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Updated 2w ago

by pixijs

pixijs-skills

Official AI skills for PixiJS. These skills teach AI coding agents how to correctly use PixiJS

356 GitHub stars (356)

+13 in 16 days

Stars gained per day · daily snapshots since Sep 30
Stars gained per day, Sep 30 to Oct 16: +13 in total; the busiest day was Oct 10 with +4 stars.Oct 1: 0 starsOct 2: +1 starsOct 3: 0 starsOct 4: +1 starsOct 5: +1 starsOct 6: 0 starsOct 7: +1 starsOct 8: −1 starsOct 9: +1 starsOct 10: +4 starsOct 11: +2 starsOct 12: 0 starsOct 13: 0 starsOct 14: +1 starsOct 15: +1 starsOct 16: +1 stars
Stars gained between daily snapshots
PeriodNew stars
Oct 10
Oct 2+1
Oct 30
Oct 4+1
Oct 5+1
Oct 60
Oct 7+1
Oct 8−1
Oct 9+1
Oct 10+4
Oct 11+2
Oct 120
Oct 130
Oct 14+1
Oct 15+1
Oct 16+1
  • 26 skills (26 skills found in its SKILL.md files)
  • 19 forks (19 forks)
  • 2w ago last update (Last updated 2w ago)

Install

Skills CLI

npx skills add pixijs/pixijs-skills

Asks which skills and agents to install. Just one: npx skills add pixijs/pixijs-skills --skill pixijs-accessibility — add -g for every project.

Claude Code

git clone https://github.com/pixijs/pixijs-skillscp -r "pixijs-skills/skills/pixijs-accessibility" ~/.claude/skills/

Copies the pixijs-accessibility skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add pixijs/pixijs-skills

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • pixijs-accessibility

    Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen reader, ARIA, keyboard navigation, tab order, AccessibilitySystem, accessibleTitle,…

    skills/pixijs-accessibility/SKILL.md on GitHub (opens in a new tab)
  • pixijs-application

    Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference, eventFeatures, accessibilityOptions, gcActive, bezierSmoothness, webgl/webgpu/canvasOptions per-renderer overrides), app.stage…

    skills/pixijs-application/SKILL.md on GitHub (opens in a new tab)
  • pixijs-assets

    Use this skill when loading and managing resources in PixiJS v8. Covers Assets.init, Assets.load/add/unload, bundles, manifests, background loading, onProgress, caching, spritesheets, video textures, web fonts, bitmap fonts, animated GIFs, compressed textures, SVG as texture or Graphics, resolution detection, per-asset data options, and forcing a specific loader with the parser field (for extensi…

    skills/pixijs-assets/SKILL.md on GitHub (opens in a new tab)
  • pixijs-blend-modes

    Use this skill when compositing display objects with blend modes in PixiJS v8. Covers standard modes (normal, add, multiply, screen, erase, min, max), advanced modes via pixi.js/advanced-blend-modes (color-burn, overlay, hard-light, etc.), batch-friendly ordering. Triggers on: blendMode, additive, multiply, screen, overlay, color-burn, color-dodge, advanced-blend-modes, glow, erase.

    skills/pixijs-blend-modes/SKILL.md on GitHub (opens in a new tab)
  • pixijs-color

    Use this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color class input formats (hex, CSS names, RGB/HSL objects, arrays, Uint8Array), conversion methods (toHex, toNumber, toArray, toRgba), component access, setAlpha/multiply/premultiply, Color.shared singleton. Triggers on: Color, ColorSource, hex, rgb, hsl, tint, premultiply, Color.shared, color conversion.

    skills/pixijs-color/SKILL.md on GitHub (opens in a new tab)
  • pixijs-core-concepts

    Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Covers WebGLRenderer/WebGPURenderer/CanvasRenderer selection, renderer.render() pipeline, environment detection, rendering into RenderTextures and RenderTargets (flipY, mipLevel, layer, bind/push/pop, copyDepthTexture), WebGL contex…

    skills/pixijs-core-concepts/SKILL.md on GitHub (opens in a new tab)
  • pixijs-create

    Use this skill when scaffolding a new PixiJS v8 project with the create-pixi CLI or adding PixiJS to an existing project. Covers npm/yarn/pnpm/bun create commands, interactive vs non-interactive flows, bundler vs creation template categories, available template presets (bundler-vite, bundler-webpack, bundler-esbuild, bundler-import-map, creation-web, framework-react, extension-default), Node vers…

    skills/pixijs-create/SKILL.md on GitHub (opens in a new tab)
  • pixijs-custom-rendering

