz-new-project-creation/SKILL.md on GitHub (opens in a new tab)
  • hz-perfetto-debug

    Analyzes Meta VR and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis. Use when profiling frame drops, jank, or thermal issues on Meta VR devices. Build paths: all Meta VR app stacks; use hz-quest-verify-first if the build path is unclear.

    skills/hz-perfetto-debug/SKILL.md on GitHub (opens in a new tab)
  • hz-platform-sdk

    Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence, notifications, abuse reporting, entitlements, asset files, application lifecycle, consent, device integrity, language packs, user age categories, and rate and review. Covers setup, initialization, API usage, data types, error handling, and best practice…

    skills/hz-platform-sdk/SKILL.md on GitHub (opens in a new tab)
  • hz-psdk-integration

    Guides interactive Horizon Platform SDK (PSDK) integration for Meta VR and Horizon OS Android/Kotlin apps — analyzes the codebase, recommends public platform features, plans the integration, and validates on device. Use for workflow guidance; use hz-platform-sdk for the detailed API reference. Build paths: Standard Android and Meta Spatial SDK; use hz-quest-verify-first if the path is unclear.

    skills/hz-psdk-integration/SKILL.md on GitHub (opens in a new tab)
  • hz-quest-verify-first

    MANDATORY pre-flight check before answering any question or writing any code related to Meta Quest VR headsets (Quest 2, Quest 3, Quest 3S, Quest Pro) or apps that target them. Forces verification against authoritative Meta sources via the metavr CLI / metavr MCP tools BEFORE relying on training-data knowledge. Counters the failure mode where agents answer Quest-related questions from stale memor…

    skills/hz-quest-verify-first/SKILL.md on GitHub (opens in a new tab)
  • hz-react-native-expo

    Build and iterate on React Native apps for Meta VR / Horizon OS with Expo. Covers the fast dev loop — install Expo Go from the Meta Horizon Store, run a Metro dev server, load its bundle URL on the headset, and get live Fast Refresh — plus the full development-build path with the expo-horizon-core config plugin, prebuild, Quest product flavors, and the Horizon-forked libraries (location, notifica…

    skills/hz-react-native-expo/SKILL.md on GitHub (opens in a new tab)
  • hz-simpleperf-debug

    Profiles Meta VR and Horizon OS application CPU performance using simpleperf — workload classification, CPU hotspot recording, kernel overhead measurement. Use when diagnosing whether an app is CPU-bound, memory-bound, or I/O-bound on Meta VR devices. Build paths: all Meta VR app stacks; use hz-quest-verify-first if the build path is unclear.

    skills/hz-simpleperf-debug/SKILL.md on GitHub (opens in a new tab)
  • hz-spatial-sdk

    Builds spatial Android apps for Meta VR and Horizon OS with Meta Spatial SDK — ECS architecture, 2D panels, 3D objects, hybrid experiences. Use when creating Kotlin-based spatial applications. Build path: Meta Spatial SDK; use hz-quest-verify-first if the build path is unclear.

    skills/hz-spatial-sdk/SKILL.md on GitHub (opens in a new tab)
  • hz-store-pwa

    Guides shipping a web app to the Meta VR and Horizon OS Store as a PWA/TWA — both 2D windowed panels and immersive WebXR/VR. Covers building the web app (IWSDK for WebXR, any responsive PWA for 2D), Vercel deploy, web app manifest + icons, the WebXR-only auto-enter-session step, choosing 2D vs immersive mode in @meta-quest/bubblewrap-cli, keystore/Digital-Asset-Links, and ovr-platform-util Store…

    skills/hz-store-pwa/SKILL.md on GitHub (opens in a new tab)
  • hz-store-submit

    Guides end-to-end Meta VR and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset preparation, upload, and submission tracking. Use when preparing a Meta VR app for store publishing. Build paths: all Meta VR app stacks; use hz-quest-verify-first if the build path is unclear.

    skills/hz-store-submit/SKILL.md on GitHub (opens in a new tab)
  • hz-unity-code-review

    Reviews Unity code targeting Meta VR and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. Use during code review or when diagnosing Meta VR performance problems in Unity projects.

    skills/hz-unity-code-review/SKILL.md on GitHub (opens in a new tab)
  • hz-unity-device-readiness

    Audits a Unity project for Meta VR Glasses readiness across input and field of view — finds controller-dependent interactions such as OVRInput usage, recommends hand-tracking and ISDK controller-to-hands migrations, produces a prioritized migration plan, and detects head-locked UI that a narrower FoV would clip.

    skills/hz-unity-device-readiness/SKILL.md on GitHub (opens in a new tab)
  • hz-unity-face-tracking

