Updated today
by pascalorg
editor
Open-source 3D architectural editor with a local CLI, MCP tools, and practical workflows for humans and AI agents.
24.9k GitHub stars (24,894)
+570 in 20 days
| Period | New stars |
|---|---|
| Sep 27 | +3 |
| Sep 28 | +12 |
| Sep 29 | +19 |
| Sep 30 | +22 |
| Oct 1 | +25 |
| Oct 2 | +111 |
| Oct 3 | +57 |
| Oct 4 | +28 |
| Oct 5 | +24 |
| Oct 6 | +13 |
| Oct 7 | +48 |
| Oct 8 | +29 |
| Oct 9 | +23 |
| Oct 10 | +11 |
| Oct 11 | +28 |
| Oct 12 | +25 |
| Oct 13 | +23 |
| Oct 14 | +20 |
| Oct 15 | +27 |
| Oct 16 | +22 |
- 5 skills (5 skills found in its SKILL.md files)
- 3.1k forks (3,092 forks)
- Today last update (Last updated today)
Install
Skills CLI
npx skills add pascalorg/editor
Asks which skills and agents to install. Just one: npx skills add pascalorg/editor --skill furniture-fit — add -g for every project.
Claude Code
git clone https://github.com/pascalorg/editorcp -r "editor/skills/furniture-fit" ~/.claude/skills/
Copies the furniture-fit skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add pascalorg/editor
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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furniture-fit
Assess whether furniture fits in a measured Pascal room or layout. Use this skill for sofa, table, bed, cabinet, appliance, staging, placement, collision, clearance, or rotated-footprint questions. Produce a tool-backed spatial report that distinguishes footprint fit from unsupported height, door-swing, assembly, and delivery-route claims, and return insufficient evidence when dimensions or scale…
skills/furniture-fit/SKILL.md on GitHub (opens in a new tab) -
pascal-3d
Connect to Pascal and use its MCP tools to create, inspect, edit, validate, save, or hand off editable 3D building scenes. Use this skill whenever a user asks an agent to work in Pascal, make a room or building model, inspect a Pascal project, perform spatial edits, connect Pascal MCP, or return a verified Pascal editor link. It also governs safe local, existing-account, and explicitly authorized…
skills/pascal-3d/SKILL.md on GitHub (opens in a new tab) -
open-pr
Open a pull request on pascalorg/editor using the repo's PR template. Use when the user asks to open/create a PR, push and PR, or ship a branch in the editor repo.
.agents/skills/open-pr/SKILL.md on GitHub (opens in a new tab) -
open-pr2
Open or update a pull request on pascalorg/editor with a plain-language issue-and-fix description based on the full branch diff. Use only when the user explicitly asks for OpenPR2 or /open-pr2.
.agents/skills/open-pr2/SKILL.md on GitHub (opens in a new tab) -
review-architecture
Review a PR against the Pascal architectural rules — package boundaries (core/viewer/editor/nodes), the registry-driven composition model (def.geometry / def.renderer / def.system), legacy-dispatch regressions, the slots + world-scale-UV convention for new nodes/geometry, hook hygiene (useEditor/useScene/useViewer), and selector performance. Use when the user asks to review a PR, audit a branch,…
.agents/skills/review-architecture/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.