    Use this skill when writing custom shaders, uniforms, filters, batchers, or low-level draw code in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2, mat4x4), UBO mode, textures as resources, TextureView for depth sampling, WGSL override constants, custom bind group layouts (gpuLayout), partial buffer updates (Buffer.update), Ge…

    skills/pixijs-custom-rendering/SKILL.md on GitHub (opens in a new tab)
  • pixijs-environments

    Use this skill when running PixiJS v8 outside a standard browser: Web Workers, OffscreenCanvas, Node/SSR, or CSP-restricted contexts. Covers DOMAdapter.set, BrowserAdapter, WebWorkerAdapter, custom Adapter interface, pixi.js/unsafe-eval for strict CSP. Triggers on: DOMAdapter, BrowserAdapter, WebWorkerAdapter, Web Worker, OffscreenCanvas, Node, headless, SSR, CSP, unsafe-eval, Adapter.

    skills/pixijs-environments/SKILL.md on GitHub (opens in a new tab)
  • pixijs-events

    Use this skill when handling pointer, mouse, touch, or wheel input in PixiJS v8. Covers eventMode (none, passive, auto, static, dynamic), FederatedEvent types, propagation and capture phase, hitArea, interactiveChildren, cursor and cursorStyles, global move events for drag, eventFeatures config. Triggers on: eventMode, FederatedPointerEvent, pointerdown, click, tap, globalpointermove, drag, hitAr…

    skills/pixijs-events/SKILL.md on GitHub (opens in a new tab)
  • pixijs-filters

    Use this skill when applying visual effects to PixiJS v8 containers via the filter pipeline. Covers built-in filters (AlphaFilter, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter), custom Filter.from() with GLSL/WGSL, options (resolution, padding, antialias, blendRequired), filterArea optimization, pixi-filters community package. Triggers on: filters, BlurFilter, ColorMatrixFilter,…

    skills/pixijs-filters/SKILL.md on GitHub (opens in a new tab)
  • pixijs-html-source

    Use this skill when rendering live HTML/DOM elements (or frozen snapshots of them) as PixiJS v8 textures via the EXPERIMENTAL HTML-in-Canvas browser APIs. Covers the pixi.js/html-source import, feature detection with canvas.requestPaint, HTMLSource for a live, repainting, still-interactive element (autoLayout/autoUpdate/autoRequestPaint, requestPaint, isReady, HTMLSource.defaultOptions, the direc…

    skills/pixijs-html-source/SKILL.md on GitHub (opens in a new tab)
  • pixijs-math

    Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose (including mirrored/negative-scale matrices), apply, applyInverse), shapes (Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, Triangle), Rectangle layout helpers (pad, fit, enlarge, ceil, scale, getBounds), strokeC…

    skills/pixijs-math/SKILL.md on GitHub (opens in a new tab)
  • pixijs-migration-v8

    Use this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Covers async app.init, single pixi.js package (deprecated @pixi/* sub-packages), Graphics shape-then-fill, BaseTexture → TextureSource, shader/uniform rework, ParticleContainer+Particle, constructor options objects, DisplayObject removal, settings/utils removal, Ticker signature, events rewrite. Trig…

    skills/pixijs-migration-v8/SKILL.md on GitHub (opens in a new tab)
  • pixijs-performance

    Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs, low-level wins (transient MSAA render te…

    skills/pixijs-performance/SKILL.md on GitHub (opens in a new tab)
  • pixijs-scene-container

    Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint, getBounds/getGlobalPosition/toLocal/toGlobal, zIndex sorting, cullable, onRender per-frame callback, destroy. Triggers…

    skills/pixijs-scene-container/SKILL.md on GitHub (opens in a new tab)
  • pixijs-scene-core-concepts

    Use this skill when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together. Covers leaf vs container distinction, local/world coordinates, culling, render groups, sortable children, masking, RenderLayer, constructor options shared by every scene node, and which leaf skill covers which display object. Triggers on: scene graph, displa…

    skills/pixijs-scene-core-concepts/SKILL.md on GitHub (opens in a new tab)
  • pixijs-scene-dom-container