    Drive ARKit-blendshape-rigged head/face models in Unity with the wearer's facial expressions on Meta VR via Meta Movement SDK (face tracking + A2E). Use when a user has an FBX with the 52 ARKit blendshapes (any prefix, _L/_R suffixes) and wants it to animate from face tracking on Quest Pro / Quest 3 / Quest 3S.

    skills/hz-unity-face-tracking/SKILL.md on GitHub (opens in a new tab)
  • hz-unity-fbx-import

    Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS. Use when adding FBX files, 3D models, or external assets.

    skills/hz-unity-fbx-import/SKILL.md on GitHub (opens in a new tab)
  • hz-unity-meta-core-sdk

    Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development. Use when setting up VR/MR projects, configuring OVRManager, adding OVRCameraRig, enabling passthrough, hand tracking, spatial anchors, boundaryless mode, controller input, Scene API, or any Meta VR feature. Covers OVRProjectSetup, AndroidManifest generation, and project configuration for Meta VR devices, driven against a live Edito…

    skills/hz-unity-meta-core-sdk/SKILL.md on GitHub (opens in a new tab)
  • hz-unity-meta-interaction-sdk

    Meta XR Interaction SDK (com.meta.xr.sdk.interaction.ovr) in Unity. Use when adding ANY interaction to a Meta VR or Horizon OS scene - grab (hand, distance, ray, touch), poke, teleport/locomotion, gaze, interactable UI canvases - when making an object grabbable, adding interactors to hands or controllers, creating an interaction rig, or baking interaction into a prefab or a scene whose rig loads…

    skills/hz-unity-meta-interaction-sdk/SKILL.md on GitHub (opens in a new tab)
  • hz-unity-meta-mixed-reality-utility-kit

    Meta XR Mixed Reality Utility Kit (MRUK) (com.meta.xr.mrutilitykit) for Unity XR development. Use when working with Scene API data (rooms, walls, floors, furniture), spawning prefabs on scene anchors, placing virtual objects in the real world, world locking to prevent anchor drift, raycasting against room geometry, generating NavMesh from scene data, environment depth raycasting for instant place…

    skills/hz-unity-meta-mixed-reality-utility-kit/SKILL.md on GitHub (opens in a new tab)
  • hz-unity-meta-movement-sdk-retargeting

    Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. Use this whenever the user wants to retarget a humanoid FBX/prefab for Meta VR body tracking, generate a retargeting config, or hand-edit the resulting `<asset>.json` (fix known-joint mappings, exclude joints from auto-mapping, rename target joints, adjust per-joint mapping weights, change a mapping behavior to twist/chi…

    skills/hz-unity-meta-movement-sdk-retargeting/SKILL.md on GitHub (opens in a new tab)
  • hz-unity-meta-quest-ui

    Configures Unity UI for Meta VR and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness.

    skills/hz-unity-meta-quest-ui/SKILL.md on GitHub (opens in a new tab)
  • hz-unity-passthrough-camera-access

    Meta Quest Passthrough Camera Access (PCA) for Unity — access the forward-facing RGB cameras on Quest 3 / Quest 3S to feed Computer Vision and Machine Learning pipelines. Use when capturing the passthrough camera image/texture, reading the camera pose and intrinsics, projecting camera pixels into world space via `PassthroughCameraAccess.ViewportPointToRay`, wiring camera frames into ML/CV models,…

    skills/hz-unity-passthrough-camera-access/SKILL.md on GitHub (opens in a new tab)
  • hz-unity-placement

    Ensures accurate object placement in Unity projects targeting Meta VR and Horizon OS by using Renderer and Collider bounds when objects are added, moved, or positioned relative to other objects.

    skills/hz-unity-placement/SKILL.md on GitHub (opens in a new tab)
  • hz-unity-platform-sdk

    Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C# apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements, asset files, application lifecycle, consent, device integrity, language packs, user age categories, and rate and review. Covers setup, initialization, API usage, data types, error handling, and best pr…

    skills/hz-unity-platform-sdk/SKILL.md on GitHub (opens in a new tab)
  • hz-unity-project-analyzer

    Analyzes, documents, and maintains a living `.agent-docs/` knowledge base for Unity projects targeting Meta VR and Horizon OS. Use when the user asks to scan project structure, explain how a Unity system works, or update project docs after structural changes.

    skills/hz-unity-project-analyzer/SKILL.md on GitHub (opens in a new tab)
  • hz-unity-sdk-upgrade

    Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS. Use when moving from Oculus Integration or older com.meta.xr packages, resolving post-upgrade compile errors, or validating runtime behavior. Grounds migration decisions in current metavr documentation results and records coverage gaps instead of relying on static summaries. Do not use for Unreal, native Android, Spa…

    skills/hz-unity-sdk-upgrade/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.