Updated 2mo ago
by mintdotgg
mint-threejs-skills
Agent guidance for building polished Three.js apps and games with Mint MCP
114 GitHub stars (114)
Steady at 114 stars — no new stars in the 16 days since Sep 30.
- 9 skills (9 skills found in its SKILL.md files)
- 11 forks (11 forks)
- 2mo ago last update (Last updated 2mo ago)
Install
Skills CLI
npx skills add mintdotgg/mint-threejs-skills
Asks which skills and agents to install. Just one: npx skills add mintdotgg/mint-threejs-skills --skill mint-threejs-skills — add -g for every project.
Claude Code
git clone https://github.com/mintdotgg/mint-threejs-skillscp -r "mint-threejs-skills/skills/mint-threejs-skills" ~/.claude/skills/
Copies the mint-threejs-skills skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add mintdotgg/mint-threejs-skills
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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mint-threejs-skills
Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly requested Gaussian-splat worlds with Mint MCP as the production asset pipeline.
skills/mint-threejs-skills/SKILL.md on GitHub (opens in a new tab) -
threejs-app-director
Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences.
skills/mint-threejs-skills/skills/threejs-app-director/SKILL.md on GitHub (opens in a new tab) -
threejs-debug-profiler
Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence.
skills/mint-threejs-skills/skills/threejs-debug-profiler/SKILL.md on GitHub (opens in a new tab) -
threejs-game-director
Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.
skills/mint-threejs-skills/skills/threejs-game-director/SKILL.md on GitHub (opens in a new tab) -
threejs-game-ui-designer
Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback.
skills/mint-threejs-skills/skills/threejs-game-ui-designer/SKILL.md on GitHub (opens in a new tab) -
threejs-gameplay-systems
Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel.
skills/mint-threejs-skills/skills/threejs-gameplay-systems/SKILL.md on GitHub (opens in a new tab) -
threejs-interaction-systems
Build Three.js app interaction systems including cameras, controls, picking, selection, manipulation, annotations, configuration UI, loading states, responsive input, and accessibility.
skills/mint-threejs-skills/skills/threejs-interaction-systems/SKILL.md on GitHub (opens in a new tab) -
threejs-qa-release
Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and release-risk reporting.
skills/mint-threejs-skills/skills/threejs-qa-release/SKILL.md on GitHub (opens in a new tab) -
threejs-visual-systems
Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.
skills/mint-threejs-skills/skills/threejs-visual-systems/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.