    Use this skill when overlaying HTML elements on the PixiJS v8 canvas. Covers DOMContainer with element, anchor, and scene-graph-driven CSS transforms, the pixi.js/dom side-effect import, DOMPipe registration, visibility sync, pointer-events handling. Triggers on: DOMContainer, pixi.js/dom, DOMPipe, HTML overlay, input on canvas, iframe overlay, DOMContainerOptions, element, anchor, constructor op…

    skills/pixijs-scene-dom-container/SKILL.md on GitHub (opens in a new tab)
  • pixijs-scene-gif

    Use this skill when displaying animated GIFs in PixiJS v8. Covers the pixi.js/gif side-effect import, Assets.load returning a GifSource, GifSprite playback (play/stop/currentFrame/animationSpeed), autoPlay/loop options, onComplete/onLoop/onFrameChange callbacks, GifSource sharing, clone, destroy. Triggers on: GifSprite, GifSource, pixi.js/gif, animationSpeed, currentFrame, autoPlay, onComplete, o…

    skills/pixijs-scene-gif/SKILL.md on GitHub (opens in a new tab)
  • pixijs-scene-graphics

    Use this skill when drawing vector shapes and paths in PixiJS v8. Covers the Graphics API: shape-then-fill methods (rect/circle/ellipse/poly/roundRect/star/regularPoly/roundPoly/roundShape/filletRect/chamferRect), path methods (moveTo/lineTo/bezierCurveTo/quadraticCurveTo/arc/arcTo/arcToSvg/closePath), fill/stroke/cut, holes, FillGradient (linear/radial), FillPattern, GraphicsContext sharing, svg…

    skills/pixijs-scene-graphics/SKILL.md on GitHub (opens in a new tab)
  • pixijs-scene-mesh

    Use this skill when rendering custom geometry in PixiJS v8. Covers Mesh with MeshGeometry (positions, uvs, indices, topology), MeshSimple for per-frame vertex animation, MeshPlane for subdivided deformation, MeshRope for path-following textures, PerspectiveMesh for 2.5D corners. Triggers on: Mesh, MeshGeometry, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh, positions, uvs, indices, topology, s…

    skills/pixijs-scene-mesh/SKILL.md on GitHub (opens in a new tab)
  • pixijs-scene-particle-container

    Use this skill when rendering thousands of lightweight sprites in PixiJS v8. Covers ParticleContainer with Particle instances, addParticle/removeParticle, particleChildren array, dynamicProperties (vertex, position, rotation, uvs, color), boundsArea, roundPixels, update, inherited alpha/tint/blendMode from ancestors. Triggers on: ParticleContainer, Particle, IParticle, addParticle, particleChildr…

    skills/pixijs-scene-particle-container/SKILL.md on GitHub (opens in a new tab)
  • pixijs-scene-sprite

    Use this skill when drawing images in PixiJS v8. Covers Sprite with anchor/tint/texture, AnimatedSprite for frame animation, NineSliceSprite for resizable UI panels, TilingSprite for scrolling/repeating backgrounds. Triggers on: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite, Sprite.from, anchor, tint, tilePosition, animationSpeed, gotoAndPlay, leftWidth, topHeight, constructor options, Sp…

    skills/pixijs-scene-sprite/SKILL.md on GitHub (opens in a new tab)
  • pixijs-scene-text

    Use this skill when rendering text in PixiJS v8. Covers Text for canvas-quality styled labels, BitmapText for cheap per-frame updates via glyph atlas, HTMLText for HTML/CSS markup via SVG, SplitText and SplitBitmapText for per-character animation, TextStyle, tagStyles, constructor options, TextOptions, HTMLTextOptions, BitmapText, SplitTextOptions, SplitBitmapTextOptions. Triggers on: Text, Bitma…

    skills/pixijs-scene-text/SKILL.md on GitHub (opens in a new tab)
  • pixijs-ticker

    Use this skill when running per-frame logic or controlling the PixiJS v8 render loop. Covers Ticker.add/addOnce/remove, deltaTime vs deltaMS vs elapsedMS, UPDATE_PRIORITY ordering, maxFPS/minFPS capping, speed scaling, Ticker.shared vs new instances, per-object onRender hook, manual rendering. Triggers on: Ticker, UPDATE_PRIORITY, deltaTime, deltaMS, elapsedMS, onRender, app.ticker, maxFPS, minFP…

    skills/pixijs-ticker/SKILL.md on GitHub (opens in a new tab)
  • pixijs

    Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performanc…

    skills/pixijs/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.