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Updated 1d ago

by openaigames

OpenAIGamesDesigner

Skills, asset pipelines, and runtime tools for AI-assisted game development with Godot, Unity, Unreal Engine, Three.js, and Phaser.

  • New — Created in the last 30 days
  • Active — Updated in the last 14 days

18 GitHub stars (18)

+18 in 30 days

Stars gained per day · daily snapshots since Sep 30
Stars gained per day, Sep 30 to Oct 17: +7 in total; the busiest day was Oct 11 with +3 stars.Oct 1: 0 starsOct 2: 0 starsOct 3: 0 starsOct 4: +1 starsOct 5: 0 starsOct 6: 0 starsOct 7: 0 starsOct 8: 0 starsOct 9: 0 starsOct 10: 0 starsOct 11: +3 starsOct 12: 0 starsOct 13: +3 starsOct 14: 0 starsOct 15: 0 starsOct 16: 0 starsOct 17: 0 stars
Stars gained between daily snapshots
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  • 16 skills (16 skills found in its SKILL.md files)
  • 2 forks (2 forks)
  • 1d ago last update (Last updated 1d ago)

Install

Skills CLI

npx skills add openaigames/OpenAIGamesDesigner

Asks which skills and agents to install. Just one: npx skills add openaigames/OpenAIGamesDesigner --skill game-animation-pipeline — add -g for every project.

Claude Code

git clone https://github.com/openaigames/OpenAIGamesDesignercp -r "OpenAIGamesDesigner/skills/game-animation-pipeline" ~/.claude/skills/

Copies the game-animation-pipeline skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add openaigames/OpenAIGamesDesigner

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • game-animation-pipeline

    制作、校准和验收游戏角色动画资产及武器绑定;用于 Blender 等外部制作、Unreal 独立动作测试、重定向、穿模/握持偏移/连段接缝/接触时序问题和动画管线建设。覆盖源动作到工程接入,不把命中逻辑通过当作动画品质通过。

    skills/game-animation-pipeline/SKILL.md on GitHub (opens in a new tab)
  • game-art-direction

    游戏美术指导:将体验目标转成视觉方向、风格规格与跨资产一致性,制作或修订 Moodboard,支持素材探索和视觉研究。角色、环境、动画、特效各自制作由对应职业 Skill 承接,方向选定不等于资产完成。

    skills/game-art-direction/SKILL.md on GitHub (opens in a new tab)
  • game-audio-design

    游戏音频设计、选材、制作和混音:处理动作/命中/状态/环境音、音乐衔接、空间提示、并发与动态混音;以实际监听诊断时序、力度、遮蔽和循环问题。遵守项目素材来源约束,不把可播放或波形检查当作听感验收。

    skills/game-audio-design/SKILL.md on GitHub (opens in a new tab)
  • game-character-art

    角色与装备美术:搜索、比较、制作或修改角色/武器/装备的造型、比例、模型、材质和部件,并验证在实际镜头与动作中的适配。支持现成素材驱动方案;骨架技术、重定向及动作制作分别交接技术美术与角色动画。

    skills/game-character-art/SKILL.md on GitHub (opens in a new tab)
  • game-combat-design

    战斗策划与调校:设计或修订操作、招式、敌人行为、攻击预警、应对窗口、战斗数值目标和镜头职责;支持近战、射击、素材驱动方案与参考对照。关卡布置由关卡策划负责,动画姿态和骨架加工分别交接动画与技术美术。

    skills/game-combat-design/SKILL.md on GitHub (opens in a new tab)
  • game-concept

    创建或修订游戏概览、核心体验与 Game Pillars;评估已有项目的新功能或方向调整是否影响项目定位,也用于参考作品研究。局部规则和资产修改无需重写概览。

    skills/game-concept/SKILL.md on GitHub (opens in a new tab)
  • game-design

    游戏系统策划与 GDD 总索引:设计或修改系统规则、成长经济机制、内容定义和跨系统接口,支持素材驱动方案及玩法逆向研究。数值、战斗、关卡、UI/UX 可直接调用各自职业 Skill,不要求经过总 GDD 入口。

    skills/game-design/SKILL.md on GitHub (opens in a new tab)
  • game-environment-art

    场景美术制作与修正:选材或制作环境资产、布景、材质、光照及地标,按关卡约束完成可编辑场景,检查风格、空间可读性和性能。可玩布局由关卡策划负责,技术导入与着色问题和技术美术协作。

    skills/game-environment-art/SKILL.md on GitHub (opens in a new tab)
  • game-level-design

    关卡策划:设计、修改和验证地形、路线、遭遇、探索节奏、空间信息及任务落位;支持从灰盒到内容组装、已有地图诊断和参考作品空间研究。负责可玩布局,与环境美术和战斗共享实际尺度与能力约束。

    skills/game-level-design/SKILL.md on GitHub (opens in a new tab)
  • game-numerical-design

    游戏数值策划:建立或调整公式、成长曲线、收益成本、概率分布和经济供需模型,分析离散断点、参数敏感性及预测与实测差异。用于独立测算、批量配置和平衡调校;系统与战斗策划负责机制和体验目标,工程侧负责配置接入。

    skills/game-numerical-design/SKILL.md on GitHub (opens in a new tab)
  • game-preproduction

    游戏制作管理:以五阶段任意连续区间组织立项、玩法验证、制作验证、内容制作与最终交付,协调专业任务、依赖、范围和真实证据;支持任意阶段接手及局部修改。不自动生成看板,不用于一般软件项目管理。

    skills/game-preproduction/SKILL.md on GitHub (opens in a new tab)
  • game-prototype-validation

    游戏测试与体验验证:覆盖五阶段的设计依据、机制实验、制作品质、内容整体体验与接收交付,执行适用的试玩、回归和验收并解释真实证据;支持局部变更与历史复盘。不虚构执行、用户认可或通过结果。

    skills/game-prototype-validation/SKILL.md on GitHub (opens in a new tab)
  • game-technical-art

    技术美术:检查和加工骨架、蒙皮、重定向、单位轴向、武器挂点、导入、材质技术与资产性能;定位源资产到引擎显示之间的差异。和角色动画、各美术职业及程序共享明确绑定与消费者,不默认用手骨偏移修复所有问题。

    skills/game-technical-art/SKILL.md on GitHub (opens in a new tab)
  • game-technical-design

    游戏技术设计与工程实施:支持原型/垂直切片构建、新增系统、修改机制、资产接入和问题修复,检查实际工程并关联接口、实现与运行验证;也用于选型和技术研究。不把方案当作已运行工程。

    skills/game-technical-design/SKILL.md on GitHub (opens in a new tab)
  • game-ui-ux

    游戏界面与交互体验设计和制作:组织任务流程、信息层级、输入焦点、状态反馈、教学和动效,覆盖完整操作路径及异常恢复。与系统规则、视觉方向和原生界面实现衔接,不用静态界面截图替代可操作验证。

    skills/game-ui-ux/SKILL.md on GitHub (opens in a new tab)
  • game-vfx-design

    游戏特效设计、制作与调校:实现预警、攻击、命中、移动、状态及环境效果,处理信息层级、事件时序、空间附着、叠加和取消清理。使用实际素材与引擎效果验证,和动画、音频及战斗规则共享事件来源。

    skills/game-vfx-design/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.